Player Matchup

Bellona
Bellona
BoostTalk
Bellona
Level 115
God Stats
20W - 15L
1,500 SR
Queue Stats
821W - 708L
1,623 Elo+
Party 2
Janus
Janus
DirtyBirdYNK
Janus
Level 156
God Stats
0W - 2L
1,227 SR
Queue Stats
17W - 8L
1,630 Elo+
Party 3
Camazotz
Camazotz
Hybrin0
Camazotz
Level 137
God Stats
8W - 10L
1,664 SR
Queue Stats
505W - 441L
1,648 Elo+
Party 2
Artemis
Artemis
RyzenKyld
Artemis
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
351W - 307L
1,598 Elo+
Party 2
Athena
Athena
fatalfeniix
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,517 Elo+
Party 3
Team Averages
Level 112
1,478 SR
1,603 Elo+

VS

Team Averages
Level 107
1,510 SR
1,568 Elo+
Sylvanus
Sylvanus
JeremyPiven
Sylvanus
Level 118
God Stats
11W - 8L
1,553 SR
Queue Stats
208W - 171L
1,509 Elo+
Solo
Artemis
Artemis
KeroSteele
Artemis
Level 69
God Stats
5W - 3L
1,560 SR
Queue Stats
291W - 211L
1,588 Elo+
Solo
Raijin
Raijin
Sohtelo
Raijin
Level 123
God Stats
21W - 19L
1,667 SR
Queue Stats
192W - 132L
1,695 Elo+
Solo
Bastet
Bastet
ZypherCodex
Bastet
Level 100
God Stats
22W - 16L
1,306 SR
Queue Stats
222W - 192L
1,514 Elo+
Party 1
Sol
Sol
typulu
Sol
Level 125
God Stats
7W - 6L
1,462 SR
Queue Stats
365W - 318L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BoostTalk
Bellona
7
0 / 4 / 2
4,332
481
1,843
6,816
4,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
1 / 2 / 1
4,952
550
3,179
5,328
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Hybrin0
Camazotz
10
4 / 2 / 2
6,212
690
3,714
8,699
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
RyzenKyld
Artemis
9
1 / 5 / 2
5,118
569
1,422
6,180
1,517
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
6
1 / 2 / 2
4,329
481
1,845
5,347
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JeremyPiven
Sylvanus
9
2 / 2 / 2
5,437
604
1,957
6,690
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
KeroSteele
Artemis
9
3 / 2 / 3
6,057
673
5,716
5,552
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Sohtelo
Raijin
11
3 / 0 / 1
6,479
720
5,459
3,954
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
9
4 / 2 / 3
5,959
662
2,941
6,390
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
typulu
Sol
11
3 / 1 / 1
6,968
774
4,941
5,547
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
15
15
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
BoostTalk
Bellona
0
4
2
0.25
L
1
2
1
0.75
L
Camazotz
Hybrin0
Camazotz
4
2
2
2.5
W
Sylvanus
JeremyPiven
Sylvanus
2
2
2
1.5
W
Artemis
KeroSteele
Artemis
3
2
3
2.25
L
Artemis
RyzenKyld
Artemis
1
5
2
0.4
W
Raijin
Sohtelo
Raijin
3
0
1
3.5
W
Bastet
4
2
3
2.75
L
Athena
1
2
2
1
W
Sol
typulu
Sol
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,003
Damage
21,014
32,370
Taken
28,133
14,445
Mitigated
11,947
8,276
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BoostTalk
Bellona
1,843
575
0
1,826
6,816
4,903
0
4,165
2,651
0
18,138
L
3,179
325
0
746
5,328
1,664
0
2,450
2,878
34,088
0
L
Camazotz
Hybrin0
Camazotz
3,714
1,048
0
3,046
8,699
2,888
0
2,386
6,313
0
35,571
W
Sylvanus
JeremyPiven
Sylvanus
1,957
792
718
1,564
6,690
4,172
290
1,587
5,035
15,301
7,527
W
Artemis
KeroSteele
Artemis
5,716
3,614
0
1,518
5,552
2,159
423
752
4,800
0
28,576
L
Artemis
RyzenKyld
Artemis
1,422
832
0
1,418
6,180
1,517
0
577
5,603
0
20,536
W
Raijin
Sohtelo
Raijin
5,459
330
0
1,000
3,954
1,314
346
1,341
2,557
52,357
0
W
Bastet
2,941
852
0
1,328
6,390
2,253
365
774
5,534
0
24,929
L
Athena
1,845
482
0
1,240
5,347
3,473
0
2,228
3,119
7,331
0
W
Sol
typulu
Sol
4,941
2,437
0
3,351
5,547
2,049
1,212
348
5,183
41,148
12,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,943
Gold Earned
30,900
217
Minions Killed
318
0
Camps Cleared
0
844,264
Distance Traveled
827,610
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,332
481
29
3
0
165,631
0
L
Janus
4,952
550
66
7
0
173,524
0
L
Camazotz
6,212
690
76
8
0
216,162
1
W
Sylvanus
5,437
604
36
4
0
147,545
0
W
Artemis
6,057
673
51
6
0
141,624
0
L
Artemis
5,118
569
37
4
0
160,249
2
W
Raijin
6,479
720
92
10
0
162,491
0
W
Bastet
5,959
662
45
5
0
186,779
0
L
Athena
4,329
481
9
1
0
128,698
0
W
Sol
6,968
774
94
10
0
189,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role