Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
MS_SaSuKee
Skadi
Level 60
God Stats
1W - 0L
1,372 SR
Queue Stats
11W - 12L
1,448 Elo+
Party 2
Sol
Sol
Scythecat
Sol
Level 136
God Stats
5W - 1L
1,571 SR
Queue Stats
202W - 171L
1,454 Elo+
Party 1
Loki
Loki
Sp3c_Savage21
Loki
Level 61
God Stats
68W - 64L
1,464 SR
Queue Stats
69W - 66L
1,337 Elo+
Solo
Eset
Eset
YamiTheDark
Eset
Level 69
God Stats
10W - 3L
1,857 SR
Queue Stats
130W - 113L
1,462 Elo+
Party 1
Team Averages
Level 71
1,553 SR
1,440 Elo+

VS

Team Averages
Level 100
1,576 SR
1,484 Elo+
Janus
Janus
ABSOLUTION14052
Janus
Level 125
God Stats
12W - 10L
1,512 SR
Queue Stats
250W - 256L
1,445 Elo+
Solo
Ne Zha
Ne Zha
Ankills
Ne Zha
Level 135
God Stats
23W - 29L
1,440 SR
Queue Stats
462W - 485L
1,452 Elo+
Solo
Ullr
Ullr
Lzinc59
Ullr
Level 115
God Stats
51W - 45L
1,560 SR
Queue Stats
108W - 90L
1,486 Elo+
Solo
Osiris
Osiris
YangxGouxChero
Osiris
Level 66
God Stats
4W - 1L
1,870 SR
Queue Stats
47W - 30L
1,546 Elo+
Party 3
Kumbhakarna
Kumbhakarna
tuREIs
Kumbhakarna
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 31L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 2 / 0
6,048
550
3,916
9,488
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
10
1 / 2 / 4
6,042
549
2,213
4,935
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 2
7,568
688
8,583
6,863
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 1
6,352
577
3,553
4,756
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 1
5,726
521
4,260
6,025
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,430
585
2,877
6,067
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Ankills
Ne Zha
9
2 / 4 / 1
5,701
518
3,467
9,822
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
Lzinc59
Ullr
10
3 / 2 / 1
6,223
566
5,068
8,866
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 1 / 0
6,166
561
3,696
7,819
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
tuREIs
Kumbhakarna
9
0 / 2 / 1
5,360
487
1,526
6,007
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
7
7
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
2
0
0
L
0
0
1
0.5
L
Ne Zha
Ankills
Ne Zha
2
4
1
0.63
L
Ullr
Lzinc59
Ullr
3
2
1
1.75
W
Skadi
1
2
4
1.5
W
4
2
2
2.5
W
3
0
1
3.5
W
1
1
1
1.5
L
2
1
0
2
L
Kumbhakarna
tuREIs
Kumbhakarna
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,525
Damage
16,634
32,067
Taken
38,581
11,072
Mitigated
19,339
8,847
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,916
1,161
0
1,500
9,488
3,592
0
767
8,721
0
45,071
L
2,877
0
0
1,230
6,067
2,335
0
3,183
2,863
52,298
0
L
Ne Zha
Ankills
Ne Zha
3,467
1,142
0
1,404
9,822
3,671
0
2,532
7,279
0
33,619
L
Ullr
Lzinc59
Ullr
5,068
1,593
0
1,870
8,866
3,219
0
4,823
4,043
0
36,338
W
Skadi
2,213
943
0
604
4,935
1,802
182
68
4,867
0
35,309
W
8,583
4,921
0
3,764
6,863
2,092
1,794
297
6,526
51,933
7,295
W
3,553
973
0
1,233
4,756
1,784
0
457
4,259
0
34,345
W
4,260
263
0
1,746
6,025
1,802
264
2,558
3,291
32,183
0
L
3,696
1,036
0
1,942
7,819
6,373
0
0
7,819
0
36,170
L
Kumbhakarna
tuREIs
Kumbhakarna
1,526
102
0
1,495
6,007
3,741
0
2,220
3,777
19,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,736
Gold Earned
29,880
344
Minions Killed
299
0
Camps Cleared
0
1,137,397
Distance Traveled
1,062,155
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,048
550
71
6
0
244,462
0
L
Janus
6,430
585
93
8
0
236,345
0
L
Ne Zha
5,701
518
53
5
0
222,684
0
L
Ullr
6,223
566
76
7
0
208,477
1
W
Skadi
6,042
549
44
4
0
187,699
0
W
Sol
7,568
688
107
10
0
225,229
0
W
Loki
6,352
577
66
6
0
252,333
0
W
Eset
5,726
521
56
5
0
227,674
0
L
Osiris
6,166
561
52
5
0
175,541
0
L
Kumbhakarna
5,360
487
25
2
0
219,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role