Player Matchup

Cerberus
Cerberus
LordOfTheHighss
Cerberus
Level 63
God Stats
16W - 20L
1,446 SR
Queue Stats
70W - 76L
1,352 Elo+
Party 2
Bastet
Bastet
SOGodPICCOLO
Bastet
Level 17
God Stats
7W - 5L
1,585 SR
Queue Stats
20W - 38L
1,284 Elo+
Party 2
Ah Puch
Ah Puch
Tellestale
Ah Puch
Level 123
God Stats
2W - 1L
1,510 SR
Queue Stats
50W - 52L
1,368 Elo+
Party 2
Team Averages
Level 68
1,513 SR
1,335 Elo+

VS

Team Averages
Level 38
1,445 SR
1,455 Elo+
Ra
Ra
MasterFawn539
Ra
Level 22
God Stats
0W - 2L
1,151 SR
Queue Stats
12W - 21L
1,327 Elo+
Party 1
Skadi
Skadi
NewAgeHeretic
Skadi
Level 43
God Stats
2W - 4L
1,686 SR
Queue Stats
12W - 13L
1,692 Elo+
Solo
Cu Chulainn
Cu Chulainn
Werkingit44
Cu Chulainn
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 58L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
7 / 0 / 11
10,533
878
6,555
13,958
15,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
11
0 / 0 / 12
8,908
742
4,950
9,215
3,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Tellestale
Ah Puch
14
12 / 1 / 7
11,744
979
21,223
7,566
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
8,508
709
4,778
10,098
3,386
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 9 / 0
8,173
681
7,490
14,201
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cu Chulainn
Werkingit44
Cu Chulainn
11
0 / 4 / 1
8,293
691
7,580
12,612
10,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
19
Kills
1
1
Deaths
19
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
7
0
11
12.5
L
1
6
0
0.17
L
0
9
0
0
W
Bastet
0
0
12
6
W
Ah Puch
Tellestale
Ah Puch
12
1
7
15.5
L
Cu Chulainn
Werkingit44
Cu Chulainn
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,728
Damage
19,848
30,739
Taken
36,911
23,284
Mitigated
17,791
7,944
Healing
4,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,555
529
0
3,960
13,958
15,757
483
2,763
10,683
21,537
0
L
4,778
393
1,482
757
10,098
3,386
207
8,553
1,181
30,404
0
L
7,490
3,901
0
695
14,201
4,311
436
10,500
3,305
0
23,948
W
Bastet
4,950
1,687
0
1,151
9,215
3,626
24
1,524
7,220
0
14,800
W
Ah Puch
Tellestale
Ah Puch
21,223
845
0
2,833
7,566
3,901
733
929
6,516
57,959
0
L
Cu Chulainn
Werkingit44
Cu Chulainn
7,580
1,039
0
1,206
12,612
10,094
165
8,481
3,617
0
29,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
24,974
102
Minions Killed
121
0
Camps Cleared
0
760,656
Distance Traveled
554,319
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,533
878
17
1
0
245,639
0
L
Ra
8,508
709
38
3
0
186,979
0
L
Skadi
8,173
681
39
3
0
169,831
0
W
Bastet
8,908
742
15
1
0
275,706
0
W
Ah Puch
11,744
979
70
6
0
239,311
3
L
Cu Chulainn
8,293
691
44
4
0
197,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role