Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Aetherum
Loki
Level 156
God Stats
7W - 6L
1,310 SR
Queue Stats
308W - 316L
1,443 Elo+
Solo
Freya
Freya
Alех
Freya
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 96L
1,433 Elo+
Solo
Jormungandr
Jormungandr
Cuddelcat83
Jormungandr
Level 127
God Stats
6W - 2L
1,690 SR
Queue Stats
299W - 303L
1,524 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Super-hero-ds
Ah Muzen Cab
Level 85
God Stats
5W - 6L
1,381 SR
Queue Stats
784W - 808L
1,498 Elo+
Solo
Team Averages
Level 130
1,476 SR
1,480 Elo+

VS

Team Averages
Level 136
1,473 SR
1,480 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AsekStudio
Izanami
Level 100
God Stats
3W - 2L
1,662 SR
Queue Stats
55W - 54L
1,496 Elo+
Solo
Anhur
Anhur
DirtyGrandpaa
Anhur
Level 156
God Stats
8W - 17L
1,185 SR
Queue Stats
690W - 729L
1,473 Elo+
Party 1
Hachiman
Hachiman
Versatile71
Hachiman
Level 111
God Stats
7W - 4L
1,842 SR
Queue Stats
423W - 438L
1,438 Elo+
Party 1
Fafnir
Fafnir
lycan_1_0
Fafnir
Level 157
God Stats
0W - 3L
1,174 SR
Queue Stats
373W - 414L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
3 / 3 / 8
10,059
838
5,654
9,928
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
17
3 / 4 / 11
10,095
841
6,838
13,051
11,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Alех
Freya
17
6 / 3 / 7
10,774
898
12,207
12,131
5,351
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Cuddelcat83
Jormungandr
16
1 / 3 / 12
9,447
787
4,111
12,102
12,835
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Super-hero-ds
Ah Muzen Cab
18
8 / 4 / 5
10,748
896
13,754
14,645
6,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 4 / 4
8,762
730
13,079
8,513
3,656
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
AsekStudio
Izanami
15
2 / 6 / 10
8,462
705
8,414
11,038
4,196
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 6 / 7
8,559
713
8,080
13,509
5,963
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Versatile71
Hachiman
16
5 / 5 / 6
8,824
735
9,513
11,442
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
lycan_1_0
Fafnir
1
0 / 0 / 0
2,920
243
0
0
0

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
42
21
Kills
15
17
Deaths
21
43
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
3
8
2.33
L
Janus
 
Janus
3
4
4
1.25
W
Loki
3
4
11
2.13
W
Freya
Alех
Freya
6
3
7
3.17
L
Izanami
AsekStudio
Izanami
2
6
10
1.17
W
Jormungandr
Cuddelcat83
Jormungandr
1
3
12
2.33
L
5
6
7
1.42
W
Ah Muzen Cab
Super-hero-ds
Ah Muzen Cab
8
4
5
2.63
L
Hachiman
Versatile71
Hachiman
5
5
6
1.6
L
Fafnir
lycan_1_0
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,564
Damage
39,086
61,857
Taken
44,502
40,378
Mitigated
18,502
22,085
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,654
2,844
818
2,482
9,928
3,873
4,598
3,132
6,746
0
21,650
L
Janus
 
Janus
13,079
477
72
959
8,513
3,656
0
2,136
6,377
26,594
0
W
Loki
6,838
164
1,269
4,068
13,051
11,717
440
2,102
10,872
491
12,176
W
Freya
Alех
Freya
12,207
3,298
1,155
5,094
12,131
5,351
1,434
1,335
10,744
21,958
0
L
Izanami
AsekStudio
Izanami
8,414
4,869
230
1,617
11,038
4,196
0
3,796
7,242
0
17,300
W
Jormungandr
Cuddelcat83
Jormungandr
4,111
287
896
2,390
12,102
12,835
559
3,316
8,714
14,396
0
L
8,080
4,972
401
2,701
13,509
5,963
0
5,960
7,549
0
16,596
W
Ah Muzen Cab
Super-hero-ds
Ah Muzen Cab
13,754
2,262
592
3,321
14,645
6,602
1,848
2,891
11,702
0
33,755
L
Hachiman
Versatile71
Hachiman
9,513
6,042
267
2,332
11,442
4,687
0
4,749
6,693
0
17,568
L
Fafnir
lycan_1_0
Fafnir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,123
Gold Earned
37,527
142
Minions Killed
112
0
Camps Cleared
0
1,035,466
Distance Traveled
675,288
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,059
838
45
4
0
165,420
0
L
Janus
8,762
730
38
3
0
201,115
0
W
Loki
10,095
841
16
1
0
240,714
0
W
Freya
10,774
898
22
2
0
219,048
0
L
Izanami
8,462
705
37
3
0
144,545
0
W
Jormungandr
9,447
787
15
1
0
190,549
0
L
Anhur
8,559
713
23
2
0
159,218
0
W
Ah Muzen Cab
10,748
896
44
4
0
219,735
0
L
Hachiman
8,824
735
14
1
0
170,410
0
L
Fafnir
2,920
243
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role