Player Matchup

Ao Kuang
Ao Kuang
ALL HAIL HYDRAE
Ao Kuang
Level 148
God Stats
15W - 10L
1,507 SR
Queue Stats
250W - 242L
1,413 Elo+
Party 1
Gilgamesh
Gilgamesh
MoldPlusMildew
Gilgamesh
Level 58
God Stats
5W - 2L
1,583 SR
Queue Stats
284W - 253L
1,443 Elo+
Solo
Jing Wei
Jing Wei
SaveSapphire
Jing Wei
Level 159
God Stats
8W - 13L
1,349 SR
Queue Stats
665W - 680L
1,466 Elo+
Solo
Raijin
Raijin
bobimo
Raijin
Level 99
God Stats
3W - 2L
1,638 SR
Queue Stats
95W - 113L
1,460 Elo+
Solo
Hel
Hel
xTruthxTTV
Hel
Level 126
God Stats
3W - 5L
1,339 SR
Queue Stats
455W - 487L
1,402 Elo+
Party 1
Team Averages
Level 118
1,483 SR
1,437 Elo+

VS

Team Averages
Level 103
1,486 SR
1,453 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CreamyDragonBall
Ah Puch
Level 116
God Stats
1W - 2L
1,390 SR
Queue Stats
82W - 86L
1,441 Elo+
Solo
Danzaburou
Danzaburou
KeenanOH
Danzaburou
Level 68
God Stats
2W - 2L
1,854 SR
Queue Stats
164W - 177L
1,456 Elo+
Solo
Anhur
Anhur
MrShadowWalker
Anhur
Level 68
God Stats
1W - 5L
1,188 SR
Queue Stats
8W - 11L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
8 / 1 / 3
9,226
659
5,933
12,584
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
MoldPlusMildew
Gilgamesh
13
2 / 1 / 1
8,554
611
9,894
17,374
13,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
SaveSapphire
Jing Wei
12
1 / 1 / 2
7,271
519
3,506
8,238
2,750
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
bobimo
Raijin
13
6 / 1 / 6
8,977
641
13,238
8,002
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 3 / 4
7,112
508
6,934
9,633
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 2 / 1
7,354
525
10,115
11,466
7,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
 
Loki
12
2 / 5 / 2
6,988
499
8,022
12,737
4,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 6 / 1
6,151
439
5,057
11,000
4,207
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KeenanOH
Danzaburou
10
2 / 2 / 3
7,129
509
6,832
10,556
9,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 4 / 2
6,013
430
4,445
8,510
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
19
Kills
7
7
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
1
0.25
L
Loki
 
Loki
2
5
2
0.6
W
Ao Kuang
8
1
3
9.5
L
1
6
1
0.25
L
Danzaburou
KeenanOH
Danzaburou
2
2
3
1.75
W
Gilgamesh
MoldPlusMildew
Gilgamesh
2
1
1
2.5
L
2
4
2
0.75
W
Jing Wei
SaveSapphire
Jing Wei
1
1
2
2
W
Raijin
bobimo
Raijin
6
1
6
9
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,505
Damage
34,471
55,831
Taken
54,269
27,331
Mitigated
29,622
18,432
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
10,115
3,347
0
1,546
11,466
7,611
0
1,444
10,022
1,078
59,156
L
Loki
 
Loki
8,022
2,576
0
3,705
12,737
4,871
195
4,214
8,523
0
45,882
W
Ao Kuang
5,933
1,658
0
2,945
12,584
4,969
0
1,361
11,223
70,113
4,217
L
5,057
159
0
2,392
11,000
4,207
0
8,566
2,434
36,805
0
L
Danzaburou
KeenanOH
Danzaburou
6,832
1,944
0
2,320
10,556
9,558
0
7,273
3,283
0
28,262
W
Gilgamesh
MoldPlusMildew
Gilgamesh
9,894
3,947
0
3,085
17,374
13,793
351
536
16,838
0
61,086
L
4,445
2,696
0
589
8,510
3,375
17
4,608
3,902
0
29,398
W
Jing Wei
SaveSapphire
Jing Wei
3,506
2,875
0
1,328
8,238
2,750
1,792
78
8,160
0
44,368
W
Raijin
bobimo
Raijin
13,238
973
0
1,119
8,002
2,993
0
2,754
5,248
67,319
0
W
6,934
46
4,544
5,411
9,633
2,826
0
1,386
8,247
30,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,140
Gold Earned
33,635
464
Minions Killed
290
0
Camps Cleared
0
1,380,193
Distance Traveled
1,276,320
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,354
525
95
7
0
239,542
2
L
Loki
6,988
499
70
5
0
306,208
0
W
Ao Kuang
9,226
659
100
7
0
290,725
0
L
Ah Puch
6,151
439
54
4
0
208,093
2
L
Danzaburou
7,129
509
23
2
0
262,749
0
W
Gilgamesh
8,554
611
121
9
0
264,017
5
L
Anhur
6,013
430
48
3
0
259,728
0
W
Jing Wei
7,271
519
94
7
0
263,931
5
W
Raijin
8,977
641
99
7
0
265,047
0
W
Hel
7,112
508
50
4
0
296,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role