Player Matchup

Kuzenbo
Kuzenbo
ButchersSon4298
Kuzenbo
Level 155
God Stats
15W - 13L
1,608 SR
Queue Stats
266W - 281L
1,560 Elo+
Solo
Da Ji
Da Ji
Carl Lebanon
Da Ji
Level 164
God Stats
6W - 5L
1,375 SR
Queue Stats
534W - 481L
1,520 Elo+
Solo
Serqet
Serqet
IllNetherllI
Serqet
Level 121
God Stats
2W - 2L
1,660 SR
Queue Stats
479W - 457L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Rawko
Nu Wa
Level 45
God Stats
139W - 138L
1,473 SR
Queue Stats
141W - 154L
1,403 Elo+
Solo
Rama
Rama
SweetBunnyHoney
Rama
Level 124
God Stats
9W - 8L
1,537 SR
Queue Stats
333W - 308L
1,564 Elo+
Party 1
Team Averages
Level 122
1,531 SR
1,495 Elo+

VS

Team Averages
Level 84
1,419 SR
1,502 Elo+
Nemesis
Nemesis
 
Nemesis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
COOKIEEATER1256
Ishtar
Level 50
God Stats
4W - 8L
1,425 SR
Queue Stats
83W - 87L
1,504 Elo+
Solo
King Arthur
King Arthur
Chichi03
King Arthur
Level 47
God Stats
1W - 3L
1,328 SR
Queue Stats
34W - 44L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
DjKing503
Ao Kuang
Level 55
God Stats
0W - 2L
1,335 SR
Queue Stats
127W - 106L
1,495 Elo+
Solo
Anubis
Anubis
wilskillz1012
Anubis
Level 153
God Stats
4W - 3L
1,506 SR
Queue Stats
368W - 352L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
7,925
495
8,220
13,689
20,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 2
8,589
537
9,267
12,232
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
8
0 / 4 / 2
6,317
395
3,228
13,447
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Nu Wa
Rawko
Nu Wa
14
1 / 0 / 3
8,022
501
8,454
3,300
1,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 3 / 2
8,271
517
7,753
10,607
3,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 2 / 1
7,916
495
4,051
12,937
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 3
8,679
542
9,258
10,511
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Chichi03
King Arthur
15
0 / 1 / 0
9,180
574
9,112
15,144
14,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
DjKing503
Ao Kuang
13
4 / 1 / 0
8,203
513
7,842
12,303
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 0
9,328
583
4,877
12,576
5,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
6
Kills
9
9
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
1
0.75
W
0
0
3
1.5
L
2
1
3
3.5
W
4
2
2
2.5
L
King Arthur
Chichi03
King Arthur
0
1
0
0
L
Ao Kuang
DjKing503
Ao Kuang
4
1
0
4
W
Serqet
0
4
2
0.25
W
Nu Wa
Rawko
Nu Wa
1
0
3
2.5
W
1
3
2
0.67
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,922
Damage
35,140
53,275
Taken
63,471
38,771
Mitigated
33,923
14,129
Healing
19,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,051
1,812
0
1,356
12,937
5,285
0
2,663
10,180
0
74,070
W
8,220
1,994
0
2,013
13,689
20,332
0
0
13,689
54,330
310
L
9,258
6,178
0
6,029
10,511
4,490
129
748
9,521
0
72,157
W
9,267
1,330
0
6,193
12,232
5,228
0
4,042
8,190
0
62,373
L
King Arthur
Chichi03
King Arthur
9,112
1,150
0
1,118
15,144
14,317
0
6,965
7,058
0
81,090
L
Ao Kuang
DjKing503
Ao Kuang
7,842
1,836
0
2,658
12,303
4,331
426
1,134
11,169
64,366
0
W
Serqet
3,228
586
0
2,135
13,447
8,196
0
6,464
6,983
0
13,491
W
Nu Wa
Rawko
Nu Wa
8,454
3,628
0
256
3,300
1,275
1,103
252
3,048
58,737
0
W
7,753
5,932
0
3,532
10,607
3,740
553
1,961
8,646
0
61,909
L
4,877
373
0
8,230
12,576
5,500
419
3,639
8,811
101,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,124
Gold Earned
43,306
390
Minions Killed
639
0
Camps Cleared
0
1,463,860
Distance Traveled
1,538,835
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,916
495
113
7
0
355,384
2
W
Kuzenbo
7,925
495
79
5
0
271,841
3
L
Ishtar
8,679
542
126
8
0
283,239
4
W
Da Ji
8,589
537
94
6
0
322,073
2
L
King Arthur
9,180
574
138
9
0
265,855
0
L
Ao Kuang
8,203
513
74
5
0
346,343
0
W
Serqet
6,317
395
17
1
0
312,674
0
W
Nu Wa
8,022
501
83
5
0
288,754
11
W
Rama
8,271
517
117
7
0
268,518
3
L
Anubis
9,328
583
188
12
0
288,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role