Player Matchup

Medusa
Medusa
BLOOD_SHASTI
Medusa
Level 153
God Stats
18W - 10L
1,743 SR
Queue Stats
200W - 220L
1,463 Elo+
Party 2
Thor
Thor
dozerdestroyer81
Thor
Level 42
God Stats
0W - 7L
1,128 SR
Queue Stats
53W - 64L
1,425 Elo+
Party 2
Sylvanus
Sylvanus
xGILGAMESHx97
Sylvanus
Level 111
God Stats
1W - 2L
1,488 SR
Queue Stats
165W - 162L
1,391 Elo+
Solo
Team Averages
Level 102
1,453 SR
1,426 Elo+

VS

Team Averages
Level 123
1,669 SR
1,411 Elo+
Bastet
Bastet
DeathDealer7187
Bastet
Level 123
God Stats
64W - 50L
1,611 SR
Queue Stats
175W - 179L
1,431 Elo+
Solo
Vulcan
Vulcan
OS-Ferchox507
Vulcan
Level 144
God Stats
1W - 1L
1,527 SR
Queue Stats
44W - 45L
1,402 Elo+
Party 1
Chaac
Chaac
RB_AJOG_14
Chaac
Level 103
God Stats
2W - 0L
1,869 SR
Queue Stats
45W - 44L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
4 / 4 / 3
9,550
735
13,688
11,793
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 6 / 3
9,149
704
4,760
13,799
5,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
xGILGAMESHx97
Sylvanus
11
0 / 4 / 6
8,625
663
7,947
15,808
10,395
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
11,555
889
10,227
12,219
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 3 / 6
11,307
870
12,561
7,077
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
1 / 2 / 9
10,167
782
10,748
14,535
14,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
7
Kills
14
14
Deaths
7
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
4
3
1.38
W
6
2
8
5
W
7
3
6
3.33
W
Chaac
1
2
9
2.75
L
3
6
3
0.75
L
Sylvanus
xGILGAMESHx97
Sylvanus
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,395
Damage
33,536
41,400
Taken
33,831
20,459
Mitigated
23,862
5,111
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,688
4,970
0
494
11,793
5,015
0
3,188
8,605
0
40,596
W
10,227
2,024
0
4,380
12,219
6,941
1,103
3,223
8,996
0
43,156
W
12,561
4,377
0
1,279
7,077
2,918
897
847
6,230
50,951
0
W
Chaac
10,748
1,838
0
2,973
14,535
14,003
195
4,615
9,920
0
34,581
L
4,760
529
0
421
13,799
5,049
0
3,829
9,970
0
20,672
L
Sylvanus
xGILGAMESHx97
Sylvanus
7,947
2,410
1,753
2,443
15,808
10,395
0
5,804
10,004
26,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,324
Gold Earned
33,029
118
Minions Killed
156
0
Camps Cleared
0
550,364
Distance Traveled
756,540
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,550
735
54
4
0
183,129
0
W
Bastet
11,555
889
53
4
0
260,441
1
W
Vulcan
11,307
870
67
5
0
248,047
0
W
Chaac
10,167
782
36
3
0
248,052
0
L
Thor
9,149
704
40
3
0
198,896
0
L
Sylvanus
8,625
663
24
2
0
168,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role