Player Matchup

Artio
Artio
 
Artio
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
ChadVonChad
Hera
Level 39
God Stats
0W - 1L
1,275 SR
Queue Stats
104W - 126L
1,543 Elo+
Party 3
Charybdis
Charybdis
El_gloty
Charybdis
Level 143
God Stats
120W - 91L
1,640 SR
Queue Stats
217W - 224L
1,536 Elo+
Solo
Hun Batz
Hun Batz
hectorminator99
Hun Batz
Level 139
God Stats
2W - 3L
1,289 SR
Queue Stats
353W - 344L
1,461 Elo+
Solo
Hachiman
Hachiman
illuminati5DX
Hachiman
Level 149
God Stats
4W - 3L
1,469 SR
Queue Stats
284W - 287L
1,547 Elo+
Solo
Team Averages
Level 114
1,435 SR
1,517 Elo+

VS

Team Averages
Level 118
1,553 SR
1,481 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
GreatValuePBM
Chernobog
Level 128
God Stats
6W - 5L
1,703 SR
Queue Stats
183W - 241L
1,430 Elo+
Solo
Nemesis
Nemesis
Hyperdestroyer2
Nemesis
Level 97
God Stats
9W - 5L
1,636 SR
Queue Stats
32W - 37L
1,465 Elo+
Party 2
Ares
Ares
Magnati69
Ares
Level 108
God Stats
25W - 15L
1,549 SR
Queue Stats
426W - 371L
1,552 Elo+
Party 1
Chaac
Chaac
Potrosaurio
Chaac
Level 155
God Stats
3W - 5L
1,376 SR
Queue Stats
665W - 736L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
1 / 3 / 0
4,929
493
2,946
12,330
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 1
5,091
509
6,302
4,834
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
El_gloty
Charybdis
8
0 / 1 / 1
4,875
488
2,686
7,594
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
8
0 / 1 / 1
4,742
474
2,916
8,254
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
illuminati5DX
Hachiman
9
0 / 0 / 0
5,177
518
3,806
7,058
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 0 / 0
6,804
680
6,381
5,015
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
GreatValuePBM
Chernobog
11
2 / 1 / 1
6,390
639
7,049
9,112
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 1
5,542
554
1,447
7,838
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
9
0 / 0 / 4
6,311
631
6,971
8,514
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 0
6,482
648
6,006
6,731
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
1
Kills
6
6
Deaths
1
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
0
0.33
W
Zhong Kui
 
Zhong Kui
2
0
0
2
L
0
1
1
0.5
L
Charybdis
El_gloty
Charybdis
0
1
1
0.5
W
Chernobog
GreatValuePBM
Chernobog
2
1
1
2.5
W
1
0
1
1.5
W
Ares
0
0
4
2
W
1
0
0
1
L
Hun Batz
0
1
1
0.5
L
Hachiman
illuminati5DX
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,656
Damage
27,854
40,070
Taken
37,210
16,587
Mitigated
19,668
10,345
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,946
163
150
3,821
12,330
7,268
0
5,381
6,949
13,527
0
W
Zhong Kui
 
Zhong Kui
6,381
2,319
0
2,471
5,015
4,720
1,082
96
4,919
44,075
11,358
L
6,302
1,102
0
625
4,834
1,413
0
746
4,088
35,328
0
L
Charybdis
El_gloty
Charybdis
2,686
1,519
0
2,857
7,594
2,396
0
0
7,594
0
30,569
W
Chernobog
GreatValuePBM
Chernobog
7,049
3,547
0
4,291
9,112
3,099
0
3,702
5,385
0
59,157
W
1,447
693
0
1,518
7,838
2,451
0
1,438
6,400
0
39,068
W
Ares
6,971
863
260
2,975
8,514
6,036
0
3,924
4,527
23,289
0
W
6,006
350
0
3,161
6,731
3,362
368
0
6,731
0
43,570
L
Hun Batz
2,916
732
0
550
8,254
2,921
0
1,135
7,119
0
29,428
L
Hachiman
illuminati5DX
Hachiman
3,806
2,381
0
2,342
7,058
2,589
0
5,553
1,505
0
38,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,814
Gold Earned
31,529
245
Minions Killed
360
0
Camps Cleared
0
1,009,176
Distance Traveled
1,094,757
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,929
493
17
2
0
212,611
0
W
Zhong Kui
6,804
680
92
9
0
184,327
0
L
Hera
5,091
509
64
6
0
213,967
0
L
Charybdis
4,875
488
54
5
0
167,816
1
W
Chernobog
6,390
639
87
9
0
215,529
0
W
Nemesis
5,542
554
64
6
0
231,420
1
W
Ares
6,311
631
30
3
0
231,074
0
W
Chaac
6,482
648
87
9
0
232,407
0
L
Hun Batz
4,742
474
51
5
0
231,449
0
L
Hachiman
5,177
518
59
6
0
183,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role