Player Matchup

Sylvanus
Sylvanus
Good2Go44
Sylvanus
Level 42
God Stats
3W - 1L
1,271 SR
Queue Stats
25W - 22L
1,290 Elo+
Solo
King Arthur
King Arthur
TK_ADBOMB
King Arthur
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 58L
1,404 Elo+
Party 1
Ishtar
Ishtar
temp-109435
Ishtar
Level 109
God Stats
5W - 2L
1,260 SR
Queue Stats
96W - 84L
1,477 Elo+
Party 1
Hades
Hades
temp-9890647242
Hades
Level 49
God Stats
4W - 3L
1,419 SR
Queue Stats
142W - 143L
1,357 Elo+
Party 1
Da Ji
Da Ji
xxboomplayerTTYT
Da Ji
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 54L
1,396 Elo+
Party 1
Team Averages
Level 57
1,390 SR
1,385 Elo+

VS

Team Averages
Level 38
1,492 SR
1,316 Elo+
Chiron
Chiron
 
Chiron
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DonSenjuTV
Geb
Level 45
God Stats
1W - 2L
1,464 SR
Queue Stats
54W - 73L
1,390 Elo+
Solo
Ra
Ra
altamiranovictor
Ra
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,160 Elo+
Party 2
Fenrir
Fenrir
soulzluvsyou
Fenrir
Level 17
God Stats
0W - 4L
1,496 SR
Queue Stats
2W - 12L
1,122 Elo+
Party 3
Yemoja
Yemoja
xtred432
Yemoja
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 85L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Good2Go44
Sylvanus
11
1 / 0 / 2
5,982
460
2,962
4,427
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
TK_ADBOMB
King Arthur
13
4 / 1 / 1
8,107
624
5,814
6,836
4,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
12
1 / 0 / 2
6,892
530
10,554
6,997
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 0 / 0
7,555
581
5,079
6,256
2,590
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 0 / 5
7,248
558
4,837
7,866
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 3 / 0
5,387
414
2,871
8,983
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 0 / 0
5,415
417
2,523
14,144
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 6 / 0
5,806
447
2,326
8,761
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
9
0 / 0 / 0
5,594
430
0
7,167
2,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
xtred432
Yemoja
11
1 / 4 / 0
5,987
461
2,437
9,921
4,775
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
0
0
L
0
0
0
0
W
Sylvanus
Good2Go44
Sylvanus
1
0
2
2
W
King Arthur
TK_ADBOMB
King Arthur
4
1
1
4.5
L
0
6
0
0
L
Fenrir
0
0
0
0
W
Ishtar
1
0
2
2
W
5
0
0
5
L
Yemoja
xtred432
Yemoja
1
4
0
0.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,246
Damage
10,157
32,382
Taken
48,976
16,323
Mitigated
21,709
13,450
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,871
933
350
1,908
8,983
2,526
0
1,825
7,158
0
37,092
L
2,523
778
170
5,000
14,144
8,467
0
1,510
12,634
21,487
0
W
Sylvanus
Good2Go44
Sylvanus
2,962
1,215
656
1,914
4,427
3,214
310
996
3,431
19,286
6,872
W
King Arthur
TK_ADBOMB
King Arthur
5,814
541
0
2,216
6,836
4,216
0
2,511
4,325
0
52,430
L
2,326
280
96
456
8,761
3,158
0
4,426
4,245
30,428
0
L
Fenrir
0
0
0
1,600
7,167
2,783
0
0
7,167
0
38,058
W
Ishtar
10,554
7,464
0
2,893
6,997
2,982
866
1,527
5,470
0
59,127
W
5,079
550
23
4,928
6,256
2,590
715
1,419
4,703
39,495
0
L
Yemoja
xtred432
Yemoja
2,437
328
29
2,555
9,921
4,775
0
0
9,243
36,281
0
W
4,837
1,271
0
820
7,866
3,321
0
699
7,167
0
57,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,784
Gold Earned
28,189
363
Minions Killed
281
0
Camps Cleared
0
1,241,340
Distance Traveled
1,154,945
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,387
414
66
5
0
222,338
0
L
Geb
5,415
417
18
1
0
246,380
4
W
Sylvanus
5,982
460
34
3
0
214,506
1
W
King Arthur
8,107
624
76
6
0
252,654
0
L
Ra
5,806
447
63
5
0
236,863
0
L
Fenrir
5,594
430
78
6
0
242,429
0
W
Ishtar
6,892
530
101
8
0
232,975
2
W
Hades
7,555
581
71
5
0
235,596
3
L
Yemoja
5,987
461
56
4
0
206,935
3
W
Da Ji
7,248
558
81
6
0
305,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role