Player Matchup

Hera
Hera
Ankø
Hera
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
HardCarryBots
Cthulhu
Level 69
God Stats
8W - 5L
1,586 SR
Queue Stats
131W - 101L
1,607 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JUGGEERR
Ah Muzen Cab
Level 151
God Stats
1W - 0L
1,532 SR
Queue Stats
167W - 139L
1,594 Elo+
Party 1
Team Averages
Level 81
1,539 SR
1,591 Elo+

VS

Team Averages
Level 100
1,524 SR
1,567 Elo+
Medusa
Medusa
CENTAUROS77
Medusa
Level 127
God Stats
0W - 1L
1,837 SR
Queue Stats
128W - 129L
1,573 Elo+
Party 2
Kuzenbo
Kuzenbo
Gooberbeans777
Kuzenbo
Level 89
God Stats
8W - 6L
1,615 SR
Queue Stats
383W - 379L
1,573 Elo+
Solo
Janus
Janus
JuanFerro_Ga
Janus
Level 83
God Stats
1W - 5L
1,119 SR
Queue Stats
65W - 67L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Ankø
Hera
12
2 / 1 / 4
9,969
712
8,838
8,560
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
13
1 / 0 / 6
9,905
708
10,189
10,886
10,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
JUGGEERR
Ah Muzen Cab
14
4 / 0 / 3
10,829
774
14,857
9,963
6,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 1 / 0
8,925
638
7,777
12,425
5,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 5 / 1
8,868
633
8,940
14,602
18,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

12
1 / 1 / 0
9,387
671
7,150
10,503
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
Ankø
Hera
2
1
4
4
L
Medusa
0
1
0
0
L
0
5
1
0.1
W
Cthulhu
1
0
6
4
W
Ah Muzen Cab
JUGGEERR
Ah Muzen Cab
4
0
3
5.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,884
Damage
23,867
29,409
Taken
37,530
20,145
Mitigated
27,162
4,853
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Ankø
Hera
8,838
1,512
0
670
8,560
3,746
186
5,278
2,920
30,980
0
L
Medusa
7,777
2,327
0
2,500
12,425
5,006
0
4,847
7,578
0
45,787
L
8,940
3,136
0
440
14,602
18,040
0
6,762
7,840
15,751
0
W
Cthulhu
10,189
471
419
560
10,886
10,247
87
5,696
4,832
27,800
674
W
Ah Muzen Cab
JUGGEERR
Ah Muzen Cab
14,857
5,741
0
3,204
9,963
6,152
1,209
4,511
5,220
0
76,378
L
7,150
261
0
496
10,503
4,116
0
6,971
3,532
43,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,703
Gold Earned
27,180
199
Minions Killed
171
0
Camps Cleared
0
820,861
Distance Traveled
759,585
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,969
712
55
4
0
250,398
2
L
Medusa
8,925
638
51
4
0
273,921
2
L
Kuzenbo
8,868
633
35
3
0
229,643
0
W
Cthulhu
9,905
708
29
2
0
283,800
0
W
Ah Muzen Cab
10,829
774
115
8
0
286,663
0
L
Janus
9,387
671
85
6
0
256,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role