Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
KilljoyBelladona
Freya
Level 123
God Stats
20W - 17L
1,443 SR
Queue Stats
155W - 140L
1,421 Elo+
Party 1
Merlin
Merlin
MintTOP7
Merlin
Level 114
God Stats
18W - 5L
1,636 SR
Queue Stats
320W - 281L
1,462 Elo+
Solo
Kali
Kali
deathmage547
Kali
Level 111
God Stats
5W - 0L
1,800 SR
Queue Stats
51W - 45L
1,489 Elo+
Solo
Jormungandr
Jormungandr
thundergun235
Jormungandr
Level 85
God Stats
11W - 5L
1,526 SR
Queue Stats
140W - 133L
1,414 Elo+
Party 1
Team Averages
Level 112
1,581 SR
1,457 Elo+

VS

Team Averages
Level 107
1,538 SR
1,443 Elo+
Baron Samedi
Baron Samedi
Dark_Pentium507
Baron Samedi
Level 147
God Stats
6W - 5L
1,619 SR
Queue Stats
71W - 78L
1,476 Elo+
Solo
Danzaburou
Danzaburou
LoftiestBow221
Danzaburou
Level 65
God Stats
2W - 2L
1,542 SR
Queue Stats
28W - 41L
1,390 Elo+
Solo
Arachne
Arachne
MADvillain00
Arachne
Level 148
God Stats
0W - 1L
1,544 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charon
Charon
Snowviking784
Charon
Level 107
God Stats
58W - 55L
1,486 SR
Queue Stats
309W - 310L
1,422 Elo+
Solo
Janus
Janus
Zeshirow
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 0 / 4
6,616
551
3,151
6,303
4,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 0
7,736
645
6,766
4,806
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
MintTOP7
Merlin
13
1 / 0 / 0
7,496
625
2,202
3,479
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 1
7,038
587
4,105
9,934
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
thundergun235
Jormungandr
13
1 / 1 / 1
7,850
654
4,832
8,011
4,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dark_Pentium507
Baron Samedi
12
2 / 2 / 0
6,671
556
6,428
9,002
4,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
LoftiestBow221
Danzaburou
9
0 / 4 / 0
5,324
444
2,822
9,182
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
MADvillain00
Arachne
1
0 / 0 / 0
3,779
315
0
0
0
10
0 / 2 / 0
5,496
458
1,548
10,031
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Zeshirow
Janus
13
1 / 1 / 1
7,208
601
3,803
4,758
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
4
2
L
Baron Samedi
Dark_Pentium507
Baron Samedi
2
2
0
1
W
4
0
0
4
L
Danzaburou
LoftiestBow221
Danzaburou
0
4
0
0
L
Arachne
MADvillain00
Arachne
0
0
0
0
W
Merlin
MintTOP7
Merlin
1
0
0
1
L
0
2
0
0
L
Janus
Zeshirow
Janus
1
1
1
1.5
W
3
2
1
1.75
W
Jormungandr
thundergun235
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,056
Damage
14,601
32,533
Taken
32,973
16,639
Mitigated
17,191
10,484
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,151
662
0
1,279
6,303
4,284
250
1,757
4,480
0
21,042
L
Baron Samedi
Dark_Pentium507
Baron Samedi
6,428
481
0
2,971
9,002
4,279
0
5,202
3,766
34,926
0
W
6,766
2,254
0
3,665
4,806
2,117
279
513
4,293
53,214
0
L
Danzaburou
LoftiestBow221
Danzaburou
2,822
1,116
0
2,318
9,182
3,741
0
5,215
3,967
0
30,636
L
Arachne
MADvillain00
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
MintTOP7
Merlin
2,202
0
0
542
3,479
1,296
497
1,498
1,893
60,373
0
L
1,548
443
0
2,326
10,031
7,436
0
2,099
7,898
25,233
0
L
Janus
Zeshirow
Janus
3,803
413
0
1,192
4,758
1,735
0
1,038
3,542
58,044
0
W
4,105
2,175
0
2,035
9,934
4,440
0
2,935
6,863
0
47,126
W
Jormungandr
thundergun235
Jormungandr
4,832
1,620
0
2,963
8,011
4,502
529
4,294
3,225
58,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,736
Gold Earned
28,478
407
Minions Killed
246
0
Camps Cleared
0
1,215,196
Distance Traveled
901,356
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,616
551
28
2
0
244,799
2
L
Baron Samedi
6,671
556
57
5
0
195,237
0
W
Freya
7,736
645
101
8
0
263,104
0
L
Danzaburou
5,324
444
54
5
0
213,469
0
L
Arachne
3,779
315
0
0
0
0
0
W
Merlin
7,496
625
124
10
0
229,401
1
L
Charon
5,496
458
21
2
0
227,330
2
L
Janus
7,208
601
114
10
0
265,320
3
W
Kali
7,038
587
68
6
0
240,434
0
W
Jormungandr
7,850
654
86
7
0
237,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role