Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DA_BEAR-52
King Arthur
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Charybdis
Charybdis
Livin-Truth
Charybdis
Level 49
God Stats
49W - 54L
1,440 SR
Queue Stats
74W - 96L
1,357 Elo+
Party 3
Kukulkan
Kukulkan
Majordaddyizzuez
Kukulkan
Level 104
God Stats
14W - 12L
1,546 SR
Queue Stats
266W - 328L
1,388 Elo+
Party 3
Mercury
Mercury
Rappy_McRaptor
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,404 Elo+
Party 3
Team Averages
Level 73
1,497 SR
1,430 Elo+

VS

Team Averages
Level 82
1,562 SR
1,413 Elo+
Mulan
Mulan
Chanmander
Mulan
Level 65
God Stats
4W - 1L
1,906 SR
Queue Stats
125W - 98L
1,522 Elo+
Solo
Geb
Geb
HowToEndit
Geb
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 76L
1,397 Elo+
Party 1
Chiron
Chiron
LilCallisto89
Chiron
Level 43
God Stats
9W - 7L
1,399 SR
Queue Stats
10W - 7L
1,252 Elo+
Party 2
Nu Wa
Nu Wa
XxMrs_N0L1FExX
Nu Wa
Level 126
God Stats
24W - 7L
1,709 SR
Queue Stats
209W - 198L
1,466 Elo+
Party 2
Lancelot
Lancelot
gandalfstickman
Lancelot
Level 127
God Stats
1W - 1L
1,295 SR
Queue Stats
149W - 143L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 1
6,656
444
7,458
10,201
10,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
DA_BEAR-52
King Arthur
9
0 / 7 / 0
5,873
392
1,868
13,930
13,882
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
Livin-Truth
Charybdis
10
0 / 4 / 5
6,588
439
5,611
10,693
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 1 / 0
7,529
502
1,867
6,645
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 1
6,237
416
1,553
14,256
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
8 / 0 / 1
10,323
688
10,641
8,984
7,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 2 / 2
7,116
474
4,707
11,952
9,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 0 / 4
7,357
490
8,058
9,071
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 0 / 5
9,421
628
8,514
2,235
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
13
6 / 3 / 3
8,320
555
5,863
11,326
4,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
15
15
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
0
1
3.5
W
Mulan
8
0
1
8.5
L
King Arthur
DA_BEAR-52
King Arthur
0
7
0
0
W
0
2
2
0.5
W
0
0
4
2
L
Charybdis
Livin-Truth
Charybdis
0
4
5
0.63
L
0
1
0
0
L
1
3
1
0.5
W
1
0
5
3.5
W
Lancelot
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,357
Damage
37,783
55,725
Taken
43,568
34,809
Mitigated
26,044
14,084
Healing
15,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,458
1,172
0
791
10,201
10,013
0
2,651
7,474
31,287
0
W
Mulan
10,641
1,841
0
5,875
8,984
7,692
1,084
274
8,710
0
78,536
L
King Arthur
DA_BEAR-52
King Arthur
1,868
303
0
1,220
13,930
13,882
0
1,522
11,584
0
20,200
W
4,707
750
125
1,186
11,952
9,259
0
3,147
8,805
19,143
0
W
8,058
2,136
756
6,363
9,071
3,302
817
1,714
7,357
0
55,315
L
Charybdis
Livin-Truth
Charybdis
5,611
3,040
0
3,134
10,693
3,639
0
3,385
7,234
0
37,259
L
1,867
68
0
1,657
6,645
2,496
0
2,544
3,940
75,546
0
L
1,553
621
0
7,282
14,256
4,779
0
2,597
11,499
0
29,514
W
8,514
1,206
0
874
2,235
891
269
894
1,341
82,286
0
W
Lancelot
5,863
691
0
351
11,326
4,900
0
3,296
8,030
0
58,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
42,537
334
Minions Killed
429
0
Camps Cleared
0
1,468,257
Distance Traveled
1,574,695
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,656
444
55
4
0
291,454
2
W
Mulan
10,323
688
122
8
0
293,659
0
L
King Arthur
5,873
392
31
2
0
294,238
0
W
Geb
7,116
474
24
2
0
318,222
2
W
Chiron
7,357
490
77
5
0
270,876
0
L
Charybdis
6,588
439
57
4
0
279,192
0
L
Kukulkan
7,529
502
143
10
0
246,791
4
L
Mercury
6,237
416
48
3
0
356,582
0
W
Nu Wa
9,421
628
128
9
0
311,543
2
W
Lancelot
8,320
555
78
5
0
380,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role