Player Matchup

Sol
Sol
Droopyfupes
Sol
Level 89
God Stats
2W - 4L
1,478 SR
Queue Stats
358W - 342L
1,569 Elo+
Party 2
Apollo
Apollo
LouieFlo
Apollo
Level 89
God Stats
19W - 17L
1,487 SR
Queue Stats
348W - 371L
1,487 Elo+
Party 2
Loki
Loki
ReparationTsar
Loki
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 39L
1,475 Elo+
Party 2
Hercules
Hercules
Sanitar88
Hercules
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 21L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
lesliechau
Kuzenbo
Level 21
God Stats
2W - 4L
1,494 SR
Queue Stats
34W - 48L
1,515 Elo+
Party 2
Team Averages
Level 55
1,492 SR
1,501 Elo+

VS

Team Averages
Level 82
1,535 SR
1,524 Elo+
Horus
Horus
Gork862
Horus
Level 85
God Stats
16W - 8L
1,623 SR
Queue Stats
110W - 90L
1,517 Elo+
Solo
Persephone
Persephone
Prohuter2
Persephone
Level 118
God Stats
8W - 10L
1,427 SR
Queue Stats
284W - 241L
1,557 Elo+
Party 3
Nemesis
Nemesis
PwrBttm6969
Nemesis
Level 126
God Stats
24W - 14L
1,722 SR
Queue Stats
57W - 48L
1,561 Elo+
Party 1
Ra
Ra
afrotastic821
Ra
Level 16
God Stats
1W - 0L
1,318 SR
Queue Stats
4W - 11L
1,431 Elo+
Party 1
Anhur
Anhur
br1Oo0
Anhur
Level 64
God Stats
27W - 12L
1,587 SR
Queue Stats
265W - 204L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
8,972
561
9,545
11,103
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
LouieFlo
Apollo
12
1 / 4 / 0
7,448
466
5,510
12,615
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 6 / 0
7,381
461
6,200
13,941
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Sanitar88
Hercules
12
0 / 5 / 1
7,349
459
3,627
14,362
10,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
lesliechau
Kuzenbo
12
0 / 3 / 2
7,702
481
4,088
13,757
17,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gork862
Horus
15
9 / 1 / 4
10,628
664
14,326
14,478
12,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Prohuter2
Persephone
17
2 / 0 / 6
10,431
652
9,112
8,653
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
PwrBttm6969
Nemesis
14
0 / 0 / 9
8,491
531
4,897
10,186
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 4
7,862
491
6,112
6,911
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anhur
br1Oo0
Anhur
16
6 / 1 / 5
10,196
637
13,050
10,670
4,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
19
20
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Horus
Gork862
Horus
9
1
4
11
L
Apollo
LouieFlo
Apollo
1
4
0
0.25
W
Persephone
Prohuter2
Persephone
2
0
6
5
W
Nemesis
PwrBttm6969
Nemesis
0
0
9
4.5
L
2
6
0
0.33
L
Hercules
Sanitar88
Hercules
0
5
1
0.1
W
2
3
4
1.33
W
Anhur
br1Oo0
Anhur
6
1
5
8.5
L
Kuzenbo
lesliechau
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,970
Damage
47,497
65,778
Taken
50,898
43,142
Mitigated
26,804
14,772
Healing
17,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,545
3,448
0
4,958
11,103
5,198
54
4,482
6,580
83,735
17,706
W
Horus
Gork862
Horus
14,326
7,021
1,218
5,060
14,478
12,050
218
1,916
12,061
0
66,800
L
Apollo
LouieFlo
Apollo
5,510
2,240
0
3,143
12,615
4,998
0
3,658
8,600
0
54,886
W
Persephone
Prohuter2
Persephone
9,112
439
0
2,018
8,653
3,838
65
5,556
3,097
90,736
0
W
Nemesis
PwrBttm6969
Nemesis
4,897
1,957
0
1,964
10,186
4,054
1,290
1,433
8,753
0
73,665
L
6,200
1,631
0
1,271
13,941
4,654
0
1,522
12,347
0
57,339
L
Hercules
Sanitar88
Hercules
3,627
1,191
0
3,306
14,362
10,846
0
0
14,362
0
37,754
W
6,112
206
2,064
1,138
6,911
2,492
468
2,220
4,691
42,858
0
W
Anhur
br1Oo0
Anhur
13,050
8,333
0
3,896
10,670
4,370
2,737
2,318
8,352
0
75,692
L
Kuzenbo
lesliechau
Kuzenbo
4,088
1,020
0
2,094
13,757
17,446
0
4,645
8,665
33,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
47,608
472
Minions Killed
531
0
Camps Cleared
0
1,643,758
Distance Traveled
1,626,047
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,972
561
170
11
0
301,427
0
W
Horus
10,628
664
88
6
0
337,692
3
L
Apollo
7,448
466
121
8
0
314,011
0
W
Persephone
10,431
652
147
9
0
341,270
0
W
Nemesis
8,491
531
100
6
0
384,679
0
L
Loki
7,381
461
81
5
0
358,421
0
L
Hercules
7,349
459
73
5
0
331,626
0
W
Ra
7,862
491
68
4
0
271,147
4
W
Anhur
10,196
637
128
8
0
291,259
0
L
Kuzenbo
7,702
481
27
2
0
338,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role