Player Matchup

Thor
Thor
Gold V
Globiix
Thor
Gold V
Level 126
God Stats
5W - 8L
1,465 SR
Queue Stats
26W - 27L
1,494 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Marselina1950
Cu Chulainn
Bronze III
Level 118
God Stats
0W - 1L
1,598 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
SleepingAlaric98
Hou Yi
Bronze IV
Level 65
God Stats
0W - 2L
1,317 SR
Queue Stats
1W - 11L
1,046 MMR
Party 1
Athena
Athena
Gold IV
babyshaq915
Athena
Gold IV
Level 154
God Stats
5W - 8L
1,568 SR
Queue Stats
833W - 834L
1,358 MMR
Solo
Janus
Janus
Silver I
mojosodopebro15
Janus
Silver I
Level 195
God Stats
3W - 11L
1,577 SR
Queue Stats
194W - 209L
1,264 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,505 SR
1,333 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,678 SR
1,330 MMR
Cthulhu
Cthulhu
Gold III
Aquilest574
Cthulhu
Gold III
Level 147
God Stats
70W - 49L
1,705 SR
Queue Stats
529W - 537L
1,334 MMR
Solo
Hercules
Hercules
Silver I
PATEAPUERCOS755
Hercules
Silver I
Level 124
God Stats
13W - 17L
1,517 SR
Queue Stats
174W - 183L
1,064 MMR
Party 2
Arachne
Arachne
Gold III
ZxBadBunnyxY
Arachne
Gold III
Level 89
God Stats
3W - 2L
1,595 SR
Queue Stats
158W - 164L
1,440 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
lucas-cintra192
Ah Muzen Cab
Gold V
Level 151
God Stats
2W - 0L
1,785 SR
Queue Stats
136W - 143L
1,311 MMR
Solo
Vulcan
Vulcan
Gold II
otromenso69
Vulcan
Gold II
Level 159
God Stats
29W - 7L
1,788 SR
Queue Stats
168W - 167L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Globiix
Thor
15
8 / 1 / 5
9,115
570
12,910
15,099
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
Marselina1950
Cu Chulainn
13
3 / 5 / 5
7,778
486
8,474
17,879
10,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 6 / 2
6,740
421
3,288
11,762
4,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
12
2 / 5 / 8
8,040
503
5,065
16,052
14,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 5 / 3
6,582
411
4,431
10,694
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetLokiAwilixMartichoras

VS

Bans
RaijinHeraKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aquilest574
Cthulhu
13
2 / 2 / 8
8,996
562
8,811
11,155
11,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
15
7 / 3 / 3
9,747
609
11,711
17,498
13,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
ZxBadBunnyxY
Arachne
15
5 / 2 / 4
8,842
553
7,505
14,818
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
lucas-cintra192
Ah Muzen Cab
15
5 / 3 / 3
10,147
634
8,764
10,699
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
14
3 / 3 / 5
8,938
559
16,557
8,115
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
13
Kills
22
22
Deaths
13
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aquilest574
Cthulhu
2
2
8
3
L
Thor
Globiix
Thor
8
1
5
10.5
L
Cu Chulainn
Marselina1950
Cu Chulainn
3
5
5
1.1
W
Hercules
7
3
3
2.83
L
0
6
2
0.17
W
Arachne
ZxBadBunnyxY
Arachne
5
2
4
3.5
L
Athena
2
5
8
1.2
W
Ah Muzen Cab
lucas-cintra192
Ah Muzen Cab
5
3
3
2.17
L
0
5
3
0.3
W
Vulcan
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,168
Damage
53,348
71,486
Taken
62,285
41,047
Mitigated
39,662
7,688
Healing
14,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aquilest574
Cthulhu
8,811
218
2,000
2,476
11,155
11,825
197
2,641
8,322
34,663
365
L
Thor
Globiix
Thor
12,910
3,544
0
801
15,099
7,240
0
5,634
9,465
0
63,934
L
Cu Chulainn
Marselina1950
Cu Chulainn
8,474
2,189
0
2,628
17,879
10,226
0
3,462
14,417
119
39,336
W
Hercules
11,711
3,363
0
4,638
17,498
13,194
880
1,201
16,243
0
54,980
L
3,288
1,162
0
449
11,762
4,639
0
3,358
8,404
0
28,696
W
Arachne
ZxBadBunnyxY
Arachne
7,505
5,509
0
2,957
14,818
6,042
835
2,668
12,072
0
57,913
L
Athena
5,065
1,398
0
2,104
16,052
14,460
0
6,477
9,575
15,509
0
W
Ah Muzen Cab
lucas-cintra192
Ah Muzen Cab
8,764
3,304
0
1,620
10,699
4,964
2,821
545
10,154
0
75,537
L
4,431
325
0
1,706
10,694
4,482
0
6,072
4,622
50,808
0
W
Vulcan
16,557
6,139
0
625
8,115
3,637
1,483
2,108
5,915
80,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,255
Gold Earned
46,670
339
Minions Killed
433
0
Camps Cleared
0
1,572,220
Distance Traveled
1,608,705
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,996
562
34
2
0
329,482
0
L
Thor
9,115
570
98
6
0
354,321
0
L
Cu Chulainn
7,778
486
48
3
0
328,199
2
W
Hercules
9,747
609
79
5
0
320,068
0
L
Hou Yi
6,740
421
59
4
0
250,453
0
W
Arachne
8,842
553
72
5
0
352,709
0
L
Athena
8,040
503
23
1
0
337,660
3
W
Ah Muzen Cab
10,147
634
122
8
0
286,164
0
L
Janus
6,582
411
111
7
0
301,587
2
W
Vulcan
8,938
559
126
8
0
320,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role