Player Matchup

Fenrir
Fenrir
DrLogicals
Fenrir
Level 133
God Stats
0W - 2L
1,119 SR
Queue Stats
118W - 112L
1,545 Elo+
Party 1
Hades
Hades
Jake_eldemoledor
Hades
Level 124
God Stats
31W - 27L
1,554 SR
Queue Stats
342W - 334L
1,501 Elo+
Party 2
Charon
Charon
KreinKhepri
Charon
Level 153
God Stats
13W - 10L
1,716 SR
Queue Stats
136W - 114L
1,562 Elo+
Party 1
Zeus
Zeus
Luisprofe
Zeus
Level 26
God Stats
2W - 1L
1,737 SR
Queue Stats
59W - 46L
1,510 Elo+
Party 2
Artemis
Artemis
killakai031096
Artemis
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 211L
1,475 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,519 Elo+

VS

Team Averages
Level 133
1,635 SR
1,550 Elo+
Nu Wa
Nu Wa
JuanCr724
Nu Wa
Level 150
God Stats
24W - 11L
1,663 SR
Queue Stats
297W - 251L
1,596 Elo+
Party 4
Xing Tian
Xing Tian
MEGABUSSY69
Xing Tian
Level 109
God Stats
2W - 2L
1,622 SR
Queue Stats
105W - 96L
1,524 Elo+
Party 3
Medusa
Medusa
Nadem276499
Medusa
Level 142
God Stats
1W - 0L
1,809 SR
Queue Stats
97W - 91L
1,535 Elo+
Party 3
Sun Wukong
Sun Wukong
SAMURAI9986
Sun Wukong
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 58L
1,493 Elo+
Party 3
Artemis
Artemis
se384vin
Artemis
Level 163
God Stats
9W - 4L
1,583 SR
Queue Stats
466W - 412L
1,603 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrLogicals
Fenrir
13
5 / 2 / 0
7,595
584
6,583
13,281
5,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 4 / 1
7,314
563
5,079
12,199
7,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charon
9
0 / 1 / 1
6,248
481
6,559
10,144
7,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
11
0 / 4 / 1
6,401
492
3,770
7,604
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 5 / 1
6,153
473
7,042
10,193
3,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JuanCr724
Nu Wa
13
3 / 1 / 5
7,845
603
9,755
4,857
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
MEGABUSSY69
Xing Tian
11
3 / 3 / 2
7,414
570
4,213
15,434
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
3 / 1 / 4
6,997
538
7,491
8,188
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
SAMURAI9986
Sun Wukong
14
3 / 1 / 1
7,859
605
7,973
11,246
9,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Artemis
se384vin
Artemis
13
4 / 1 / 2
7,876
606
7,820
8,985
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
16
16
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DrLogicals
Fenrir
5
2
0
2.5
L
0
4
1
0.13
W
Nu Wa
JuanCr724
Nu Wa
3
1
5
5.5
L
Charon
0
1
1
0.5
L
Zeus
0
4
1
0.13
W
Xing Tian
MEGABUSSY69
Xing Tian
3
3
2
1.33
W
Medusa
3
1
4
5
W
Sun Wukong
SAMURAI9986
Sun Wukong
3
1
1
3.5
L
2
5
1
0.5
W
Artemis
se384vin
Artemis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,033
Damage
37,252
53,421
Taken
48,710
27,157
Mitigated
30,446
15,286
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DrLogicals
Fenrir
6,583
1,743
0
6,323
13,281
5,719
0
2,815
10,240
0
47,227
L
5,079
545
40
4,888
12,199
7,823
431
1,058
11,015
54,162
0
W
Nu Wa
JuanCr724
Nu Wa
9,755
1,576
0
673
4,857
1,739
328
2,803
2,054
57,342
0
L
Charon
6,559
1,248
0
1,590
10,144
7,570
0
3,658
6,270
21,595
0
L
Zeus
3,770
315
0
540
7,604
2,403
0
3,180
4,126
58,502
0
W
Xing Tian
MEGABUSSY69
Xing Tian
4,213
214
213
2,109
15,434
12,730
96
3,979
11,455
22,801
0
W
Medusa
7,491
2,967
0
450
8,188
2,880
445
2,320
5,868
0
41,789
W
Sun Wukong
SAMURAI9986
Sun Wukong
7,973
1,643
0
1,454
11,246
9,643
0
5,079
6,167
0
55,692
L
7,042
3,397
0
1,905
10,193
3,642
0
2,249
7,802
0
35,613
W
Artemis
se384vin
Artemis
7,820
3,474
0
1,876
8,985
3,454
0
1,227
7,758
0
64,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,711
Gold Earned
37,991
367
Minions Killed
379
0
Camps Cleared
0
1,292,935
Distance Traveled
1,299,834
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,595
584
67
5
0
317,647
0
L
Hades
7,314
563
111
9
0
236,013
3
W
Nu Wa
7,845
603
102
8
0
239,622
0
L
Charon
6,248
481
17
1
0
256,954
4
L
Zeus
6,401
492
109
8
0
252,861
4
W
Xing Tian
7,414
570
27
2
0
244,350
0
W
Medusa
6,997
538
65
5
0
271,472
4
W
Sun Wukong
7,859
605
96
7
0
269,119
0
L
Artemis
6,153
473
63
5
0
229,460
1
W
Artemis
7,876
606
89
7
0
275,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role