Player Matchup

Cthulhu
Cthulhu
Exobird11
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
782 Elo+
Party 1
Vamana
Vamana
harrowingsun
Vamana
Level 20
God Stats
0W - 3L
1,006 SR
Queue Stats
4W - 7L
782 Elo+
Party 1
Charon
Charon
invasion088
Charon
Level 4
God Stats
0W - 4L
1,186 SR
Queue Stats
3W - 6L
782 Elo+
Party 1
Team Averages
Level 24
1,231 SR
782 Elo+

VS

Team Averages
Level 57
1,503 SR
1,407 Elo+
Tyr
Tyr
LegendDusty
Tyr
Level 108
God Stats
14W - 7L
1,197 SR
Queue Stats
86W - 78L
1,389 Elo+
Party 2
Zhong Kui
Zhong Kui
OkazakiQuinn
Zhong Kui
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 72L
1,415 Elo+
Party 2
Ix Chel
Ix Chel
cocoQTpi
Ix Chel
Level 57
God Stats
3W - 1L
1,813 SR
Queue Stats
70W - 57L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exobird11
Cthulhu
12
2 / 7 / 1
9,797
754
10,531
19,386
17,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
8
0 / 9 / 1
7,938
611
3,500
17,770
16,523
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
11
1 / 8 / 2
8,930
687
8,528
15,460
11,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 14
11,484
883
9,109
13,293
9,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Zhong Kui
OkazakiQuinn
Zhong Kui
14
6 / 1 / 15
11,248
865
15,107
8,914
7,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
cocoQTpi
Ix Chel
15
10 / 2 / 12
12,010
924
21,401
10,700
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
3
Kills
24
24
Deaths
3
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Exobird11
Cthulhu
2
7
1
0.36
W
8
0
14
15
W
Zhong Kui
OkazakiQuinn
Zhong Kui
6
1
15
13.5
W
Ix Chel
cocoQTpi
Ix Chel
10
2
12
8
L
Vamana
0
9
1
0.06
L
Charon
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,559
Damage
45,617
52,616
Taken
32,907
45,381
Mitigated
21,866
4,445
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Exobird11
Cthulhu
10,531
666
300
1,610
19,386
17,035
0
13,054
6,028
33,410
0
W
9,109
787
0
1,547
13,293
9,479
146
6,731
6,562
320
29,460
W
Zhong Kui
OkazakiQuinn
Zhong Kui
15,107
5,014
0
1,078
8,914
7,547
1,696
5,914
3,000
29,303
3,430
W
Ix Chel
cocoQTpi
Ix Chel
21,401
2,759
1,736
2,089
10,700
4,840
945
6,818
3,882
68,297
0
L
Vamana
3,500
1,667
0
236
17,770
16,523
0
11,630
5,865
0
12,086
L
Charon
8,528
2,061
0
2,299
15,460
11,823
0
10,357
4,761
30,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,665
Gold Earned
34,742
94
Minions Killed
147
0
Camps Cleared
0
559,223
Distance Traveled
736,169
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,797
754
48
4
0
190,942
0
W
Tyr
11,484
883
32
2
0
278,821
2
W
Zhong Kui
11,248
865
28
2
0
205,504
0
W
Ix Chel
12,010
924
87
7
0
251,844
0
L
Vamana
7,938
611
15
1
0
169,063
0
L
Charon
8,930
687
31
2
0
199,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role