Player Matchup

Ares
Ares
DankShweedXO
Ares
Level 159
God Stats
7W - 6L
1,522 SR
Queue Stats
65W - 75L
1,453 Elo+
Party 1
Hades
Hades
ELITE LINK DJ23
Hades
Level 132
God Stats
50W - 29L
1,644 SR
Queue Stats
447W - 421L
1,505 Elo+
Party 3
Fenrir
Fenrir
baldhokage
Fenrir
Level 115
God Stats
3W - 4L
1,298 SR
Queue Stats
140W - 153L
1,384 Elo+
Party 1
Heimdallr
Heimdallr
qNIGHTMXREp
Heimdallr
Level 129
God Stats
2W - 3L
1,206 SR
Queue Stats
455W - 432L
1,510 Elo+
Party 3
Janus
Janus
watersora
Janus
Level 151
God Stats
1W - 1L
1,352 SR
Queue Stats
16W - 13L
1,512 Elo+
Party 1
Team Averages
Level 137
1,404 SR
1,473 Elo+

VS

Team Averages
Level 146
1,521 SR
1,496 Elo+
Chiron
Chiron
 
Chiron
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Lv25MarowakTTV
Cabrakan
Level 148
God Stats
0W - 3L
1,200 SR
Queue Stats
289W - 300L
1,432 Elo+
Party 4
Chang'e
Chang'e
PenkPenes9669
Chang'e
Level 143
God Stats
2W - 3L
1,645 SR
Queue Stats
198W - 181L
1,533 Elo+
Party 2
Poseidon
Poseidon
Unclesoldgy
Poseidon
Level 106
God Stats
5W - 2L
1,629 SR
Queue Stats
121W - 98L
1,568 Elo+
Party 2
Artemis
Artemis
theflame619
Artemis
Level 124
God Stats
25W - 16L
1,632 SR
Queue Stats
121W - 135L
1,449 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,975
498
2,788
10,855
8,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 2 / 1
10,308
644
13,840
10,254
7,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
baldhokage
Fenrir
14
4 / 4 / 4
8,707
544
5,648
13,307
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
qNIGHTMXREp
Heimdallr
14
3 / 2 / 5
8,804
550
12,768
12,341
5,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
watersora
Janus
14
5 / 3 / 1
9,167
573
9,439
8,868
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
0 / 5 / 3
7,596
475
3,926
15,425
5,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
12
1 / 2 / 4
7,802
488
4,046
16,560
18,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
15
7 / 2 / 1
9,011
563
7,907
12,127
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
Unclesoldgy
Poseidon
14
4 / 4 / 5
8,560
535
10,293
10,640
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
theflame619
Artemis
11
1 / 7 / 2
6,738
421
6,146
12,732
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
19
Kills
13
13
Deaths
20
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
5
3
0.3
W
2
2
4
2
W
5
2
1
2.75
L
Cabrakan
1
2
4
1.5
L
Chang'e
7
2
1
3.75
L
Poseidon
Unclesoldgy
Poseidon
4
4
5
1.63
W
Fenrir
baldhokage
Fenrir
4
4
4
1.5
W
Heimdallr
qNIGHTMXREp
Heimdallr
3
2
5
2.75
L
Artemis
theflame619
Artemis
1
7
2
0.29
W
Janus
watersora
Janus
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,483
Damage
32,318
55,625
Taken
67,484
31,159
Mitigated
35,767
19,705
Healing
17,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,926
1,730
67
3,580
15,425
5,023
0
10,746
4,679
0
48,644
W
2,788
205
293
1,952
10,855
8,328
1,342
2,605
8,250
26,520
0
W
13,840
1,777
305
5,189
10,254
7,683
464
2,865
7,389
86,378
0
L
Cabrakan
4,046
683
0
2,497
16,560
18,939
0
3,393
13,061
24,348
0
L
Chang'e
7,907
1,427
968
6,948
12,127
4,126
0
3,567
8,462
67,548
0
L
Poseidon
Unclesoldgy
Poseidon
10,293
1,811
0
903
10,640
3,252
0
5,107
5,415
67,002
0
W
Fenrir
baldhokage
Fenrir
5,648
2,105
0
5,295
13,307
6,178
822
5,998
7,309
0
53,335
W
Heimdallr
qNIGHTMXREp
Heimdallr
12,768
7,697
0
5,619
12,341
5,576
341
5,484
6,857
0
72,820
L
Artemis
theflame619
Artemis
6,146
1,970
0
2,152
12,732
4,427
0
3,524
9,111
0
44,368
W
Janus
watersora
Janus
9,439
457
0
1,052
8,868
3,394
1,238
5,294
3,574
75,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
39,707
486
Minions Killed
394
0
Camps Cleared
0
1,586,619
Distance Traveled
1,569,057
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,596
475
71
4
0
234,739
0
W
Ares
7,975
498
37
2
0
320,827
9
W
Hades
10,308
644
135
8
0
322,959
0
L
Cabrakan
7,802
488
34
2
0
380,643
4
L
Chang'e
9,011
563
110
7
0
326,632
6
L
Poseidon
8,560
535
106
7
0
328,585
1
W
Fenrir
8,707
544
81
5
0
326,026
1
W
Heimdallr
8,804
550
105
7
0
275,444
1
L
Artemis
6,738
421
73
5
0
298,458
2
W
Janus
9,167
573
128
8
0
341,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role