Player Matchup

Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
GunnSmoke762
Hun Batz
Bronze III
Level 46
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 4L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
thirdskink99
Kuzenbo
Gold V
Level 149
God Stats
19W - 12L
1,677 SR
Queue Stats
650W - 637L
1,260 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,560 SR
1,387 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,530 SR
1,416 MMR
Xbalanque
Xbalanque
Gold IV
Chewwy_22
Xbalanque
Gold IV
Level 96
God Stats
47W - 43L
1,518 SR
Queue Stats
175W - 183L
1,388 MMR
Solo
Atlas
Atlas
Silver II
FLLucid
Atlas
Silver II
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,445 MMR
Party 1
Chang'e
Chang'e
Silver III
Jmak810
Chang'e
Silver III
Level 156
God Stats
1W - 0L
1,572 SR
Queue Stats
3W - 8L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
5 / 6 / 5
8,721
793
10,719
10,804
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
GunnSmoke762
Hun Batz
11
2 / 5 / 4
8,029
730
6,010
11,290
6,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
thirdskink99
Kuzenbo
11
3 / 3 / 7
8,283
753
6,711
18,137
25,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesHadesAresZeusArachne

VS

Bans
ChaacMulanOdinHorusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chewwy_22
Xbalanque
14
9 / 1 / 4
11,049
1,004
17,779
11,484
4,597
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
FLLucid
Atlas
11
2 / 2 / 9
8,806
801
7,645
13,532
11,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Jmak810
Chang'e
11
3 / 7 / 6
9,014
819
9,046
12,506
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
10
Kills
14
14
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
6
5
1.25
W
Xbalanque
Chewwy_22
Xbalanque
9
1
4
11
W
Atlas
FLLucid
Atlas
2
2
9
3.25
L
Hun Batz
GunnSmoke762
Hun Batz
2
5
4
0.8
W
Chang'e
Jmak810
Chang'e
3
7
6
0.86
L
Kuzenbo
thirdskink99
Kuzenbo
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,440
Damage
34,470
40,231
Taken
37,522
36,130
Mitigated
20,439
3,016
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,719
150
0
750
10,804
4,143
0
5,861
4,943
28,248
0
W
Xbalanque
Chewwy_22
Xbalanque
17,779
12,329
0
4,479
11,484
4,597
2,175
5,243
6,023
0
70,951
W
Atlas
FLLucid
Atlas
7,645
2,810
0
1,065
13,532
11,450
62
5,348
7,864
14,880
507
L
Hun Batz
GunnSmoke762
Hun Batz
6,010
1,301
224
923
11,290
6,221
0
5,252
6,038
0
28,426
W
Chang'e
Jmak810
Chang'e
9,046
1,054
1,669
2,929
12,506
4,392
530
6,589
5,581
28,563
0
L
Kuzenbo
thirdskink99
Kuzenbo
6,711
2,031
0
1,119
18,137
25,766
0
5,071
13,066
15,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,033
Gold Earned
28,869
85
Minions Killed
139
0
Camps Cleared
0
623,042
Distance Traveled
579,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,721
793
33
3
0
203,257
0
W
Xbalanque
11,049
1,004
88
8
0
194,243
0
W
Atlas
8,806
801
12
1
0
211,961
0
L
Hun Batz
8,029
730
43
4
0
210,970
0
W
Chang'e
9,014
819
39
4
0
172,804
0
L
Kuzenbo
8,283
753
9
1
0
208,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role