Player Matchup

Ra
Ra
AMRHunter92
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 100L
1,406 Elo+
Solo
Fenrir
Fenrir
KrazyKurama7
Fenrir
Level 108
God Stats
10W - 13L
1,447 SR
Queue Stats
24W - 23L
1,533 Elo+
Solo
Bacchus
Bacchus
Number1heath
Bacchus
Level 49
God Stats
12W - 11L
1,610 SR
Queue Stats
18W - 21L
1,477 Elo+
Solo
Team Averages
Level 92
1,519 SR
1,472 Elo+

VS

Team Averages
Level 104
1,517 SR
1,436 Elo+
Ah Puch
Ah Puch
FirstRenDition
Ah Puch
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Kingnachos13
Anhur
Level 79
God Stats
2W - 5L
1,500 SR
Queue Stats
169W - 169L
1,498 Elo+
Solo
Bacchus
Bacchus
Star3scr3am
Bacchus
Level 106
God Stats
20W - 11L
1,551 SR
Queue Stats
563W - 655L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,822
682
2,087
6,554
2,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
2 / 5 / 0
7,176
718
3,653
9,086
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Number1heath
Bacchus
8
0 / 3 / 2
6,492
649
4,324
7,437
8,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 7
8,424
842
7,738
2,969
1,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 0 / 5
8,535
854
8,326
5,380
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Bacchus
Star3scr3am
Bacchus
10
3 / 2 / 6
8,046
805
3,478
6,052
5,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
12
12
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
4
0
7
7.5
W
5
0
5
7.5
L
Fenrir
2
5
0
0.4
L
Bacchus
Number1heath
Bacchus
0
3
2
0.33
W
Bacchus
Star3scr3am
Bacchus
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,064
Damage
19,542
23,077
Taken
14,401
14,794
Mitigated
8,479
2,647
Healing
4,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,087
150
911
1,111
6,554
2,519
0
4,327
2,227
26,539
0
W
7,738
564
181
1,756
2,969
1,273
296
2,440
529
28,748
0
W
8,326
4,475
0
2,092
5,380
2,192
623
1,997
3,310
0
44,036
L
Fenrir
3,653
795
0
137
9,086
4,069
0
3,422
5,664
0
14,855
L
Bacchus
Number1heath
Bacchus
4,324
733
0
488
7,437
8,206
0
3,784
3,653
9,347
0
W
Bacchus
Star3scr3am
Bacchus
3,478
243
0
737
6,052
5,014
224
2,615
3,437
8,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,490
Gold Earned
25,005
91
Minions Killed
101
0
Camps Cleared
0
476,768
Distance Traveled
530,795
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,822
682
50
5
0
157,379
2
W
Ah Puch
8,424
842
42
4
0
176,504
0
W
Anhur
8,535
854
55
6
0
176,003
0
L
Fenrir
7,176
718
29
3
0
161,104
2
L
Bacchus
6,492
649
12
1
0
158,285
0
W
Bacchus
8,046
805
4
0
0
178,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role