Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DericusRex
Hou Yi
Level 170
God Stats
8W - 12L
1,331 SR
Queue Stats
572W - 633L
1,453 Elo+
Solo
Hachiman
Hachiman
Hang_Man22
Hachiman
Level 81
God Stats
5W - 0L
1,891 SR
Queue Stats
157W - 148L
1,529 Elo+
Solo
Apollo
Apollo
KingElvisF520
Apollo
Level 122
God Stats
6W - 11L
1,317 SR
Queue Stats
1,167W - 1,236L
1,345 Elo+
Solo
Danzaburou
Danzaburou
MadamSweetReapr
Danzaburou
Level 113
God Stats
10W - 4L
1,668 SR
Queue Stats
449W - 434L
1,436 Elo+
Solo
Team Averages
Level 121
1,541 SR
1,453 Elo+

VS

Team Averages
Level 73
1,530 SR
1,386 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Diabolo898496
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,143 Elo+
Party 1
Medusa
Medusa
MatthewH17
Medusa
Level 69
God Stats
4W - 3L
1,567 SR
Queue Stats
258W - 227L
1,539 Elo+
Solo
Danzaburou
Danzaburou
SauceGod26_
Danzaburou
Level 121
God Stats
8W - 7L
1,585 SR
Queue Stats
369W - 381L
1,422 Elo+
Solo
Loki
Loki
StuffyIvan007
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
19
2 / 1 / 13
12,704
747
7,163
26,693
25,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
DericusRex
Hou Yi
20
5 / 1 / 15
13,027
766
12,449
15,274
6,890
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Hang_Man22
Hachiman
18
4 / 6 / 9
11,493
676
16,600
12,844
4,794
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
2 / 2 / 14
11,587
682
12,638
26,735
13,342
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
MadamSweetReapr
Danzaburou
20
10 / 1 / 13
13,782
811
19,995
14,059
6,695
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
3 / 3 / 3
10,637
626
17,830
13,103
8,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 8 / 3
9,493
558
5,298
22,471
27,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
MatthewH17
Medusa
19
5 / 5 / 4
11,471
675
24,556
17,621
9,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
SauceGod26_
Danzaburou
20
3 / 3 / 4
11,902
700
24,513
16,353
9,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 4 / 0
7,447
438
4,542
5,940
2,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
23
Kills
11
11
Deaths
23
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
1
13
8.5
L
Ne Zha
 
Ne Zha
3
3
3
1.5
W
Hou Yi
DericusRex
Hou Yi
5
1
15
12.5
L
0
8
3
0.19
W
Hachiman
Hang_Man22
Hachiman
4
6
9
1.42
W
2
2
14
4.5
W
Danzaburou
MadamSweetReapr
Danzaburou
10
1
13
16.5
L
Medusa
MatthewH17
Medusa
5
5
4
1.4
L
Danzaburou
SauceGod26_
Danzaburou
3
3
4
1.67
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,845
Damage
76,739
95,605
Taken
75,488
57,166
Mitigated
57,724
49,471
Healing
19,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,163
2,898
3,459
13,634
26,693
25,445
1,517
1,937
24,756
16,908
0
L
Ne Zha
 
Ne Zha
17,830
2,101
1,259
2,301
13,103
8,499
0
2,228
10,875
0
35,161
W
Hou Yi
DericusRex
Hou Yi
12,449
1,632
5,987
5,300
15,274
6,890
1,725
528
14,746
0
36,704
L
5,298
343
292
2,547
22,471
27,235
0
1,941
20,530
8,170
334
W
Hachiman
Hang_Man22
Hachiman
16,600
6,230
1,094
528
12,844
4,794
848
347
12,497
0
33,031
W
12,638
5,407
2,784
10,914
26,735
13,342
1,807
1,112
25,623
0
34,313
W
Danzaburou
MadamSweetReapr
Danzaburou
19,995
10,338
2,090
3,681
14,059
6,695
2,589
1,040
13,019
0
30,155
L
Medusa
MatthewH17
Medusa
24,556
6,377
359
3,339
17,621
9,955
0
1,802
15,819
0
44,466
L
Danzaburou
SauceGod26_
Danzaburou
24,513
6,873
2,175
7,093
16,353
9,944
0
643
15,710
0
59,112
L
4,542
258
0
250
5,940
2,091
0
549
5,391
0
5,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,593
Gold Earned
50,950
210
Minions Killed
167
0
Camps Cleared
0
1,561,672
Distance Traveled
1,365,115
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,704
747
29
2
0
319,749
0
L
Ne Zha
10,637
626
36
2
0
325,534
1
W
Hou Yi
13,027
766
64
4
0
349,308
0
L
Sobek
9,493
558
4
0
0
280,521
0
W
Hachiman
11,493
676
29
2
0
274,188
0
W
Apollo
11,587
682
51
3
0
310,752
0
W
Danzaburou
13,782
811
37
2
0
307,675
0
L
Medusa
11,471
675
56
3
0
315,314
0
L
Danzaburou
11,902
700
70
4
0
309,613
0
L
Loki
7,447
438
1
0
0
134,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role