Player Matchup

Mercury
Mercury
Elpidio
Mercury
Level 155
God Stats
5W - 9L
1,408 SR
Queue Stats
531W - 515L
1,563 Elo+
Solo
Yu Huang
Yu Huang
OffTomato145699
Yu Huang
Level 158
God Stats
32W - 33L
1,462 SR
Queue Stats
373W - 404L
1,469 Elo+
Solo
Ymir
Ymir
ZeuskilleR122
Ymir
Level 55
God Stats
18W - 12L
1,500 SR
Queue Stats
244W - 248L
1,238 Elo+
Solo
Team Averages
Level 123
1,457 SR
1,423 Elo+

VS

Team Averages
Level 172
1,537 SR
1,583 Elo+
Hercules
Hercules
 
Hercules
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
A_SoulfulGinger
Yu Huang
Level 159
God Stats
5W - 3L
1,384 SR
Queue Stats
974W - 492L
1,793 Elo+
Party 1
Rama
Rama
BLACKBRANCHH
Rama
Level 78
God Stats
1W - 0L
1,727 SR
Queue Stats
4W - 3L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Elpidio
Mercury
11
4 / 7 / 1
8,973
816
8,598
12,091
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
11
1 / 7 / 2
8,155
741
7,051
11,511
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 4
7,417
674
3,953
14,380
12,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 18
9,133
830
13,459
14,007
12,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
14
12 / 2 / 7
10,817
983
14,931
6,526
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
6 / 3 / 11
9,889
899
5,840
8,805
3,044
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
5
Kills
20
20
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
18
11
W
Yu Huang
12
2
7
7.75
W
6
3
11
3.83
L
Mercury
Elpidio
Mercury
4
7
1
0.64
L
Yu Huang
1
7
2
0.29
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,602
Damage
34,230
37,982
Taken
29,338
22,729
Mitigated
17,694
3,701
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,459
4,747
0
5,702
14,007
12,018
0
4,526
8,900
0
28,010
W
Yu Huang
14,931
1,556
0
250
6,526
2,632
379
1,872
4,277
43,490
0
W
5,840
4,917
0
3,540
8,805
3,044
1,256
4,244
4,103
0
33,079
L
Mercury
Elpidio
Mercury
8,598
3,518
0
1,043
12,091
5,745
0
5,041
6,766
0
29,251
L
Yu Huang
7,051
112
0
2,148
11,511
4,042
0
4,946
6,329
26,374
0
L
3,953
1,424
0
510
14,380
12,942
0
5,034
8,822
8,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,545
Gold Earned
29,839
92
Minions Killed
126
0
Camps Cleared
0
613,228
Distance Traveled
565,572
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,133
830
28
3
0
209,091
0
W
Yu Huang
10,817
983
55
5
0
179,148
0
W
Rama
9,889
899
43
4
0
177,333
5
L
Mercury
8,973
816
43
4
0
221,582
0
L
Yu Huang
8,155
741
42
4
0
199,166
0
L
Ymir
7,417
674
7
1
0
192,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role