Player Matchup

Ne Zha
Ne Zha
Azona88
Ne Zha
Level 129
God Stats
8W - 18L
1,302 SR
Queue Stats
402W - 407L
1,466 Elo+
Party 1
Nike
Nike
EncreCameleon707
Nike
Level 89
God Stats
3W - 8L
1,552 SR
Queue Stats
477W - 446L
1,465 Elo+
Party 1
Anhur
Anhur
LFG1
Anhur
Level 81
God Stats
1W - 2L
1,253 SR
Queue Stats
114W - 117L
1,346 Elo+
Solo
Hel
Hel
Neimad_Pims46
Hel
Level 28
God Stats
4W - 2L
1,760 SR
Queue Stats
192W - 213L
1,425 Elo+
Party 1
Thoth
Thoth
wheeliebadboy
Thoth
Level 83
God Stats
3W - 1L
1,757 SR
Queue Stats
178W - 195L
1,409 Elo+
Solo
Team Averages
Level 82
1,525 SR
1,422 Elo+

VS

Team Averages
Level 79
1,473 SR
1,397 Elo+
Odin
Odin
Raph17YTB
Odin
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,410 Elo+
Solo
Hun Batz
Hun Batz
Spilar
Hun Batz
Level 66
God Stats
2W - 0L
1,312 SR
Queue Stats
111W - 104L
1,446 Elo+
Solo
Medusa
Medusa
d0schii90
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
1,223 Elo+
Solo
Ullr
Ullr
ikaKarolina
Ullr
Level 82
God Stats
2W - 3L
1,553 SR
Queue Stats
100W - 97L
1,503 Elo+
Solo
Aphrodite
Aphrodite
kalydub
Aphrodite
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Azona88
Ne Zha
18
8 / 7 / 3
9,891
761
23,020
16,283
9,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 6 / 9
9,653
743
12,054
18,698
19,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
LFG1
Anhur
15
3 / 4 / 3
8,611
662
7,438
10,972
4,686
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
0 / 5 / 9
9,112
701
7,063
12,399
6,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

7
0 / 1 / 3
6,901
531
2,645
1,934
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
19
5 / 2 / 15
11,252
866
13,683
18,619
23,644
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Spilar
Hun Batz
18
9 / 4 / 8
11,663
897
11,121
12,896
6,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
d0schii90
Medusa
14
1 / 4 / 6
9,235
710
4,758
8,269
2,932
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 3 / 11
9,881
760
6,629
11,737
4,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
kalydub
Aphrodite
20
6 / 1 / 16
11,954
920
18,159
14,821
8,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
79
14
Kills
23
23
Deaths
14
27
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Azona88
Ne Zha
8
7
3
1.36
L
3
6
9
1.25
L
Anhur
LFG1
Anhur
3
4
3
1.13
L
0
5
9
0.9
W
Odin
5
2
15
6.25
W
Hun Batz
Spilar
Hun Batz
9
4
8
3.25
W
Medusa
d0schii90
Medusa
1
4
6
1
W
2
3
11
2.5
W
Aphrodite
kalydub
Aphrodite
6
1
16
14
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,220
Damage
54,350
60,286
Taken
66,342
39,868
Mitigated
45,959
12,998
Healing
30,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Azona88
Ne Zha
23,020
2,467
463
1,479
16,283
9,002
0
5,305
10,978
0
40,472
L
12,054
472
1,200
1,152
18,698
19,169
127
8,804
9,894
1,942
20,615
L
Anhur
LFG1
Anhur
7,438
1,677
317
1,337
10,972
4,686
444
3,671
7,301
0
15,418
L
7,063
403
3,323
3,325
12,399
6,460
0
4,632
7,767
18,178
0
W
Odin
13,683
2,474
1,804
3,024
18,619
23,644
663
4,216
14,403
6,894
21,881
W
Hun Batz
Spilar
Hun Batz
11,121
1,636
625
1,794
12,896
6,437
0
1,966
10,930
0
21,636
W
Medusa
d0schii90
Medusa
4,758
1,941
0
0
8,269
2,932
1,256
1,299
6,970
0
12,837
W
6,629
2,808
3,091
2,001
11,737
4,773
3,365
552
11,185
0
18,839
W
Aphrodite
kalydub
Aphrodite
18,159
2,567
9,341
9,238
14,821
8,173
1,728
2,883
11,938
41,093
0
L
2,645
210
0
402
1,934
551
192
450
1,484
6,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,168
Gold Earned
53,985
113
Minions Killed
156
0
Camps Cleared
0
919,478
Distance Traveled
1,114,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,891
761
24
2
0
214,342
0
L
Nike
9,653
743
24
2
0
228,389
0
L
Anhur
8,611
662
23
2
0
185,483
0
L
Hel
9,112
701
34
3
0
238,582
0
W
Odin
11,252
866
31
2
0
239,973
0
W
Hun Batz
11,663
897
27
2
0
276,019
0
W
Medusa
9,235
710
21
2
0
155,269
0
W
Ullr
9,881
760
14
1
0
234,199
0
W
Aphrodite
11,954
920
63
5
0
209,159
0
L
Thoth
6,901
531
8
1
0
52,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role