Player Matchup

Martichoras
Martichoras
AUS JEFE
Martichoras
Level 102
God Stats
5W - 1L
1,877 SR
Queue Stats
380W - 398L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
PsychoticKlutch
Danzaburou
Level 135
God Stats
7W - 13L
1,432 SR
Queue Stats
190W - 224L
1,406 Elo+
Party 1
Chronos
Chronos
Vib3Kil13r
Chronos
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 70L
1,382 Elo+
Solo
Hades
Hades
neo___artist
Hades
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,060 Elo+
Solo
Loki
Loki
x ONE WING x
Loki
Level 157
God Stats
6W - 7L
1,682 SR
Queue Stats
497W - 513L
1,484 Elo+
Solo
Team Averages
Level 105
1,598 SR
1,347 Elo+

VS

Team Averages
Level 117
1,443 SR
1,435 Elo+
Medusa
Medusa
ClickMan98
Medusa
Level 109
God Stats
0W - 3L
1,277 SR
Queue Stats
150W - 202L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
JohnnyBacardi
Gilgamesh
Level 54
God Stats
0W - 4L
1,300 SR
Queue Stats
180W - 236L
1,333 Elo+
Solo
Raijin
Raijin
RainLifeLight
Raijin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
526W - 555L
1,463 Elo+
Solo
Tiamat
Tiamat
Xkill1137
Tiamat
Level 147
God Stats
10W - 5L
1,672 SR
Queue Stats
643W - 660L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
jg_555_gj
Kuzenbo
Level 147
God Stats
2W - 3L
1,466 SR
Queue Stats
168W - 175L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AUS JEFE
Martichoras
20
5 / 2 / 14
12,745
797
12,178
12,694
6,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
PsychoticKlutch
Danzaburou
20
14 / 3 / 7
14,374
898
24,848
13,789
7,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Vib3Kil13r
Chronos
5
0 / 0 / 0
7,782
486
0
0
0
18
2 / 5 / 13
11,086
693
7,950
14,875
7,860
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 5 / 13
12,174
761
16,961
14,942
9,000
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ClickMan98
Medusa
13
0 / 4 / 4
9,384
587
5,344
8,172
2,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
JohnnyBacardi
Gilgamesh
20
3 / 2 / 6
11,169
698
4,760
14,151
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 12 / 4
11,158
697
11,919
19,242
8,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Xkill1137
Tiamat
18
3 / 4 / 7
10,896
681
9,509
12,483
10,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
jg_555_gj
Kuzenbo
20
4 / 5 / 10
11,951
747
14,867
20,733
31,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
46
27
Kills
15
15
Deaths
27
47
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Martichoras
AUS JEFE
Martichoras
5
2
14
6
L
Medusa
ClickMan98
Medusa
0
4
4
0.5
L
Gilgamesh
JohnnyBacardi
Gilgamesh
3
2
6
3
W
Danzaburou
PsychoticKlutch
Danzaburou
14
3
7
5.83
L
5
12
4
0.58
W
Chronos
Vib3Kil13r
Chronos
0
0
0
0
L
Tiamat
Xkill1137
Tiamat
3
4
7
1.63
L
Kuzenbo
jg_555_gj
Kuzenbo
4
5
10
1.8
W
2
5
13
1.7
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,937
Damage
46,399
56,300
Taken
74,781
31,153
Mitigated
62,017
17,571
Healing
10,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
AUS JEFE
Martichoras
12,178
4,252
714
3,954
12,694
6,611
723
8,941
3,753
0
36,515
L
Medusa
ClickMan98
Medusa
5,344
1,701
79
1,013
8,172
2,874
0
122
8,050
0
17,465
L
Gilgamesh
JohnnyBacardi
Gilgamesh
4,760
404
595
1,500
14,151
8,336
286
1,826
12,325
0
24,711
W
Danzaburou
PsychoticKlutch
Danzaburou
24,848
10,590
3,635
5,586
13,789
7,682
5,178
7,944
5,845
0
61,058
L
11,919
1,184
941
540
19,242
8,806
837
2,640
16,602
19,530
0
W
Chronos
Vib3Kil13r
Chronos
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Xkill1137
Tiamat
9,509
724
688
2,391
12,483
10,339
36
994
11,489
23,168
0
L
Kuzenbo
jg_555_gj
Kuzenbo
14,867
5,150
793
2,080
20,733
31,662
397
2,368
18,365
27,788
0
W
7,950
1,480
0
2,066
14,875
7,860
857
10,231
4,644
18,157
0
W
16,961
2,095
641
975
14,942
9,000
1,618
9,179
5,763
0
37,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
54,558
176
Minions Killed
147
0
Camps Cleared
0
1,121,459
Distance Traveled
1,143,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
12,745
797
43
3
0
313,737
0
L
Medusa
9,384
587
22
1
0
133,529
1
L
Gilgamesh
11,169
698
54
3
0
330,797
0
W
Danzaburou
14,374
898
60
4
0
262,486
0
L
Raijin
11,158
697
14
1
0
192,224
0
W
Chronos
7,782
486
0
0
0
0
0
L
Tiamat
10,896
681
26
2
0
201,307
0
L
Kuzenbo
11,951
747
31
2
0
285,927
0
W
Hades
11,086
693
23
1
0
261,649
0
W
Loki
12,174
761
50
3
0
283,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role