Player Matchup

Hel
Hel
Platinum II
 
Hel
Platinum II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
FloS71
Baron Samedi
Platinum II
Level 118
God Stats
29W - 19L
1,684 SR
Queue Stats
271W - 260L
1,914 MMR
Party 1
Apollo
Apollo
Platinum II
Sw33tApplé
Apollo
Platinum II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 196L
1,889 MMR
Solo
Bastet
Bastet
Platinum III
bακurαψ
Bastet
Platinum III
Level 144
God Stats
7W - 11L
1,437 SR
Queue Stats
588W - 584L
1,826 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,524 SR
1,726 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,544 SR
1,657 MMR
Susano
Susano
Platinum I
 
Susano
Platinum I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum IV
Sylveonnnn
Baba Yaga
Platinum IV
Level 156
God Stats
44W - 37L
1,651 SR
Queue Stats
413W - 404L
1,847 MMR
Solo
Rama
Rama
Platinum I
Zuurdo7
Rama
Platinum I
Level 157
God Stats
45W - 46L
1,568 SR
Queue Stats
235W - 230L
1,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 0
5,635
626
5,152
7,365
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
 
Khepri
7
0 / 3 / 2
4,611
512
2,151
7,406
4,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
FloS71
Baron Samedi
9
2 / 3 / 1
5,330
592
4,757
5,813
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
10
3 / 1 / 0
6,197
689
6,776
5,968
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
9
1 / 3 / 1
4,998
555
3,833
8,793
2,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
ThothArachneKaliAo Kuang

VS

Bans
AresHe BoRaijinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
5 / 2 / 5
5,941
660
7,104
8,017
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
 
Hercules
9
1 / 0 / 2
5,388
599
3,147
7,271
5,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
 
Sobek
8
0 / 2 / 5
4,961
551
3,132
8,142
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
Sylveonnnn
Baba Yaga
11
6 / 0 / 0
6,465
718
5,264
3,360
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
Zuurdo7
Rama
8
0 / 2 / 3
4,871
541
5,555
6,869
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
12
12
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Khepri
 
Khepri
0
3
2
0.33
W
Susano
 
Susano
5
2
5
3.75
W
Hercules
 
Hercules
1
0
2
2
W
Sobek
 
Sobek
0
2
5
1.25
L
Baron Samedi
FloS71
Baron Samedi
2
3
1
0.83
L
Apollo
3
1
0
3
W
Baba Yaga
Sylveonnnn
Baba Yaga
6
0
0
6
W
Rama
Zuurdo7
Rama
0
2
3
0.75
L
Bastet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,669
Damage
24,202
35,345
Taken
33,659
14,406
Mitigated
18,853
12,860
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,152
37
34
3,193
7,365
2,538
0
484
6,881
40,412
0
L
Khepri
 
Khepri
2,151
425
0
1,775
7,406
4,324
0
2,489
4,917
11,356
0
W
Susano
 
Susano
7,104
2,439
0
900
8,017
2,892
0
2,467
5,496
0
34,880
W
Hercules
 
Hercules
3,147
1,069
0
2,537
7,271
5,958
0
3,775
3,193
0
33,107
W
Sobek
 
Sobek
3,132
621
0
3,846
8,142
6,127
0
2,148
5,994
9,085
0
L
Baron Samedi
FloS71
Baron Samedi
4,757
620
0
1,440
5,813
2,508
0
2,905
2,908
37,296
0
L
Apollo
6,776
5,426
0
3,297
5,968
2,211
0
1,237
4,731
0
48,389
W
Baba Yaga
Sylveonnnn
Baba Yaga
5,264
273
0
515
3,360
1,668
0
2,537
820
42,725
0
W
Rama
Zuurdo7
Rama
5,555
4,910
0
2,485
6,869
2,208
0
773
6,096
0
35,396
L
Bastet
3,833
1,064
0
3,121
8,793
2,825
0
1,281
7,512
0
28,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
27,626
307
Minions Killed
265
0
Camps Cleared
0
890,969
Distance Traveled
934,595
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,635
626
82
9
0
177,777
4
L
Khepri
4,611
512
20
2
0
156,652
0
W
Susano
5,941
660
52
6
0
208,183
0
W
Hercules
5,388
599
63
7
0
190,573
0
W
Sobek
4,961
551
12
1
0
193,746
1
L
Baron Samedi
5,330
592
59
7
0
169,681
0
L
Apollo
6,197
689
91
10
0
173,763
1
W
Baba Yaga
6,465
718
76
8
0
185,853
3
W
Rama
4,871
541
62
7
0
156,240
1
L
Bastet
4,998
555
55
6
0
213,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role