Player Matchup

Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Iso_bucket_302
Set
Level 149
God Stats
4W - 3L
1,632 SR
Queue Stats
381W - 341L
1,532 Elo+
Solo
Merlin
Merlin
NyanteedaCreator
Merlin
Level 159
God Stats
1W - 1L
1,587 SR
Queue Stats
169W - 165L
1,555 Elo+
Solo
Horus
Horus
SimpleBear
Horus
Level 157
God Stats
1W - 1L
1,887 SR
Queue Stats
522W - 412L
1,584 Elo+
Party 1
Apollo
Apollo
xXRnGx2ELITEXx
Apollo
Level 155
God Stats
3W - 8L
1,619 SR
Queue Stats
300W - 291L
1,496 Elo+
Solo
Team Averages
Level 156
1,645 SR
1,533 Elo+

VS

Team Averages
Level 99
1,696 SR
1,608 Elo+
Ah Muzen Cab
Ah Muzen Cab
KurenTheTurtlee
Ah Muzen Cab
Level 85
God Stats
2W - 0L
1,749 SR
Queue Stats
236W - 213L
1,572 Elo+
Party 3
Horus
Horus
MonteTheBear
Horus
Level 81
God Stats
16W - 7L
1,723 SR
Queue Stats
218W - 220L
1,570 Elo+
Party 3
Tyr
Tyr
PachuLord
Tyr
Level 147
God Stats
38W - 19L
1,660 SR
Queue Stats
303W - 245L
1,598 Elo+
Solo
Freya
Freya
Retired ADC
Freya
Level 25
God Stats
5W - 1L
1,746 SR
Queue Stats
66W - 47L
1,688 Elo+
Party 2
Chang'e
Chang'e
noeystarlight
Chang'e
Level 159
God Stats
10W - 3L
1,600 SR
Queue Stats
145W - 129L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 2 / 2
5,423
493
1,923
9,869
5,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 1
6,147
559
2,516
9,536
4,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 1
5,633
512
2,869
7,195
2,594
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
11
2 / 2 / 0
6,424
584
10,769
11,838
9,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 6 / 1
5,531
503
4,407
11,023
3,711
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KurenTheTurtlee
Ah Muzen Cab
12
6 / 1 / 2
7,406
673
10,228
7,296
3,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 0 / 6
6,454
587
2,904
6,927
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
6,728
612
7,551
13,939
10,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
4 / 1 / 2
7,344
668
7,809
8,713
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chang'e
11
3 / 0 / 5
6,901
627
5,724
5,255
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
15
16
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
2
2
0.5
L
1
2
1
0.75
W
Ah Muzen Cab
KurenTheTurtlee
Ah Muzen Cab
6
1
2
7
W
2
0
6
5
L
0
4
1
0.13
W
0
2
1
0.25
W
4
1
2
5
L
Horus
2
2
0
1
W
Chang'e
3
0
5
5.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,484
Damage
34,216
49,461
Taken
42,130
26,185
Mitigated
23,500
7,983
Healing
17,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,923
633
0
2,164
9,869
5,851
0
3,245
6,526
16,308
0
L
2,516
674
0
790
9,536
4,731
0
3,523
5,873
0
48,892
W
Ah Muzen Cab
KurenTheTurtlee
Ah Muzen Cab
10,228
3,656
0
974
7,296
3,156
473
421
6,875
0
59,383
W
2,904
1,244
525
3,400
6,927
4,703
120
1,133
5,790
0
11,639
L
2,869
233
0
1,248
7,195
2,594
0
4,571
2,464
36,634
0
W
7,551
916
0
6,134
13,939
10,415
0
31
13,908
0
51,225
W
7,809
2,055
0
3,586
8,713
3,416
0
759
7,945
60,337
3,834
L
Horus
10,769
5,297
40
3,171
11,838
9,298
0
1,429
10,409
0
49,720
W
Chang'e
5,724
370
471
2,570
5,255
1,810
0
2,427
2,820
38,485
0
L
4,407
2,807
0
570
11,023
3,711
1
313
10,692
0
32,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,158
Gold Earned
34,833
312
Minions Killed
395
0
Camps Cleared
0
1,112,754
Distance Traveled
1,155,313
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,423
493
14
1
0
223,617
0
L
Set
6,147
559
89
8
0
244,506
0
W
Ah Muzen Cab
7,406
673
102
9
0
210,043
2
W
Horus
6,454
587
18
2
0
235,501
2
L
Merlin
5,633
512
71
6
0
214,816
1
W
Tyr
6,728
612
86
8
0
224,053
0
W
Freya
7,344
668
101
9
0
236,943
0
L
Horus
6,424
584
70
6
0
233,385
0
W
Chang'e
6,901
627
88
8
0
248,773
2
L
Apollo
5,531
503
68
6
0
196,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role