Player Matchup

Fenrir
Fenrir
InoXavior
Fenrir
Level 49
God Stats
1W - 2L
1,719 SR
Queue Stats
57W - 123L
1,351 Elo+
Party 2
Charon
Charon
Junkedonyou
Charon
Level 11
God Stats
0W - 3L
1,251 SR
Queue Stats
2W - 6L
1,478 Elo+
Party 3
Nu Wa
Nu Wa
Konfetich
Nu Wa
Level 49
God Stats
49W - 104L
1,339 SR
Queue Stats
66W - 132L
1,297 Elo+
Party 2
Guan Yu
Guan Yu
Nevrai
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,382 Elo+
Party 3
Aphrodite
Aphrodite
Smertj
Aphrodite
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 86L
1,369 Elo+
Party 2
Team Averages
Level 28
1,462 SR
1,375 Elo+

VS

Team Averages
Level 50
1,707 SR
1,657 Elo+
Yemoja
Yemoja
AgFHaxatax
Yemoja
Level 27
God Stats
2W - 0L
1,765 SR
Queue Stats
18W - 10L
1,761 Elo+
Party 1
Surtr
Surtr
Bidghur
Surtr
Level 80
God Stats
8W - 4L
1,655 SR
Queue Stats
192W - 86L
1,688 Elo+
Party 1
Nu Wa
Nu Wa
BogaTQ4
Nu Wa
Level 18
God Stats
6W - 2L
1,500 SR
Queue Stats
88W - 75L
1,533 Elo+
Solo
Hel
Hel
Molm
Hel
Level 62
God Stats
15W - 9L
1,923 SR
Queue Stats
117W - 62L
1,625 Elo+
Party 1
Thanatos
Thanatos
rampx
Thanatos
Level 63
God Stats
3W - 0L
1,690 SR
Queue Stats
173W - 77L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
InoXavior
Fenrir
15
8 / 14 / 2
9,562
797
13,409
24,004
9,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
15
0 / 1 / 10
8,800
733
8,161
13,323
12,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Konfetich
Nu Wa
15
1 / 3 / 7
8,607
717
17,178
16,005
7,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Nevrai
Guan Yu
13
0 / 4 / 6
7,385
615
6,966
17,513
18,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Smertj
Aphrodite
14
1 / 3 / 1
7,861
655
6,626
13,941
8,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AgFHaxatax
Yemoja
15
1 / 1 / 23
10,044
837
6,340
15,420
12,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
Bidghur
Surtr
16
6 / 2 / 14
10,154
846
13,008
21,345
14,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
BogaTQ4
Nu Wa
16
3 / 0 / 15
9,827
819
23,585
9,862
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Molm
Hel
17
6 / 2 / 15
9,911
826
17,665
16,532
6,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
rampx
Thanatos
16
9 / 5 / 11
10,509
876
17,788
15,865
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
103
10
Kills
25
25
Deaths
10
26
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AgFHaxatax
Yemoja
1
1
23
12.5
W
Surtr
Bidghur
Surtr
6
2
14
6.5
W
Nu Wa
BogaTQ4
Nu Wa
3
0
15
10.5
L
Fenrir
InoXavior
Fenrir
8
14
2
0.64
L
Charon
0
1
10
5
L
Nu Wa
Konfetich
Nu Wa
1
3
7
1.5
W
Hel
Molm
Hel
6
2
15
6.75
L
Guan Yu
Nevrai
Guan Yu
0
4
6
0.75
L
Aphrodite
Smertj
Aphrodite
1
3
1
0.5
W
Thanatos
rampx
Thanatos
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,340
Damage
78,386
84,786
Taken
79,024
55,170
Mitigated
45,299
20,908
Healing
45,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AgFHaxatax
Yemoja
6,340
1,776
7,646
5,137
15,420
12,183
1,749
7,145
8,275
15,494
0
W
Surtr
Bidghur
Surtr
13,008
4,868
0
5,628
21,345
14,954
1,300
7,223
14,122
1,359
43,806
W
Nu Wa
BogaTQ4
Nu Wa
23,585
4,083
0
1,708
9,862
3,790
1,288
3,681
6,181
68,561
0
L
Fenrir
InoXavior
Fenrir
13,409
5,417
0
1,005
24,004
9,604
0
13,680
9,921
0
23,405
L
Charon
8,161
1,556
0
1,815
13,323
12,265
0
6,530
5,906
27,605
0
L
Nu Wa
Konfetich
Nu Wa
17,178
5,646
0
70
16,005
7,204
0
9,833
5,777
58,085
0
W
Hel
Molm
Hel
17,665
1,360
8,315
8,764
16,532
6,968
1,683
6,949
9,583
45,367
0
L
Guan Yu
Nevrai
Guan Yu
6,966
977
974
3,108
17,513
18,026
0
8,959
8,184
0
13,063
L
Aphrodite
Smertj
Aphrodite
6,626
350
7,338
6,598
13,941
8,071
0
7,475
6,163
19,210
0
W
Thanatos
rampx
Thanatos
17,788
4,379
0
8,674
15,865
7,404
2,946
6,967
8,898
0
32,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,215
Gold Earned
50,445
165
Minions Killed
252
0
Camps Cleared
0
1,120,692
Distance Traveled
1,295,654
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,044
837
20
2
0
246,946
0
W
Surtr
10,154
846
64
5
0
264,405
0
W
Nu Wa
9,827
819
76
6
0
272,626
0
L
Fenrir
9,562
797
14
1
0
194,116
2
L
Charon
8,800
733
30
3
0
250,683
3
L
Nu Wa
8,607
717
74
6
0
222,547
0
W
Hel
9,911
826
60
5
0
247,790
0
L
Guan Yu
7,385
615
12
1
0
211,170
0
L
Aphrodite
7,861
655
35
3
0
242,176
0
W
Thanatos
10,509
876
32
3
0
263,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role