Player Matchup

Kuzenbo
Kuzenbo
CaptainM94
Kuzenbo
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
342W - 316L
1,489 Elo+
Solo
Agni
Agni
IDapperDan
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,564 Elo+
Party 2
Ra
Ra
MichaeISmiff
Ra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,617 Elo+
Party 2
Bastet
Bastet
TacoTuesday11
Bastet
Level 140
God Stats
2W - 0L
1,545 SR
Queue Stats
100W - 106L
1,473 Elo+
Party 3
Cu Chulainn
Cu Chulainn
sen0rburr1to008
Cu Chulainn
Level 127
God Stats
3W - 3L
1,470 SR
Queue Stats
153W - 159L
1,452 Elo+
Party 3
Team Averages
Level 135
1,503 SR
1,519 Elo+

VS

Team Averages
Level 151
1,593 SR
1,487 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Astropasser
Sol
Level 178
God Stats
1W - 1L
1,857 SR
Queue Stats
44W - 45L
1,528 Elo+
Party 1
Sun Wukong
Sun Wukong
BanjosOhnishi
Sun Wukong
Level 158
God Stats
2W - 2L
1,677 SR
Queue Stats
103W - 108L
1,515 Elo+
Solo
Ix Chel
Ix Chel
Cpn Gizmo
Ix Chel
Level 168
God Stats
1W - 1L
1,602 SR
Queue Stats
7W - 10L
1,419 Elo+
Party 1
King Arthur
King Arthur
YaBoiMKZ
King Arthur
Level 126
God Stats
1W - 3L
1,330 SR
Queue Stats
252W - 256L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CaptainM94
Kuzenbo
13
3 / 2 / 7
7,784
973
3,222
10,061
13,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 7
7,087
886
8,747
6,216
2,428
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 7
8,413
1,052
6,423
7,725
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 1 / 8
8,476
1,060
10,583
7,097
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
sen0rburr1to008
Cu Chulainn
14
3 / 1 / 13
7,732
967
9,314
15,399
12,344
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 2 / 5
6,952
869
10,606
6,587
2,848
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
7,385
923
7,527
6,877
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
BanjosOhnishi
Sun Wukong
11
2 / 6 / 2
6,931
866
6,845
12,876
8,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Cpn Gizmo
Ix Chel
12
2 / 3 / 4
7,196
900
9,245
8,663
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
YaBoiMKZ
King Arthur
9
1 / 5 / 3
6,139
767
3,752
8,571
7,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
18
Kills
8
8
Deaths
18
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
5
1.75
L
2
2
2
1.5
L
Sun Wukong
BanjosOhnishi
Sun Wukong
2
6
2
0.5
W
Kuzenbo
CaptainM94
Kuzenbo
3
2
7
3.25
L
Ix Chel
Cpn Gizmo
Ix Chel
2
3
4
1.33
W
1
2
7
2.25
W
4
2
7
3.75
W
7
1
8
11
L
King Arthur
YaBoiMKZ
King Arthur
1
5
3
0.5
W
Cu Chulainn
sen0rburr1to008
Cu Chulainn
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,289
Damage
37,975
46,498
Taken
43,574
34,948
Mitigated
24,722
23,362
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
10,606
292
481
1,054
6,587
2,848
0
4,773
1,755
23,010
0
L
7,527
2,096
591
2,317
6,877
2,919
0
3,002
3,676
19,679
825
L
Sun Wukong
BanjosOhnishi
Sun Wukong
6,845
719
389
2,414
12,876
8,698
0
5,380
7,037
0
15,605
W
Kuzenbo
CaptainM94
Kuzenbo
3,222
1,062
736
2,031
10,061
13,258
264
5,739
4,322
6,392
0
L
Ix Chel
Cpn Gizmo
Ix Chel
9,245
757
1,582
3,702
8,663
3,026
0
2,225
6,214
12,687
0
W
8,747
562
603
1,388
6,216
2,428
655
3,716
2,500
15,208
0
W
6,423
655
4,227
3,550
7,725
3,752
463
5,107
2,618
26,864
0
W
10,583
2,131
712
1,986
7,097
3,166
94
2,860
4,237
0
14,934
L
King Arthur
YaBoiMKZ
King Arthur
3,752
404
159
173
8,571
7,231
0
2,799
5,493
0
5,831
W
Cu Chulainn
sen0rburr1to008
Cu Chulainn
9,314
1,099
1,434
6,695
15,399
12,344
418
9,622
5,777
0
14,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,492
Gold Earned
34,603
100
Minions Killed
101
0
Camps Cleared
0
841,152
Distance Traveled
739,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,952
869
19
2
0
161,182
0
L
Sol
7,385
923
51
6
0
160,995
0
L
Sun Wukong
6,931
866
16
2
0
155,299
0
W
Kuzenbo
7,784
973
7
1
0
166,188
0
L
Ix Chel
7,196
900
8
1
0
153,677
0
W
Agni
7,087
886
15
2
0
167,166
0
W
Ra
8,413
1,052
49
6
0
152,548
0
W
Bastet
8,476
1,060
13
2
0
184,597
0
L
King Arthur
6,139
767
7
1
0
108,684
0
W
Cu Chulainn
7,732
967
16
2
0
170,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role