Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Daniel_Ram1608
Ah Muzen Cab
Level 68
God Stats
6W - 3L
1,342 SR
Queue Stats
254W - 280L
1,428 Elo+
Solo
Merlin
Merlin
ForceSaken
Merlin
Level 29
God Stats
2W - 4L
1,066 SR
Queue Stats
60W - 59L
1,339 Elo+
Party 2
Surtr
Surtr
Jgarner0902
Surtr
Level 50
God Stats
12W - 25L
1,379 SR
Queue Stats
50W - 79L
1,393 Elo+
Party 1
Cerberus
Cerberus
KashoHyokaa
Cerberus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 59L
1,347 Elo+
Party 2
Skadi
Skadi
the_ghost_boy_01
Skadi
Level 29
God Stats
5W - 10L
1,229 SR
Queue Stats
8W - 17L
1,339 Elo+
Party 1
Team Averages
Level 45
1,303 SR
1,369 Elo+

VS

Team Averages
Level 72
1,396 SR
1,372 Elo+
Ao Kuang
Ao Kuang
MurseJames
Ao Kuang
Level 70
God Stats
1W - 3L
1,423 SR
Queue Stats
233W - 223L
1,453 Elo+
Solo
Vamana
Vamana
MyMMRis3
Vamana
Level 172
God Stats
3W - 4L
1,473 SR
Queue Stats
637W - 639L
1,468 Elo+
Solo
Rama
Rama
RexinOnEm518
Rama
Level 42
God Stats
0W - 4L
1,189 SR
Queue Stats
37W - 49L
1,380 Elo+
Solo
Nu Wa
Nu Wa
Yancy_M17
Nu Wa
Level 42
God Stats
63W - 72L
1,394 SR
Queue Stats
219W - 232L
1,367 Elo+
Solo
Sylvanus
Sylvanus
xRxma
Sylvanus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Daniel_Ram1608
Ah Muzen Cab
17
2 / 3 / 4
10,580
504
6,316
16,178
6,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ForceSaken
Merlin
19
6 / 1 / 2
12,116
577
26,563
11,391
5,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 1 / 1
11,721
558
10,184
15,991
12,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
KashoHyokaa
Cerberus
15
2 / 2 / 4
10,000
476
4,170
11,892
10,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 1 / 3
10,614
505
10,372
13,248
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MurseJames
Ao Kuang
18
5 / 5 / 1
11,131
530
17,544
25,106
11,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
MyMMRis3
Vamana
14
1 / 6 / 0
9,331
444
2,833
19,297
13,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 2
8,022
382
4,435
13,215
4,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Yancy_M17
Nu Wa
13
1 / 1 / 3
8,014
382
5,047
10,972
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
xRxma
Sylvanus
13
0 / 1 / 3
8,514
405
8,399
16,311
15,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
8
8
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Daniel_Ram1608
Ah Muzen Cab
2
3
4
1.33
W
Merlin
ForceSaken
Merlin
6
1
2
7
W
5
1
1
5.5
W
Cerberus
KashoHyokaa
Cerberus
2
2
4
2
L
Ao Kuang
MurseJames
Ao Kuang
5
5
1
1.1
L
Vamana
MyMMRis3
Vamana
1
6
0
0.17
L
1
3
2
0.67
L
Nu Wa
Yancy_M17
Nu Wa
1
1
3
2.5
W
0
1
3
1.5
L
Sylvanus
xRxma
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,605
Damage
38,258
68,700
Taken
84,901
39,680
Mitigated
49,117
19,598
Healing
22,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Daniel_Ram1608
Ah Muzen Cab
6,316
837
0
5,938
16,178
6,479
767
5,365
10,813
0
91,760
W
Merlin
ForceSaken
Merlin
26,563
2,264
0
3,062
11,391
5,136
942
4,763
6,628
103,750
0
W
10,184
3,670
0
2,698
15,991
12,250
1,726
7,610
8,381
1,054
68,560
W
Cerberus
KashoHyokaa
Cerberus
4,170
290
106
3,731
11,892
10,840
212
6,434
5,458
29,009
0
L
Ao Kuang
MurseJames
Ao Kuang
17,544
6,811
0
4,429
25,106
11,895
1,400
7,068
18,038
116,767
0
L
Vamana
MyMMRis3
Vamana
2,833
1,102
0
3,584
19,297
13,735
0
10,247
9,050
0
53,043
L
4,435
3,547
0
3,748
13,215
4,299
0
5,043
8,172
0
46,112
L
Nu Wa
Yancy_M17
Nu Wa
5,047
1,899
0
3,412
10,972
3,685
0
5,251
5,721
38,103
0
W
10,372
3,068
0
4,063
13,248
4,975
5,870
6,042
7,206
0
103,945
L
Sylvanus
xRxma
Sylvanus
8,399
2,703
2,457
4,381
16,311
15,503
102
3,381
12,930
46,827
10,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
45,012
611
Minions Killed
516
0
Camps Cleared
0
1,918,761
Distance Traveled
1,684,950
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,580
504
119
6
0
420,248
0
W
Merlin
12,116
577
166
8
0
357,530
0
W
Surtr
11,721
558
106
5
0
390,492
3
W
Cerberus
10,000
476
39
2
0
365,384
0
L
Ao Kuang
11,131
530
145
7
0
412,522
3
L
Vamana
9,331
444
101
5
0
392,159
0
L
Rama
8,022
382
72
3
0
285,210
0
L
Nu Wa
8,014
382
84
4
0
285,396
5
W
Skadi
10,614
505
181
9
0
385,107
0
L
Sylvanus
8,514
405
114
5
0
309,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role