Player Matchup

Horus
Horus
Ewok007
Horus
Level 47
God Stats
13W - 8L
1,647 SR
Queue Stats
92W - 96L
1,548 Elo+
Party 1
Vulcan
Vulcan
Kingeverything5
Vulcan
Level 149
God Stats
4W - 2L
1,618 SR
Queue Stats
88W - 82L
1,503 Elo+
Solo
Ne Zha
Ne Zha
MonteCristo776
Ne Zha
Level 78
God Stats
6W - 6L
1,451 SR
Queue Stats
109W - 120L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Spiderbite1305
Cthulhu
Level 84
God Stats
5W - 7L
1,266 SR
Queue Stats
94W - 103L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
zombiecutter
Zhong Kui
Level 126
God Stats
13W - 8L
1,622 SR
Queue Stats
113W - 107L
1,578 Elo+
Party 1
Team Averages
Level 97
1,521 SR
1,535 Elo+

VS

Team Averages
Level 95
1,472 SR
1,499 Elo+
Bastet
Bastet
ItsTheWonderboy
Bastet
Level 156
God Stats
0W - 2L
1,297 SR
Queue Stats
55W - 74L
1,463 Elo+
Solo
Ymir
Ymir
Jackaa27
Ymir
Level 86
God Stats
5W - 7L
1,375 SR
Queue Stats
432W - 428L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
ManlyDrunkbeater
Gilgamesh
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
140W - 145L
1,448 Elo+
Solo
Rama
Rama
bronze5jg
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,590 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ccmonies
Morgan Le Fay
Level 109
God Stats
5W - 3L
1,689 SR
Queue Stats
182W - 164L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ewok007
Horus
10
0 / 0 / 1
6,573
506
2,302
9,482
8,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,609
508
3,731
6,655
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 2 / 0
7,362
566
5,762
12,392
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 0
7,546
580
8,846
11,349
9,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Zhong Kui
zombiecutter
Zhong Kui
11
1 / 0 / 0
6,576
506
8,907
7,348
7,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,196
554
6,493
10,618
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 0 / 0
5,802
446
3,967
8,459
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
11
1 / 3 / 0
6,433
495
6,353
12,892
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
11
0 / 1 / 0
5,979
460
4,719
8,217
3,079
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ccmonies
Morgan Le Fay
13
3 / 1 / 2
7,715
593
6,442
6,794
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
7
Kills
6
6
Deaths
7
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
Ewok007
Horus
0
0
1
0.5
L
2
2
2
1.5
L
Ymir
0
0
0
0
W
0
3
0
0
L
Gilgamesh
1
3
0
0.33
W
3
2
0
1.5
W
3
1
0
3
L
Rama
0
1
0
0
L
Morgan Le Fay
ccmonies
Morgan Le Fay
3
1
2
4
W
Zhong Kui
zombiecutter
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,548
Damage
27,974
47,226
Taken
46,980
32,065
Mitigated
23,068
16,194
Healing
17,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Ewok007
Horus
2,302
1,075
1,161
3,421
9,482
8,471
76
3,871
5,611
0
11,828
L
6,493
1,449
0
5,363
10,618
3,680
0
1,553
9,003
0
49,953
L
Ymir
3,967
198
0
3,669
8,459
6,329
0
4,176
4,283
16,513
0
W
3,731
1,272
0
1,089
6,655
2,387
0
3,298
3,357
51,182
0
L
Gilgamesh
6,353
2,004
0
3,637
12,892
7,303
0
7,238
4,978
0
42,338
W
5,762
1,426
0
2,604
12,392
4,652
0
1,902
10,324
0
61,984
W
8,846
2,045
0
3,806
11,349
9,400
0
0
10,664
46,032
388
L
Rama
4,719
4,092
0
3,310
8,217
3,079
0
4,472
3,745
0
51,613
L
Morgan Le Fay
ccmonies
Morgan Le Fay
6,442
284
0
1,345
6,794
2,677
0
2,243
4,551
66,384
0
W
Zhong Kui
zombiecutter
Zhong Kui
8,907
2,991
0
4,113
7,348
7,155
434
1,338
6,010
53,671
13,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
33,125
395
Minions Killed
381
0
Camps Cleared
0
1,334,049
Distance Traveled
1,296,232
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,573
506
16
1
0
275,933
4
L
Bastet
7,196
554
76
6
0
303,214
2
L
Ymir
5,802
446
15
1
0
244,003
4
W
Vulcan
6,609
508
96
7
0
257,270
8
L
Gilgamesh
6,433
495
74
6
0
249,301
3
W
Ne Zha
7,362
566
81
6
0
301,733
0
W
Cthulhu
7,546
580
88
7
0
266,627
3
L
Rama
5,979
460
97
7
0
238,125
0
L
Morgan Le Fay
7,715
593
119
9
0
261,589
2
W
Zhong Kui
6,576
506
114
9
0
232,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role