Player Matchup

Sobek
Sobek
CosmicPain
Sobek
Level 38
God Stats
1W - 2L
1,667 SR
Queue Stats
71W - 92L
1,323 Elo+
Party 1
Izanami
Izanami
Evansong
Izanami
Level 24
God Stats
6W - 7L
1,516 SR
Queue Stats
42W - 55L
1,276 Elo+
Party 1
Agni
Agni
Mr2bentham
Agni
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 121L
1,468 Elo+
Party 2
Achilles
Achilles
StiygedgooLj
Achilles
Level 45
God Stats
1W - 0L
1,691 SR
Queue Stats
25W - 13L
1,723 Elo+
Solo
Ao Kuang
Ao Kuang
bortolinni
Ao Kuang
Level 34
God Stats
12W - 12L
1,363 SR
Queue Stats
67W - 66L
1,396 Elo+
Party 2
Team Averages
Level 35
1,547 SR
1,437 Elo+

VS

Team Averages
Level 40
1,564 SR
1,443 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DarkGamerDude
Surtr
Level 45
God Stats
4W - 3L
1,641 SR
Queue Stats
12W - 8L
1,557 Elo+
Solo
Janus
Janus
JKxalltheway88
Janus
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 147L
1,381 Elo+
Solo
Arachne
Arachne
R0yalewithCheese
Arachne
Level 28
God Stats
6W - 3L
1,681 SR
Queue Stats
71W - 74L
1,353 Elo+
Party 3
Rama
Rama
TheBigELG
Rama
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
113W - 113L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
2 / 1 / 3
5,685
569
2,614
10,688
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Evansong
Izanami
9
5 / 2 / 2
5,921
592
7,643
6,846
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
6 / 0 / 4
7,140
714
8,412
4,912
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
StiygedgooLj
Achilles
10
1 / 2 / 2
6,001
600
4,636
8,304
6,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
bortolinni
Ao Kuang
10
5 / 0 / 4
6,037
604
4,707
8,184
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
1 / 5 / 2
5,167
517
5,178
11,890
8,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 2 / 0
5,962
596
5,551
7,526
6,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 0
4,615
462
2,809
6,020
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
4,743
474
3,030
8,971
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rama
8
2 / 4 / 0
4,911
491
4,839
7,646
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
19
Kills
5
5
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
2
0.4
W
Sobek
2
1
3
3.5
L
2
2
0
1
W
Izanami
Evansong
Izanami
5
2
2
3
L
0
4
0
0
W
6
0
4
8
L
0
4
0
0
W
Achilles
StiygedgooLj
Achilles
1
2
2
1
L
Rama
2
4
0
0.5
W
Ao Kuang
bortolinni
Ao Kuang
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,012
Damage
21,407
38,934
Taken
42,053
20,540
Mitigated
21,575
12,574
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,178
1,250
0
2,501
11,890
8,120
0
4,544
7,346
25,032
0
W
Sobek
2,614
308
0
3,794
10,688
7,383
81
2,169
8,519
15,242
0
L
5,551
2,016
0
1,953
7,526
6,049
237
595
6,931
575
35,596
W
Izanami
Evansong
Izanami
7,643
6,188
0
2,743
6,846
2,304
133
2,416
4,428
0
33,948
L
2,809
243
0
820
6,020
2,085
0
3,421
2,599
22,985
0
W
8,412
1,084
75
1,221
4,912
1,597
402
1,840
2,852
55,692
0
L
3,030
2,214
0
1,263
8,971
3,131
0
5,261
3,710
0
27,440
W
Achilles
StiygedgooLj
Achilles
4,636
950
0
1,623
8,304
6,412
0
669
7,635
0
40,221
L
Rama
4,839
4,382
0
1,250
7,646
2,190
0
1,779
5,867
0
18,434
W
Ao Kuang
bortolinni
Ao Kuang
4,707
1,101
0
3,118
8,184
2,844
0
862
7,230
37,673
542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,784
Gold Earned
25,398
321
Minions Killed
193
0
Camps Cleared
0
1,013,461
Distance Traveled
938,330
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,167
517
27
3
0
170,988
0
W
Sobek
5,685
569
14
1
0
207,543
2
L
Surtr
5,962
596
46
5
0
198,954
0
W
Izanami
5,921
592
62
6
0
177,614
0
L
Janus
4,615
462
46
5
0
168,083
0
W
Agni
7,140
714
103
10
0
201,020
0
L
Arachne
4,743
474
44
4
0
208,584
0
W
Achilles
6,001
600
83
8
0
209,376
0
L
Rama
4,911
491
30
3
0
191,721
0
W
Ao Kuang
6,037
604
59
6
0
217,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role