Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FarmerBaka
Fenrir
Level 125
God Stats
3W - 4L
1,532 SR
Queue Stats
265W - 273L
1,474 Elo+
Party 1
Khepri
Khepri
NuuTzh Eu
Khepri
Level 134
God Stats
1W - 5L
1,382 SR
Queue Stats
236W - 242L
1,561 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Silloneur1
Morgan Le Fay
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 165L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
gret21
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 110
1,483 SR
1,504 Elo+

VS

Team Averages
Level 125
1,487 SR
1,515 Elo+
Scylla
Scylla
 
Scylla
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MrWhumba
Cthulhu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,513 Elo+
Party 2
Chiron
Chiron
Soprano352
Chiron
Level 103
God Stats
6W - 4L
1,843 SR
Queue Stats
770W - 769L
1,539 Elo+
Solo
Shiva
Shiva
soiled_lavatory
Shiva
Level 123
God Stats
3W - 3L
1,146 SR
Queue Stats
290W - 299L
1,526 Elo+
Solo
Fenrir
Fenrir
Бультерьер
Fenrir
Level 110
God Stats
10W - 8L
1,446 SR
Queue Stats
275W - 287L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 3 / 1
7,251
725
8,167
7,263
3,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
FarmerBaka
Fenrir
12
1 / 3 / 1
6,529
653
6,515
8,038
5,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
NuuTzh Eu
Khepri
13
1 / 2 / 2
7,515
752
2,320
10,565
11,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Silloneur1
Morgan Le Fay
14
1 / 2 / 2
7,324
732
8,851
4,106
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
gret21
Zhong Kui
11
0 / 6 / 1
6,227
623
4,496
9,962
10,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 0 / 12
8,471
847
9,102
4,923
2,674
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
MrWhumba
Cthulhu
14
3 / 2 / 11
8,748
875
5,261
12,345
12,341
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
Soprano352
Chiron
15
2 / 0 / 13
8,431
843
10,971
5,950
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 0 / 11
7,962
796
5,001
10,118
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 2 / 4
7,970
797
6,176
8,611
5,005
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
4
Kills
16
16
Deaths
4
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
1
0.5
W
Scylla
 
Scylla
3
0
12
9
L
Fenrir
FarmerBaka
Fenrir
1
3
1
0.5
W
Cthulhu
MrWhumba
Cthulhu
3
2
11
4.25
L
Khepri
NuuTzh Eu
Khepri
1
2
2
1
L
Morgan Le Fay
Silloneur1
Morgan Le Fay
1
2
2
1
W
Chiron
Soprano352
Chiron
2
0
13
8.5
L
Zhong Kui
gret21
Zhong Kui
0
6
1
0.08
W
2
0
11
7.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,349
Damage
36,511
39,934
Taken
41,947
33,462
Mitigated
33,144
9,436
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
8,167
1,743
0
1,017
7,263
3,836
0
3,180
3,996
0
22,064
W
Scylla
 
Scylla
9,102
394
167
230
4,923
2,674
804
1,505
3,418
23,228
0
L
Fenrir
FarmerBaka
Fenrir
6,515
783
124
2,002
8,038
5,407
0
3,158
4,705
0
8,956
W
Cthulhu
MrWhumba
Cthulhu
5,261
993
3,283
3,300
12,345
12,341
224
4,531
7,814
7,591
0
L
Khepri
NuuTzh Eu
Khepri
2,320
182
382
4,118
10,565
11,990
0
2,884
7,385
10,977
0
L
Morgan Le Fay
Silloneur1
Morgan Le Fay
8,851
491
286
439
4,106
1,915
0
1,620
2,441
18,809
0
W
Chiron
Soprano352
Chiron
10,971
3,007
1,207
720
5,950
3,312
437
2,304
3,646
0
27,459
L
Zhong Kui
gret21
Zhong Kui
4,496
237
368
700
9,962
10,314
0
3,521
6,270
10,136
0
W
5,001
704
3,191
2,964
10,118
9,812
209
3,994
6,124
0
14,201
W
6,176
965
795
1,545
8,611
5,005
0
3,333
5,278
0
8,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,846
Gold Earned
41,582
92
Minions Killed
116
0
Camps Cleared
0
821,651
Distance Traveled
916,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,251
725
35
4
0
177,129
0
W
Scylla
8,471
847
46
5
0
188,777
0
L
Fenrir
6,529
653
2
0
0
166,551
0
W
Cthulhu
8,748
875
13
1
0
161,011
0
L
Khepri
7,515
752
15
2
0
155,519
0
L
Morgan Le Fay
7,324
732
25
3
0
163,991
0
W
Chiron
8,431
843
36
4
0
150,603
0
L
Zhong Kui
6,227
623
15
2
0
158,461
0
W
Shiva
7,962
796
15
2
0
218,093
0
W
Fenrir
7,970
797
6
1
0
197,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role