Player Matchup

Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CxrsedAnimal
Anubis
Level 88
God Stats
14W - 16L
1,441 SR
Queue Stats
608W - 593L
1,514 Elo+
Solo
Horus
Horus
gunnrwilson
Horus
Level 51
God Stats
7W - 6L
1,555 SR
Queue Stats
90W - 90L
1,424 Elo+
Solo
Chang'e
Chang'e
hano2a123
Chang'e
Level 121
God Stats
16W - 12L
1,484 SR
Queue Stats
76W - 75L
1,422 Elo+
Solo
Kali
Kali
lollollo
Kali
Level 124
God Stats
19W - 15L
1,619 SR
Queue Stats
116W - 112L
1,527 Elo+
Solo
Team Averages
Level 90
1,520 SR
1,478 Elo+

VS

Team Averages
Level 77
1,416 SR
1,376 Elo+
Nu Wa
Nu Wa
Boa_hankokko
Nu Wa
Level 65
God Stats
18W - 22L
1,462 SR
Queue Stats
117W - 110L
1,411 Elo+
Party 1
Neith
Neith
CraZyMadArA
Neith
Level 124
God Stats
14W - 10L
1,500 SR
Queue Stats
39W - 37L
1,286 Elo+
Solo
Arachne
Arachne
SASP_t4i2a0a6n9
Arachne
Level 60
God Stats
15W - 17L
1,321 SR
Queue Stats
185W - 172L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
Samael_Sama_
Sun Wukong
Level 28
God Stats
2W - 3L
1,531 SR
Queue Stats
12W - 23L
1,354 Elo+
Party 1
Ares
Ares
yukki0tsosi
Ares
Level 109
God Stats
7W - 5L
1,266 SR
Queue Stats
685W - 652L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 2 / 1
8,472
530
5,737
14,814
12,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
1 / 2 / 4
8,359
522
4,278
7,620
3,945
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 2
8,785
549
5,465
11,056
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
hano2a123
Chang'e
15
5 / 0 / 6
9,079
567
10,847
9,575
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
17
10 / 1 / 4
10,914
682
11,575
14,911
6,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,297
456
6,006
12,067
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 2
8,613
538
10,401
9,887
3,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

5
0 / 2 / 0
5,116
320
296
4,072
1,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Samael_Sama_
Sun Wukong
14
3 / 5 / 0
8,206
513
9,539
14,516
12,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 2
6,674
417
4,070
13,524
9,512
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
8
8
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
1
0.75
L
0
6
1
0.08
L
3
2
2
2
W
Anubis
1
2
4
1.5
L
0
2
0
0
L
Sun Wukong
Samael_Sama_
Sun Wukong
3
5
0
0.6
W
2
3
2
1
W
Chang'e
hano2a123
Chang'e
5
0
6
8
W
Kali
10
1
4
12
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,902
Damage
30,312
57,976
Taken
54,066
33,335
Mitigated
30,341
22,420
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,737
2,124
0
4,396
14,814
12,148
439
2,160
12,654
0
65,868
L
6,006
1,297
0
1,810
12,067
3,904
0
6,500
5,567
64,087
0
L
10,401
5,066
0
2,714
9,887
3,634
230
679
9,208
0
65,916
W
Anubis
4,278
510
0
2,934
7,620
3,945
590
1,720
5,900
64,530
0
L
296
296
0
515
4,072
1,179
0
1,002
3,070
0
8,335
L
Sun Wukong
Samael_Sama_
Sun Wukong
9,539
2,749
0
2,245
14,516
12,112
0
1,021
12,724
0
58,540
W
5,465
2,461
100
2,777
11,056
6,684
1,101
460
10,596
0
51,603
W
Chang'e
hano2a123
Chang'e
10,847
978
1,346
5,599
9,575
3,564
112
3,882
5,693
67,687
0
W
Kali
11,575
7,299
0
5,268
14,911
6,994
824
1,854
13,057
0
94,362
L
4,070
217
0
1,782
13,524
9,512
69
5,923
7,601
26,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,609
Gold Earned
35,906
523
Minions Killed
357
0
Camps Cleared
0
1,650,602
Distance Traveled
1,264,756
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,472
530
106
7
0
341,212
0
L
Nu Wa
7,297
456
105
7
0
266,478
0
L
Neith
8,613
538
105
7
0
296,811
0
W
Anubis
8,359
522
100
6
0
306,249
0
L
Arachne
5,116
320
21
1
0
107,860
0
L
Sun Wukong
8,206
513
82
5
0
297,941
0
W
Horus
8,785
549
74
5
0
327,253
0
W
Chang'e
9,079
567
111
7
0
309,021
0
W
Kali
10,914
682
132
8
0
366,867
0
L
Ares
6,674
417
44
3
0
295,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role