Player Matchup

Fenrir
Fenrir
IamZiuus
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,373 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Miiss_Lindsay
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,440 Elo+
Party 1
Atlas
Atlas
Mr-MCDOUILLE
Atlas
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,440 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,417 Elo+

VS

Team Averages
Level 113
1,418 SR
1,601 Elo+
Ix Chel
Ix Chel
Batcharle
Ix Chel
Level 109
God Stats
3W - 1L
1,425 SR
Queue Stats
27W - 17L
1,660 Elo+
Party 2
Horus
Horus
GamingAnt
Horus
Level 109
God Stats
2W - 1L
1,328 SR
Queue Stats
28W - 19L
1,617 Elo+
Party 2
Lancelot
Lancelot
Majestick2000
Lancelot
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 84L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IamZiuus
Fenrir
10
0 / 8 / 0
7,711
643
4,624
17,612
12,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Miiss_Lindsay
Morgan Le Fay
11
0 / 7 / 0
8,057
671
9,364
10,296
3,602
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 0
7,696
641
7,064
14,591
13,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Batcharle
Ix Chel
14
11 / 0 / 5
11,271
939
15,250
8,123
3,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
GamingAnt
Horus
13
1 / 0 / 17
9,775
815
7,804
13,527
13,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Majestick2000
Lancelot
14
8 / 0 / 10
11,155
930
13,974
13,601
6,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
20
20
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Batcharle
Ix Chel
11
0
5
13.5
W
Horus
GamingAnt
Horus
1
0
17
9.5
L
Fenrir
IamZiuus
Fenrir
0
8
0
0
W
Lancelot
Majestick2000
Lancelot
8
0
10
13
L
Morgan Le Fay
Miiss_Lindsay
Morgan Le Fay
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
37,028
42,499
Taken
35,251
30,125
Mitigated
23,756
2,213
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Batcharle
Ix Chel
15,250
2,383
4,826
3,158
8,123
3,638
694
4,446
3,677
60,257
0
W
Horus
GamingAnt
Horus
7,804
2,471
1,081
3,931
13,527
13,247
348
7,279
5,963
0
15,582
L
Fenrir
IamZiuus
Fenrir
4,624
971
0
1,301
17,612
12,991
0
6,785
10,319
0
14,902
W
Lancelot
Majestick2000
Lancelot
13,974
2,553
0
4,345
13,601
6,871
1,278
5,065
8,260
0
54,532
L
Morgan Le Fay
Miiss_Lindsay
Morgan Le Fay
9,364
1,284
0
62
10,296
3,602
0
1,822
8,214
38,144
0
L
7,064
2,287
0
850
14,591
13,532
0
6,793
7,621
18,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
32,201
77
Minions Killed
150
0
Camps Cleared
0
589,576
Distance Traveled
786,653
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,271
939
70
6
0
249,878
1
W
Horus
9,775
815
18
2
0
239,527
5
L
Fenrir
7,711
643
14
1
0
196,856
0
W
Lancelot
11,155
930
62
5
0
297,248
0
L
Morgan Le Fay
8,057
671
45
4
0
186,052
0
L
Atlas
7,696
641
18
2
0
206,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role