Player Matchup

Baron Samedi
Baron Samedi
Silver III
Aerros
Baron Samedi
Silver III
Level 120
God Stats
0W - 1L
1,085 SR
Queue Stats
2W - 7L
1,509 MMR
Solo
Artemis
Artemis
Gold III
DepressedDrinker
Artemis
Gold III
Level 136
God Stats
1W - 6L
1,446 SR
Queue Stats
131W - 116L
1,611 MMR
Party 2
King Arthur
King Arthur
Gold I
MegaMoistSources
King Arthur
Gold I
Level 175
God Stats
25W - 24L
1,510 SR
Queue Stats
181W - 171L
1,860 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,347 SR
1,660 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,621 SR
1,619 MMR
Hou Yi
Hou Yi
Gold V
Proving n
Hou Yi
Gold V
Level 126
God Stats
20W - 15L
1,496 SR
Queue Stats
146W - 186L
1,289 MMR
Solo
Shiva
Shiva
Platinum III
SYNTAX6988
Shiva
Platinum III
Level 145
God Stats
47W - 28L
1,759 SR
Queue Stats
156W - 165L
1,804 MMR
Party 1
Agni
Agni
Platinum IV
Zadeckxd
Agni
Platinum IV
Level 169
God Stats
15W - 9L
1,607 SR
Queue Stats
158W - 172L
1,765 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aerros
Baron Samedi
10
0 / 6 / 1
7,179
653
4,580
10,408
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 1
7,823
711
6,873
8,525
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
MegaMoistSources
King Arthur
10
1 / 3 / 1
7,727
702
3,604
11,660
8,784
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliMartichorasAchillesHerculesBacchus

VS

Bans
AthenaMedusaPoseidonAnhurHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Proving n
Hou Yi
11
4 / 0 / 6
9,088
826
3,687
7,137
3,137
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
12
3 / 1 / 8
9,077
825
10,313
16,579
10,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
13
6 / 1 / 7
9,966
906
13,773
8,254
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aerros
Baron Samedi
0
6
1
0.08
L
1
4
1
0.38
L
King Arthur
MegaMoistSources
King Arthur
1
3
1
0.5
W
Hou Yi
Proving n
Hou Yi
4
0
6
7
W
Shiva
3
1
8
7
W
Agni
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,057
Damage
27,773
30,593
Taken
31,970
16,191
Mitigated
16,418
3,381
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aerros
Baron Samedi
4,580
132
406
1,605
10,408
4,401
0
5,566
4,842
19,680
0
L
6,873
2,073
0
840
8,525
3,006
0
4,263
4,262
0
24,561
L
King Arthur
MegaMoistSources
King Arthur
3,604
259
0
530
11,660
8,784
0
4,987
6,673
0
16,547
W
Hou Yi
Proving n
Hou Yi
3,687
977
0
3,029
7,137
3,137
1,186
902
6,061
0
31,144
W
Shiva
10,313
1,013
330
4,442
16,579
10,485
351
2,334
13,933
645
33,578
W
Agni
13,773
688
381
3,247
8,254
2,796
775
854
7,242
45,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,729
Gold Earned
28,131
75
Minions Killed
140
0
Camps Cleared
0
502,817
Distance Traveled
633,136
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,179
653
18
2
0
174,611
0
L
Artemis
7,823
711
40
4
0
153,095
0
L
King Arthur
7,727
702
17
2
0
175,111
3
W
Hou Yi
9,088
826
36
3
0
210,847
1
W
Shiva
9,077
825
41
4
0
216,917
3
W
Agni
9,966
906
63
6
0
205,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role