Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
G4DE
Cerberus
Level 159
God Stats
4W - 3L
1,489 SR
Queue Stats
262W - 264L
1,547 Elo+
Party 2
Heimdallr
Heimdallr
Iceangel513
Heimdallr
Level 89
God Stats
5W - 3L
1,705 SR
Queue Stats
240W - 226L
1,493 Elo+
Solo
Atlas
Atlas
Langstonator
Atlas
Level 159
God Stats
4W - 3L
1,223 SR
Queue Stats
233W - 257L
1,475 Elo+
Solo
Eset
Eset
TexasDeathRide
Eset
Level 98
God Stats
4W - 1L
1,868 SR
Queue Stats
23W - 26L
1,480 Elo+
Party 2
Team Averages
Level 132
1,557 SR
1,499 Elo+

VS

Team Averages
Level 122
1,566 SR
1,487 Elo+
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Cleiton0007
Bastet
Level 114
God Stats
6W - 4L
1,502 SR
Queue Stats
285W - 297L
1,416 Elo+
Solo
Martichoras
Martichoras
Equizu Ocha
Martichoras
Level 89
God Stats
0W - 1L
1,404 SR
Queue Stats
80W - 90L
1,468 Elo+
Solo
Ganesha
Ganesha
Ron_Paul4PoTUS
Ganesha
Level 128
God Stats
3W - 4L
1,689 SR
Queue Stats
402W - 382L
1,540 Elo+
Party 1
Maui
Maui
WattsThePoint69
Maui
Level 120
God Stats
24W - 11L
1,736 SR
Queue Stats
709W - 711L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 2 / 1
7,291
911
3,845
5,505
2,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
G4DE
Cerberus
13
0 / 0 / 3
6,815
852
5,832
5,686
3,900
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heimdallr
Iceangel513
Heimdallr
12
1 / 2 / 3
7,112
889
5,206
4,066
2,396
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 2
6,723
840
2,324
3,321
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 3 / 0
6,555
819
4,365
4,765
2,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
5
0 / 1 / 0
5,242
655
601
1,272
407
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
12
2 / 2 / 3
6,683
835
4,463
6,377
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Martichoras
Equizu Ocha
Martichoras
12
0 / 1 / 4
6,571
821
4,435
4,932
2,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 0 / 7
7,444
931
4,034
5,329
5,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
5 / 0 / 2
7,971
996
2,352
5,375
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
7
7
Deaths
4
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
1
1.25
L
Eset
 
Eset
0
1
0
0
L
Bastet
2
2
3
1.75
L
Martichoras
Equizu Ocha
Martichoras
0
1
4
2
W
Cerberus
G4DE
Cerberus
0
0
3
1.5
W
Heimdallr
Iceangel513
Heimdallr
1
2
3
1.25
W
0
0
2
1
L
0
0
7
3.5
W
1
3
0
0.33
L
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,572
Damage
15,885
23,343
Taken
23,285
13,469
Mitigated
16,997
7,031
Healing
8,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,845
317
250
845
5,505
2,797
54
2,292
3,213
0
13,507
L
Eset
 
Eset
601
0
90
90
1,272
407
0
1,006
266
956
0
L
Bastet
4,463
1,159
372
521
6,377
3,096
0
2,378
3,767
0
11,157
L
Martichoras
Equizu Ocha
Martichoras
4,435
1,636
2,031
1,580
4,932
2,853
0
2,273
2,528
0
20,895
W
Cerberus
G4DE
Cerberus
5,832
27
41
1,983
5,686
3,900
0
1,020
4,666
10,139
0
W
Heimdallr
Iceangel513
Heimdallr
5,206
2,039
287
170
4,066
2,396
0
775
3,291
0
13,225
W
2,324
1,146
551
1,371
3,321
2,246
64
181
3,140
6,150
0
L
4,034
30
429
994
5,329
5,213
0
2,766
2,337
12,000
0
W
4,365
226
964
569
4,765
2,130
0
2,719
2,046
17,226
0
L
2,352
84
1,178
1,010
5,375
5,428
0
3,429
1,859
4,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,496
Gold Earned
33,911
100
Minions Killed
83
0
Camps Cleared
0
789,814
Distance Traveled
687,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,291
911
23
3
0
178,306
0
L
Eset
5,242
655
3
0
0
18,854
0
L
Bastet
6,683
835
28
4
0
198,687
0
L
Martichoras
6,571
821
38
5
0
156,919
0
W
Cerberus
6,815
852
13
2
0
176,847
0
W
Heimdallr
7,112
889
27
3
0
128,365
0
W
Atlas
6,723
840
7
1
0
176,702
0
L
Ganesha
7,444
931
0
0
0
166,492
0
W
Eset
6,555
819
30
4
0
129,594
0
L
Maui
7,971
996
14
2
0
146,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role