Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DarkWeeb
Nu Wa
Level 121
God Stats
5W - 0L
1,846 SR
Queue Stats
92W - 78L
1,486 Elo+
Party 1
Izanami
Izanami
Robitotabi
Izanami
Level 234
God Stats
585W - 493L
1,624 SR
Queue Stats
1,549W - 1,517L
1,488 Elo+
Solo
King Arthur
King Arthur
Withyr
King Arthur
Level 148
God Stats
3W - 2L
1,542 SR
Queue Stats
105W - 84L
1,480 Elo+
Party 1
Arachne
Arachne
joshnog
Arachne
Level 149
God Stats
5W - 3L
1,343 SR
Queue Stats
100W - 96L
1,469 Elo+
Party 2
Team Averages
Level 158
1,571 SR
1,485 Elo+

VS

Team Averages
Level 139
1,522 SR
1,482 Elo+
Charybdis
Charybdis
Megakin-
Charybdis
Level 155
God Stats
7W - 8L
1,567 SR
Queue Stats
100W - 115L
1,481 Elo+
Solo
Xbalanque
Xbalanque
SEYVANHEL
Xbalanque
Level 176
God Stats
16W - 11L
1,697 SR
Queue Stats
1,280W - 1,263L
1,462 Elo+
Solo
Janus
Janus
TrueReaganomics
Janus
Level 123
God Stats
33W - 38L
1,490 SR
Queue Stats
473W - 430L
1,451 Elo+
Solo
Chronos
Chronos
barneyco
Chronos
Level 114
God Stats
0W - 1L
1,501 SR
Queue Stats
32W - 28L
1,556 Elo+
Solo
Fafnir
Fafnir
conRADderthanyou
Fafnir
Level 126
God Stats
11W - 12L
1,356 SR
Queue Stats
411W - 388L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 1 / 5
7,397
493
4,894
14,045
10,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Nu Wa
DarkWeeb
Nu Wa
14
1 / 0 / 7
8,687
579
15,826
5,896
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Izanami
Robitotabi
Izanami
15
0 / 1 / 2
8,577
572
2,411
7,659
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Withyr
King Arthur
16
4 / 0 / 1
10,126
675
12,189
12,611
11,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
joshnog
Arachne
14
11 / 1 / 0
9,130
609
11,410
11,785
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Megakin-
Charybdis
11
1 / 3 / 1
7,570
505
9,081
10,631
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xbalanque
SEYVANHEL
Xbalanque
13
0 / 3 / 0
7,587
506
4,793
12,223
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 3 / 0
7,645
510
6,733
11,159
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos
barneyco
Chronos
11
0 / 5 / 0
6,720
448
3,848
13,560
5,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 3
7,598
507
5,464
13,279
15,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
3
3
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
1
5
2.5
W
Nu Wa
DarkWeeb
Nu Wa
1
0
7
4.5
L
Charybdis
Megakin-
Charybdis
1
3
1
0.5
W
Izanami
Robitotabi
Izanami
0
1
2
1
L
Xbalanque
SEYVANHEL
Xbalanque
0
3
0
0
L
2
3
0
0.67
W
King Arthur
Withyr
King Arthur
4
0
1
4.5
L
Chronos
barneyco
Chronos
0
5
0
0
L
0
2
3
0.75
W
Arachne
joshnog
Arachne
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,730
Damage
29,919
51,996
Taken
60,852
31,945
Mitigated
32,247
9,461
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,894
719
0
2,653
14,045
10,120
0
5,795
8,250
0
18,071
W
Nu Wa
DarkWeeb
Nu Wa
15,826
4,494
0
750
5,896
2,280
0
3,613
2,283
80,992
0
L
Charybdis
Megakin-
Charybdis
9,081
4,697
0
4,127
10,631
3,193
415
2,022
8,609
0
74,994
W
Izanami
Robitotabi
Izanami
2,411
1,643
77
673
7,659
2,818
3,348
1,267
6,392
0
76,424
L
Xbalanque
SEYVANHEL
Xbalanque
4,793
1,290
0
5,054
12,223
4,685
1,110
1,035
11,188
0
60,125
L
6,733
232
0
4,076
11,159
3,950
0
2,788
8,371
70,254
0
W
King Arthur
Withyr
King Arthur
12,189
523
0
2,828
12,611
11,694
545
1,977
10,634
0
80,953
L
Chronos
barneyco
Chronos
3,848
662
0
1,670
13,560
5,120
0
5,796
7,764
52,357
0
L
5,464
1,849
0
2,951
13,279
15,299
0
4,185
9,094
16,984
0
W
Arachne
joshnog
Arachne
11,410
8,955
0
2,480
11,785
5,033
0
3,393
8,392
0
60,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,917
Gold Earned
37,120
488
Minions Killed
452
0
Camps Cleared
0
1,635,221
Distance Traveled
1,471,311
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,397
493
20
1
0
333,253
0
W
Nu Wa
8,687
579
126
8
0
300,013
0
L
Charybdis
7,570
505
119
8
0
255,996
2
W
Izanami
8,577
572
129
9
0
293,819
0
L
Xbalanque
7,587
506
107
7
0
266,348
0
L
Janus
7,645
510
116
8
0
337,635
1
W
King Arthur
10,126
675
134
9
0
335,103
0
L
Chronos
6,720
448
94
6
0
288,693
2
L
Fafnir
7,598
507
16
1
0
322,639
2
W
Arachne
9,130
609
79
5
0
373,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role