Player Matchup

Zhong Kui
Zhong Kui
Gold V
JPxforce
Zhong Kui
Gold V
Level 153
God Stats
1W - 1L
1,220 SR
Queue Stats
61W - 67L
1,383 MMR
Party 2
Artemis
Artemis
Gold II
KF4L JAMALSLIFE
Artemis
Gold II
Level 159
God Stats
181W - 209L
1,553 SR
Queue Stats
220W - 269L
1,489 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Luchocore5329
Kuzenbo
Silver I
Level 48
God Stats
14W - 18L
1,646 SR
Queue Stats
249W - 264L
1,223 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,473 SR
1,365 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,435 SR
1,180 MMR
Fenrir
Fenrir
Silver II
Partymon
Fenrir
Silver II
Level 118
God Stats
0W - 1L
1,253 SR
Queue Stats
11W - 14L
1,505 MMR
Solo
Anubis
Anubis
Silver III
SlumpppGod
Anubis
Silver III
Level 122
God Stats
7W - 10L
1,555 SR
Queue Stats
73W - 133L
1,051 MMR
Party 1
Mulan
Mulan
Silver III
THATFR3SHM1DGET
Mulan
Silver III
Level 105
God Stats
75W - 87L
1,497 SR
Queue Stats
189W - 261L
984 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JPxforce
Zhong Kui
17
4 / 2 / 3
14,106
784
16,104
15,864
14,376
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 5 / 4
13,504
750
15,564
13,489
5,601
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
16
1 / 1 / 6
12,862
715
10,069
19,994
29,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasThothPersephoneCharonMartichoras

VS

Bans
KaliVamanaAresCu ChulainnBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Partymon
Fenrir
13
3 / 2 / 3
12,025
668
8,535
16,137
17,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
SlumpppGod
Anubis
16
4 / 2 / 4
13,868
770
17,509
12,751
8,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 4
12,257
681
13,722
20,247
26,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
7
Kills
8
8
Deaths
7
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
JPxforce
Zhong Kui
4
2
3
2.75
W
2
5
4
0.8
W
Kuzenbo
1
1
6
4
L
Fenrir
Partymon
Fenrir
3
2
3
2.25
L
Anubis
SlumpppGod
Anubis
4
2
4
3
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,737
Damage
39,766
49,347
Taken
49,135
49,379
Mitigated
52,190
20,687
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
JPxforce
Zhong Kui
16,104
1,845
337
10,734
15,864
14,376
730
6,358
9,141
79,409
0
W
15,564
8,846
0
4,847
13,489
5,601
2,460
3,098
10,168
0
67,911
W
Kuzenbo
10,069
2,972
0
4,769
19,994
29,402
91
8,559
11,168
27,547
0
L
Fenrir
Partymon
Fenrir
8,535
1,526
0
2,627
16,137
17,180
0
7,505
8,079
0
28,492
L
Anubis
SlumpppGod
Anubis
17,509
274
0
6,035
12,751
8,155
0
8,722
3,717
86,201
0
L
13,722
1,113
0
2,635
20,247
26,855
26
9,225
10,482
224
43,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,472
Gold Earned
38,150
201
Minions Killed
217
0
Camps Cleared
0
941,503
Distance Traveled
904,919
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,106
784
113
6
0
309,542
1
W
Artemis
13,504
750
62
3
0
291,347
3
W
Kuzenbo
12,862
715
26
1
0
340,614
2
L
Fenrir
12,025
668
33
2
0
270,180
2
L
Anubis
13,868
770
123
7
0
326,064
1
L
Mulan
12,257
681
61
3
0
308,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role