Player Matchup

Loki
Loki
Aetherns
Loki
Level 153
God Stats
92W - 77L
1,559 SR
Queue Stats
403W - 415L
1,448 Elo+
Party 2
Ra
Ra
KratosAvP
Ra
Level 121
God Stats
6W - 0L
1,708 SR
Queue Stats
158W - 148L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
MightyBeast2736
Baron Samedi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 74L
1,478 Elo+
Party 2
Mercury
Mercury
StoneCold505
Mercury
Level 156
God Stats
3W - 8L
1,247 SR
Queue Stats
192W - 170L
1,450 Elo+
Solo
Geb
Geb
Whatupsucka4311
Geb
Level 108
God Stats
8W - 3L
1,652 SR
Queue Stats
80W - 79L
1,427 Elo+
Party 1
Team Averages
Level 117
1,533 SR
1,451 Elo+

VS

Team Averages
Level 109
1,599 SR
1,512 Elo+
Zeus
Zeus
AnOperatingPanda
Zeus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 189L
1,551 Elo+
Solo
Bellona
Bellona
Transportcore
Bellona
Level 144
God Stats
1W - 2L
1,893 SR
Queue Stats
70W - 58L
1,494 Elo+
Solo
Aphrodite
Aphrodite
grahs360
Aphrodite
Level 68
God Stats
27W - 29L
1,574 SR
Queue Stats
35W - 46L
1,528 Elo+
Solo
Sol
Sol
tiredgrizzlie15
Sol
Level 62
God Stats
6W - 2L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Set
Set
wizzywizard
Set
Level 158
God Stats
1W - 2L
1,526 SR
Queue Stats
259W - 257L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
1 / 0 / 1
6,622
662
2,665
5,871
2,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 2 / 0
5,452
545
4,014
5,835
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
MightyBeast2736
Baron Samedi
12
5 / 3 / 0
6,942
694
6,495
8,541
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
StoneCold505
Mercury
9
0 / 2 / 1
5,261
526
1,274
7,869
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 1 / 2
5,684
568
2,725
8,197
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,800
680
5,081
5,990
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
10
0 / 2 / 0
6,105
611
3,295
7,303
6,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
grahs360
Aphrodite
9
1 / 1 / 1
5,047
505
4,364
5,368
2,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 0
4,737
474
3,396
3,527
1,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
3 / 3 / 1
6,350
635
4,401
11,115
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
8
Kills
8
8
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
1
0
1
1.5
L
3
2
2
2
W
2
2
0
1
W
Baron Samedi
MightyBeast2736
Baron Samedi
5
3
0
1.67
W
Mercury
StoneCold505
Mercury
0
2
1
0.25
L
Bellona
0
2
0
0
W
0
1
2
1
L
Aphrodite
grahs360
Aphrodite
1
1
1
1.5
L
1
0
0
1
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,173
Damage
20,537
36,313
Taken
33,303
15,895
Mitigated
17,385
11,645
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
2,665
412
0
1,323
5,871
2,285
0
0
5,871
0
46,708
L
5,081
727
0
0
5,990
2,114
0
3,680
2,080
41,534
0
W
4,014
391
612
2,090
5,835
2,030
717
2,894
2,941
36,189
0
W
Baron Samedi
MightyBeast2736
Baron Samedi
6,495
315
185
4,188
8,541
3,811
0
4,220
4,321
42,119
0
W
Mercury
StoneCold505
Mercury
1,274
73
0
1,816
7,869
2,575
0
1,777
6,092
0
31,232
L
Bellona
3,295
837
0
1,986
7,303
6,943
0
426
6,835
0
42,703
W
2,725
119
0
1,431
8,197
5,194
388
3,950
4,247
15,458
0
L
Aphrodite
grahs360
Aphrodite
4,364
309
1,518
3,194
5,368
2,034
29
3,048
2,320
28,100
0
L
3,396
1,525
0
1,340
3,527
1,162
162
2,161
1,312
21,835
0
L
4,401
1,409
0
5,163
11,115
5,132
0
3,483
7,522
0
46,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,961
Gold Earned
29,039
305
Minions Killed
319
0
Camps Cleared
0
1,100,941
Distance Traveled
953,864
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,622
662
87
9
0
246,426
0
L
Zeus
6,800
680
81
8
0
199,765
0
W
Ra
5,452
545
59
6
0
202,366
0
W
Baron Samedi
6,942
694
83
8
0
194,084
0
W
Mercury
5,261
526
50
5
0
252,579
6
L
Bellona
6,105
611
89
9
0
199,001
1
W
Geb
5,684
568
26
3
0
205,486
2
L
Aphrodite
5,047
505
34
3
0
192,532
0
L
Sol
4,737
474
34
3
0
144,113
0
L
Set
6,350
635
81
8
0
218,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role