Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DoDoMcGoo
Bellona
Level 28
God Stats
19W - 11L
1,595 SR
Queue Stats
105W - 116L
1,425 Elo+
Solo
Nemesis
Nemesis
Feetussy
Nemesis
Level 18
God Stats
3W - 1L
1,599 SR
Queue Stats
47W - 44L
1,508 Elo+
Solo
Scylla
Scylla
dndizzy
Scylla
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 82L
1,418 Elo+
Solo
Athena
Athena
jcsteak008
Athena
Level 102
God Stats
1W - 1L
1,564 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 2
Team Averages
Level 59
1,552 SR
1,413 Elo+

VS

Team Averages
Level 70
1,531 SR
1,382 Elo+
Discordia
Discordia
Banelorf
Discordia
Level 29
God Stats
2W - 6L
1,444 SR
Queue Stats
40W - 55L
1,440 Elo+
Solo
Cupid
Cupid
C_Wizrd
Cupid
Level 52
God Stats
1W - 2L
1,525 SR
Queue Stats
1W - 2L
1,187 Elo+
Solo
Janus
Janus
Grape Green
Janus
Level 107
God Stats
2W - 2L
1,659 SR
Queue Stats
337W - 374L
1,375 Elo+
Party 1
Loki
Loki
Zeklan
Loki
Level 127
God Stats
4W - 4L
1,596 SR
Queue Stats
110W - 111L
1,462 Elo+
Party 1
Atlas
Atlas
icy_klb_ttv
Atlas
Level 37
God Stats
2W - 4L
1,429 SR
Queue Stats
153W - 214L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 3 / 4
7,732
773
10,373
9,739
4,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
DoDoMcGoo
Bellona
15
4 / 1 / 6
8,461
846
10,444
10,871
12,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Feetussy
Nemesis
15
7 / 2 / 6
8,890
889
11,668
12,724
7,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
dndizzy
Scylla
17
1 / 0 / 4
8,742
874
4,235
3,600
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
jcsteak008
Athena
12
1 / 1 / 6
7,237
724
3,517
11,346
9,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Banelorf
Discordia
15
3 / 3 / 2
8,065
807
12,525
7,121
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
C_Wizrd
Cupid
12
1 / 4 / 2
6,958
696
2,391
10,117
3,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 3
7,571
757
5,502
5,440
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
Zeklan
Loki
13
1 / 3 / 4
7,290
729
6,827
11,488
4,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 3
7,481
748
7,574
14,875
15,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
15
Kills
7
7
Deaths
15
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
4
1.33
L
Discordia
Banelorf
Discordia
3
3
2
1.33
L
Cupid
C_Wizrd
Cupid
1
4
2
0.5
W
Bellona
DoDoMcGoo
Bellona
4
1
6
7
W
Nemesis
Feetussy
Nemesis
7
2
6
5
L
1
1
3
2.5
L
Loki
Zeklan
Loki
1
3
4
1
W
Scylla
dndizzy
Scylla
1
0
4
3
L
1
4
3
0.63
W
Athena
jcsteak008
Athena
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,237
Damage
34,819
48,280
Taken
49,041
34,801
Mitigated
28,334
5,665
Healing
2,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,373
2,648
0
1,455
9,739
4,506
528
5,700
3,963
0
27,831
L
Discordia
Banelorf
Discordia
12,525
417
0
0
7,121
2,780
0
1,306
5,815
30,330
0
L
Cupid
C_Wizrd
Cupid
2,391
1,029
667
209
10,117
3,727
199
1,136
8,981
0
15,307
W
Bellona
DoDoMcGoo
Bellona
10,444
1,890
251
1,627
10,871
12,303
70
4,851
5,892
668
25,433
W
Nemesis
Feetussy
Nemesis
11,668
4,509
0
1,002
12,724
7,370
711
6,857
5,747
0
31,600
L
5,502
746
0
250
5,440
1,983
0
571
4,869
22,740
0
L
Loki
Zeklan
Loki
6,827
471
0
640
11,488
4,600
0
2,587
8,901
0
19,620
W
Scylla
dndizzy
Scylla
4,235
747
0
750
3,600
1,482
1,293
1,394
2,164
45,876
0
L
7,574
3,459
0
419
14,875
15,244
99
2,820
12,055
16,782
590
W
Athena
jcsteak008
Athena
3,517
1,597
0
580
11,346
9,140
831
5,689
5,503
7,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
37,365
237
Minions Killed
176
0
Camps Cleared
0
1,139,321
Distance Traveled
997,683
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,732
773
32
3
0
233,690
0
L
Discordia
8,065
807
46
5
0
193,175
0
L
Cupid
6,958
696
31
3
0
194,471
0
W
Bellona
8,461
846
39
4
0
226,087
1
W
Nemesis
8,890
889
41
4
0
236,108
0
L
Janus
7,571
757
43
4
0
198,129
0
L
Loki
7,290
729
23
2
0
199,860
0
W
Scylla
8,742
874
114
11
0
238,907
0
L
Atlas
7,481
748
33
3
0
212,048
0
W
Athena
7,237
724
11
1
0
204,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role