Player Matchup

Fenrir
Fenrir
BEBOLD
Fenrir
Level 18
God Stats
5W - 2L
1,339 SR
Queue Stats
17W - 21L
1,364 Elo+
Party 1
Cupid
Cupid
Sal3323
Cupid
Level 28
God Stats
6W - 2L
1,576 SR
Queue Stats
18W - 13L
1,380 Elo+
Party 1
Scylla
Scylla
sandyycee
Scylla
Level 143
God Stats
3W - 6L
1,373 SR
Queue Stats
46W - 45L
1,401 Elo+
Party 1
Team Averages
Level 63
1,429 SR
1,382 Elo+

VS

Team Averages
Level 62
1,430 SR
1,367 Elo+
Ne Zha
Ne Zha
Gigi_Kush99
Ne Zha
Level 33
God Stats
14W - 24L
1,433 SR
Queue Stats
78W - 108L
1,372 Elo+
Solo
Sol
Sol
Ividici
Sol
Level 68
God Stats
15W - 12L
1,675 SR
Queue Stats
668W - 664L
1,480 Elo+
Solo
Artio
Artio
hotsho482988
Artio
Level 86
God Stats
0W - 3L
1,181 SR
Queue Stats
19W - 40L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEBOLD
Fenrir
10
0 / 1 / 6
7,866
715
4,057
13,086
11,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Sal3323
Cupid
13
9 / 0 / 2
10,306
937
9,211
7,791
3,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
sandyycee
Scylla
12
2 / 1 / 7
8,994
818
5,304
6,833
3,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
0 / 5 / 1
6,861
624
2,832
6,652
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
13
1 / 4 / 1
9,167
833
14,412
11,376
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 0
6,812
619
1,140
5,237
3,260
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BEBOLD
Fenrir
0
1
6
3
L
Ne Zha
0
5
1
0.1
L
Sol
1
4
1
0.38
W
Cupid
Sal3323
Cupid
9
0
2
10
L
0
2
0
0
W
Scylla
sandyycee
Scylla
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,572
Damage
18,384
27,710
Taken
23,265
18,396
Mitigated
9,763
5,401
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BEBOLD
Fenrir
4,057
839
0
1,274
13,086
11,973
0
8,528
4,558
0
9,791
L
Ne Zha
2,832
1,082
0
613
6,652
2,467
0
1,961
4,691
0
7,687
L
Sol
14,412
3,951
0
3,621
11,376
4,036
150
2,366
9,010
58,186
0
W
Cupid
Sal3323
Cupid
9,211
6,256
382
3,058
7,791
3,423
1,777
3,934
3,857
0
35,889
L
1,140
162
40
297
5,237
3,260
0
1,306
3,931
5,588
0
W
Scylla
sandyycee
Scylla
5,304
1,036
0
687
6,833
3,000
609
4,366
2,467
41,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,166
Gold Earned
22,840
103
Minions Killed
90
0
Camps Cleared
0
630,585
Distance Traveled
420,299
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,866
715
8
1
0
235,185
0
L
Ne Zha
6,861
624
3
0
0
110,508
0
L
Sol
9,167
833
85
8
0
206,243
0
W
Cupid
10,306
937
52
5
0
192,141
0
L
Artio
6,812
619
2
0
0
103,548
2
W
Scylla
8,994
818
43
4
0
203,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role