Player Matchup

Janus
Janus
 
Janus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Flookii11
Thor
Level 110
God Stats
10W - 20L
1,453 SR
Queue Stats
386W - 439L
1,435 Elo+
Party 1
Anhur
Anhur
G0ld3nn-_-
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 359L
1,450 Elo+
Party 1
Achilles
Achilles
Trollasol
Achilles
Level 106
God Stats
3W - 2L
1,489 SR
Queue Stats
347W - 323L
1,519 Elo+
Solo
Ymir
Ymir
Z_MonkeyD_Garp_Z
Ymir
Level 146
God Stats
0W - 3L
1,528 SR
Queue Stats
177W - 192L
1,424 Elo+
Party 1
Team Averages
Level 137
1,494 SR
1,466 Elo+

VS

Team Averages
Level 115
1,577 SR
1,486 Elo+
Persephone
Persephone
FWYG ZoLDiah
Persephone
Level 184
God Stats
6W - 5L
1,575 SR
Queue Stats
986W - 992L
1,470 Elo+
Solo
Maui
Maui
JVIixer
Maui
Level 74
God Stats
3W - 4L
1,652 SR
Queue Stats
335W - 340L
1,477 Elo+
Party 2
King Arthur
King Arthur
TheJayJ
King Arthur
Level 98
God Stats
16W - 20L
1,422 SR
Queue Stats
114W - 121L
1,433 Elo+
Solo
Arachne
Arachne
Vzft
Arachne
Level 157
God Stats
5W - 4L
1,553 SR
Queue Stats
239W - 231L
1,562 Elo+
Party 2
Medusa
Medusa
taysy
Medusa
Level 64
God Stats
3W - 1L
1,680 SR
Queue Stats
20W - 22L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 0
7,124
648
2,122
2,701
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
9
1 / 4 / 2
5,617
511
3,568
9,668
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
9
0 / 7 / 1
5,369
488
3,414
10,119
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Trollasol
Achilles
12
4 / 0 / 1
7,330
666
6,993
8,293
8,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 1
5,634
512
566
5,694
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FWYG ZoLDiah
Persephone
12
1 / 1 / 0
7,040
640
3,533
4,605
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
JVIixer
Maui
8
0 / 3 / 6
5,555
505
2,361
10,381
6,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TheJayJ
King Arthur
6
0 / 3 / 1
4,352
396
1,823
5,996
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Vzft
Arachne
13
8 / 0 / 3
7,657
696
9,701
9,568
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
taysy
Medusa
12
3 / 0 / 4
6,623
602
3,853
3,841
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
12
12
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
0
0
2
W
Persephone
FWYG ZoLDiah
Persephone
1
1
0
1
L
Thor
1
4
2
0.5
L
Anhur
0
7
1
0.07
W
Maui
JVIixer
Maui
0
3
6
1
W
King Arthur
TheJayJ
King Arthur
0
3
1
0.17
L
Achilles
Trollasol
Achilles
4
0
1
4.5
W
Arachne
Vzft
Arachne
8
0
3
9.5
L
0
1
1
0.5
W
Medusa
taysy
Medusa
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,663
Damage
21,271
36,475
Taken
34,391
20,049
Mitigated
16,718
6,143
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,122
428
0
700
2,701
1,017
0
1,972
683
57,856
0
W
Persephone
FWYG ZoLDiah
Persephone
3,533
0
0
1,134
4,605
1,602
0
1,379
3,153
52,889
0
L
Thor
3,568
742
0
406
9,668
3,429
0
1,014
8,592
0
35,717
L
Anhur
3,414
1,609
0
997
10,119
3,114
0
502
9,617
0
34,219
W
Maui
JVIixer
Maui
2,361
567
0
2,160
10,381
6,053
0
348
10,033
15,965
0
W
King Arthur
TheJayJ
King Arthur
1,823
302
0
466
5,996
2,927
0
0
5,996
0
11,486
L
Achilles
Trollasol
Achilles
6,993
892
0
2,073
8,293
8,444
0
1,205
7,088
0
49,493
W
Arachne
Vzft
Arachne
9,701
7,171
0
4,545
9,568
4,733
0
666
8,852
0
69,789
L
566
56
0
1,967
5,694
4,045
0
1,085
4,601
14,477
0
W
Medusa
taysy
Medusa
3,853
1,535
0
412
3,841
1,403
427
172
3,669
0
47,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,074
Gold Earned
31,227
344
Minions Killed
295
0
Camps Cleared
0
1,091,035
Distance Traveled
1,122,615
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,124
648
128
12
0
233,740
1
W
Persephone
7,040
640
96
9
0
225,596
4
L
Thor
5,617
511
50
5
0
240,964
0
L
Anhur
5,369
488
64
6
0
165,036
1
W
Maui
5,555
505
21
2
0
220,849
0
W
King Arthur
4,352
396
12
1
0
138,693
0
L
Achilles
7,330
666
82
7
0
236,594
2
W
Arachne
7,657
696
100
9
0
295,916
0
L
Ymir
5,634
512
20
2
0
214,701
4
W
Medusa
6,623
602
66
6
0
241,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role