Player Matchup

Baron Samedi
Baron Samedi
Daxzilla17
Baron Samedi
Level 68
God Stats
9W - 7L
1,481 SR
Queue Stats
177W - 180L
1,438 Elo+
Party 1
Sol
Sol
FattedCrowd5
Sol
Level 35
God Stats
4W - 5L
1,433 SR
Queue Stats
54W - 47L
1,469 Elo+
Party 1
Hercules
Hercules
Jack0412
Hercules
Level 78
God Stats
42W - 32L
1,580 SR
Queue Stats
89W - 77L
1,477 Elo+
Party 1
Bakasura
Bakasura
NightmareBonny87
Bakasura
Level 109
God Stats
7W - 13L
1,361 SR
Queue Stats
319W - 324L
1,430 Elo+
Party 2
Danzaburou
Danzaburou
shadowdeathd
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 146L
1,381 Elo+
Party 2
Team Averages
Level 67
1,471 SR
1,439 Elo+

VS

Team Averages
Level 57
1,462 SR
1,519 Elo+
Thanatos
Thanatos
EPears
Thanatos
Level 40
God Stats
5W - 8L
1,429 SR
Queue Stats
43W - 60L
1,439 Elo+
Solo
Merlin
Merlin
Funded
Merlin
Level 63
God Stats
1W - 0L
1,515 SR
Queue Stats
2W - 0L
1,712 Elo+
Solo
Zhong Kui
Zhong Kui
Mez_theBattousai
Zhong Kui
Level 63
God Stats
3W - 1L
1,448 SR
Queue Stats
228W - 232L
1,501 Elo+
Solo
Neith
Neith
TheMuffinMan244
Neith
Level 60
God Stats
14W - 9L
1,530 SR
Queue Stats
103W - 83L
1,507 Elo+
Solo
Bacchus
Bacchus
xklockx
Bacchus
Level 60
God Stats
3W - 4L
1,387 SR
Queue Stats
135W - 123L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daxzilla17
Baron Samedi
9
1 / 2 / 0
6,438
495
5,309
11,242
8,490
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 0
6,964
536
2,680
8,211
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Jack0412
Hercules
13
1 / 2 / 1
7,555
581
4,746
11,193
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 2
6,425
494
3,228
14,387
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
shadowdeathd
Danzaburou
10
0 / 6 / 1
5,927
456
3,870
10,381
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EPears
Thanatos
14
6 / 1 / 1
8,093
623
8,931
12,334
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Funded
Merlin
14
2 / 0 / 1
8,187
630
6,131
4,582
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
12
1 / 2 / 0
7,059
543
7,031
11,369
10,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 0 / 4
6,872
529
7,527
6,392
2,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
xklockx
Bacchus
11
2 / 1 / 6
6,652
512
7,849
9,594
6,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
15
15
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Daxzilla17
Baron Samedi
1
2
0
0.5
W
Thanatos
EPears
Thanatos
6
1
1
6.5
L
1
2
0
0.5
W
Merlin
Funded
Merlin
2
0
1
2.5
L
Hercules
Jack0412
Hercules
1
2
1
0.75
W
Zhong Kui
1
2
0
0.5
L
1
3
2
0.67
W
4
0
4
6
L
Danzaburou
shadowdeathd
Danzaburou
0
6
1
0.08
W
Bacchus
xklockx
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,833
Damage
37,469
55,414
Taken
44,271
28,263
Mitigated
25,302
21,574
Healing
20,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Daxzilla17
Baron Samedi
5,309
610
874
4,314
11,242
8,490
0
3,471
7,441
31,911
0
W
Thanatos
EPears
Thanatos
8,931
1,987
0
9,800
12,334
5,116
937
1,371
10,963
0
64,825
L
2,680
680
0
4,018
8,211
2,554
0
3,804
4,407
51,811
0
W
Merlin
Funded
Merlin
6,131
353
0
750
4,582
1,800
969
1,741
2,753
66,015
0
L
Hercules
Jack0412
Hercules
4,746
1,888
0
4,657
11,193
8,218
370
6,098
5,095
0
55,722
W
Zhong Kui
7,031
645
0
4,594
11,369
10,060
669
0
10,674
52,865
0
L
3,228
1,736
0
5,931
14,387
5,123
282
3,843
10,468
0
36,272
W
7,527
3,301
0
3,420
6,392
2,308
1,849
1,990
4,392
0
30,927
L
Danzaburou
shadowdeathd
Danzaburou
3,870
1,762
184
1,596
10,381
3,878
300
3,097
6,992
0
34,038
W
Bacchus
xklockx
Bacchus
7,849
961
0
2,250
9,594
6,018
0
2,887
6,707
29,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
36,863
356
Minions Killed
378
0
Camps Cleared
0
1,265,188
Distance Traveled
1,288,947
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,438
495
35
3
0
221,502
0
W
Thanatos
8,093
623
85
7
0
286,287
2
L
Sol
6,964
536
91
7
0
247,807
0
W
Merlin
8,187
630
110
8
0
245,921
0
L
Hercules
7,555
581
102
8
0
265,570
1
W
Zhong Kui
7,059
543
77
6
0
246,036
0
L
Bakasura
6,425
494
70
5
0
288,162
0
W
Neith
6,872
529
44
3
0
238,920
0
L
Danzaburou
5,927
456
58
4
0
242,147
0
W
Bacchus
6,652
512
62
5
0
271,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role