Player Matchup

Nike
Nike
BbyGrlLisa
Nike
Level 100
God Stats
3W - 6L
1,367 SR
Queue Stats
423W - 449L
1,500 Elo+
Solo
Chaac
Chaac
Beatin123
Chaac
Level 98
God Stats
4W - 0L
1,886 SR
Queue Stats
196W - 151L
1,504 Elo+
Party 2
Thoth
Thoth
IsshoFujitora10
Thoth
Level 88
God Stats
4W - 6L
1,227 SR
Queue Stats
644W - 647L
1,426 Elo+
Solo
Da Ji
Da Ji
LucyInTh3Sky
Da Ji
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 161L
1,412 Elo+
Solo
Sylvanus
Sylvanus
jloaf
Sylvanus
Level 89
God Stats
4W - 0L
1,875 SR
Queue Stats
128W - 112L
1,513 Elo+
Party 2
Team Averages
Level 93
1,571 SR
1,471 Elo+

VS

Team Averages
Level 111
1,574 SR
1,400 Elo+
Scylla
Scylla
KuritoOrusaki
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,437 Elo+
Party 1
Zhong Kui
Zhong Kui
LEGlllT-
Zhong Kui
Level 61
God Stats
7W - 4L
1,697 SR
Queue Stats
237W - 225L
1,433 Elo+
Solo
Cabrakan
Cabrakan
Larsen3131
Cabrakan
Level 145
God Stats
1W - 4L
1,488 SR
Queue Stats
443W - 489L
1,474 Elo+
Solo
Hades
Hades
Lucifer7163
Hades
Level 149
God Stats
3W - 2L
1,684 SR
Queue Stats
88W - 109L
1,467 Elo+
Solo
Terra
Terra
xXUncleToucheyXx
Terra
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 8
11,218
801
8,406
22,317
16,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
Beatin123
Chaac
20
7 / 3 / 6
12,375
884
27,405
24,127
23,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 8
9,679
691
6,490
14,346
6,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 6
9,866
705
4,202
10,974
6,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
jloaf
Sylvanus
15
1 / 3 / 10
10,206
729
6,372
15,862
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 4
8,737
624
17,266
18,534
9,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
LEGlllT-
Zhong Kui
6
0 / 1 / 0
6,657
476
0
1,178
358
Cabrakan
Larsen3131
Cabrakan
2
0 / 1 / 0
3,589
256
0
828
305
19
7 / 6 / 4
10,450
746
18,651
22,756
19,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
2 / 2 / 10
9,946
710
4,454
16,988
16,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
16
Kills
12
16
Deaths
17
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
Chaac
Beatin123
Chaac
7
3
6
3.33
W
2
4
8
1.5
L
3
7
4
0.71
L
Zhong Kui
LEGlllT-
Zhong Kui
0
1
0
0
L
Cabrakan
Larsen3131
Cabrakan
0
1
0
0
L
7
6
4
1.5
W
1
4
6
1
W
Sylvanus
jloaf
Sylvanus
1
3
10
2
L
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,875
Damage
40,371
87,626
Taken
60,284
69,489
Mitigated
46,941
34,183
Healing
23,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,406
213
1,078
6,207
22,317
16,833
1,619
9,736
12,581
0
25,185
W
Chaac
Beatin123
Chaac
27,405
1,758
1,961
9,084
24,127
23,216
578
9,316
13,876
0
60,051
W
6,490
648
1,024
3,425
14,346
6,905
3,658
5,781
8,565
18,328
0
L
17,266
2,516
736
3,757
18,534
9,966
0
2,546
15,988
33,414
0
L
Zhong Kui
LEGlllT-
Zhong Kui
0
0
0
0
1,178
358
0
153
1,025
0
0
L
Cabrakan
Larsen3131
Cabrakan
0
0
0
0
828
305
0
309
519
0
0
L
18,651
1,813
1,055
4,351
22,756
19,895
0
5,846
16,910
36,748
0
W
4,202
838
897
772
10,974
6,097
492
6,187
4,787
0
12,073
W
Sylvanus
jloaf
Sylvanus
6,372
1,577
5,499
4,236
15,862
16,438
1,196
9,351
6,511
11,051
39
L
4,454
1,020
6,282
6,844
16,988
16,417
0
3,969
13,019
8,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,344
Gold Earned
39,379
141
Minions Killed
96
0
Camps Cleared
0
1,221,022
Distance Traveled
677,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,218
801
33
2
0
259,234
0
W
Chaac
12,375
884
67
5
0
295,851
0
W
Thoth
9,679
691
18
1
0
223,201
0
L
Scylla
8,737
624
34
2
0
196,933
0
L
Zhong Kui
6,657
476
0
0
0
0
0
L
Cabrakan
3,589
256
0
0
0
0
0
L
Hades
10,450
746
52
4
0
193,225
0
W
Da Ji
9,866
705
15
1
0
218,758
0
W
Sylvanus
10,206
729
8
1
0
223,978
0
L
Terra
9,946
710
10
1
0
287,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role