Player Matchup

Loki
Loki
DripTohard115
Loki
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,335 Elo+
Party 1
Izanami
Izanami
Goanhamm_The_One
Izanami
Level 105
God Stats
9W - 12L
1,510 SR
Queue Stats
116W - 102L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TopG1046
Tsukuyomi
Level 60
God Stats
1W - 1L
1,839 SR
Queue Stats
17W - 29L
1,332 Elo+
Solo
Hera
Hera
bbubblebicxt
Hera
Level 156
God Stats
248W - 261L
1,451 SR
Queue Stats
633W - 687L
1,361 Elo+
Solo
Jormungandr
Jormungandr
yolobearZ
Jormungandr
Level 28
God Stats
2W - 4L
1,304 SR
Queue Stats
17W - 18L
1,427 Elo+
Party 1
Team Averages
Level 71
1,521 SR
1,382 Elo+

VS

Team Averages
Level 55
1,433 SR
1,423 Elo+
Nu Wa
Nu Wa
Anellim
Nu Wa
Level 108
God Stats
22W - 17L
1,525 SR
Queue Stats
193W - 213L
1,439 Elo+
Party 2
Apollo
Apollo
Birdflukilla709
Apollo
Level 55
God Stats
61W - 58L
1,504 SR
Queue Stats
187W - 162L
1,505 Elo+
Solo
Hercules
Hercules
Caradealce2605
Hercules
Level 37
God Stats
8W - 11L
1,350 SR
Queue Stats
164W - 210L
1,411 Elo+
Party 2
Charybdis
Charybdis
MatrixHD
Charybdis
Level 36
God Stats
3W - 4L
1,435 SR
Queue Stats
17W - 36L
1,411 Elo+
Solo
Neith
Neith
jhonattan1245
Neith
Level 40
God Stats
29W - 55L
1,352 SR
Queue Stats
30W - 56L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,361
1,052
1,072
9,089
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 0 / 0
7,760
1,109
2,321
5,330
2,066
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
TopG1046
Tsukuyomi
12
0 / 4 / 2
7,319
1,046
6,220
6,624
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 0
6,818
974
1,781
1,144
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
yolobearZ
Jormungandr
12
1 / 3 / 0
7,680
1,097
6,392
10,588
7,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

252

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Anellim
Nu Wa
14
2 / 0 / 9
8,227
1,175
6,514
1,873
599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 8
8,161
1,166
6,328
4,002
1,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
13
3 / 0 / 4
8,256
1,179
5,814
4,271
2,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
MatrixHD
Charybdis
14
3 / 1 / 8
8,284
1,183
6,648
4,456
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 0 / 6
8,277
1,182
3,143
5,528
1,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
12
12
Deaths
2
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Anellim
Nu Wa
2
0
9
6.5
W
2
1
8
6
W
Hercules
3
0
4
5
L
0
5
0
0
L
1
0
0
1
W
Charybdis
MatrixHD
Charybdis
3
1
8
7
L
Tsukuyomi
TopG1046
Tsukuyomi
0
4
2
0.25
L
0
0
0
0
W
2
0
6
5
L
Jormungandr
yolobearZ
Jormungandr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,786
Damage
28,447
32,775
Taken
20,130
16,653
Mitigated
8,131
1,037
Healing
3,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Anellim
Nu Wa
6,514
3,530
0
0
1,873
599
0
594
1,116
23,386
0
W
6,328
3,678
0
1,076
4,002
1,603
0
1,325
2,677
0
18,956
W
Hercules
5,814
1,470
0
871
4,271
2,374
0
1,224
2,812
0
11,161
L
1,072
221
0
0
9,089
3,606
0
2,091
6,957
0
13,107
L
2,321
1,193
0
0
5,330
2,066
0
87
4,757
0
21,082
W
Charybdis
MatrixHD
Charybdis
6,648
4,026
0
559
4,456
1,663
0
1,477
2,842
0
12,873
L
Tsukuyomi
TopG1046
Tsukuyomi
6,220
1,208
0
452
6,624
2,581
0
576
5,935
0
11,400
L
1,781
381
0
0
1,144
412
0
719
425
6,088
0
W
3,143
1,513
0
557
5,528
1,892
0
2,154
2,883
0
12,569
L
Jormungandr
yolobearZ
Jormungandr
6,392
474
0
585
10,588
7,988
0
3,041
7,096
28,513
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,938
Gold Earned
41,205
142
Minions Killed
154
4
Camps Cleared
6
538,580
Distance Traveled
692,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,227
1,175
23
3
0
137,238
0
W
Apollo
8,161
1,166
59
8
0
156,140
0
W
Hercules
8,256
1,179
34
5
0
143,982
0
L
Loki
7,361
1,052
25
4
0
144,130
0
L
Izanami
7,760
1,109
49
7
1
114,263
0
W
Charybdis
8,284
1,183
21
3
2
131,645
0
L
Tsukuyomi
7,319
1,046
8
1
0
86,046
0
L
Hera
6,818
974
12
2
0
53,974
0
W
Neith
8,277
1,182
17
2
4
123,705
0
L
Jormungandr
7,680
1,097
48
7
3
140,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role