Player Matchup

Izanami
Izanami
I-Okami-Chan-I
Izanami
Level 144
God Stats
3W - 3L
1,530 SR
Queue Stats
105W - 228L
1,411 Elo+
Party 3
Achilles
Achilles
NATURALSIKO
Achilles
Level 49
God Stats
0W - 4L
1,078 SR
Queue Stats
99W - 91L
1,432 Elo+
Party 2
Raijin
Raijin
The_Fae_Monster
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 26L
1,287 Elo+
Party 3
Arachne
Arachne
XxshadowwolfxX12
Arachne
Level 49
God Stats
17W - 14L
1,823 SR
Queue Stats
93W - 83L
1,439 Elo+
Party 2
Ares
Ares
deathbringer3469
Ares
Level 176
God Stats
2W - 1L
1,423 SR
Queue Stats
191W - 323L
1,475 Elo+
Party 3
Team Averages
Level 105
1,471 SR
1,409 Elo+

VS

Team Averages
Level 92
1,527 SR
1,486 Elo+
Serqet
Serqet
ChiiGodd
Serqet
Level 96
God Stats
9W - 4L
1,644 SR
Queue Stats
224W - 211L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
FedLoki
Jormungandr
Level 144
God Stats
6W - 6L
1,402 SR
Queue Stats
316W - 320L
1,482 Elo+
Solo
Cupid
Cupid
JellyJamminn
Cupid
Level 101
God Stats
1W - 1L
1,236 SR
Queue Stats
10W - 18L
1,371 Elo+
Party 1
Hera
Hera
Savage_Gnag
Hera
Level 109
God Stats
5W - 2L
1,503 SR
Queue Stats
313W - 297L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
andymageerapgod
Sun Wukong
Level 8
God Stats
7W - 5L
1,851 SR
Queue Stats
25W - 25L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,664
555
3,655
9,469
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
NATURALSIKO
Achilles
11
0 / 2 / 0
5,458
455
6,218
13,796
10,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 6 / 2
5,641
470
6,721
9,536
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 0
6,253
521
3,687
10,020
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 1 / 2
6,144
512
5,976
11,751
7,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ChiiGodd
Serqet
14
9 / 0 / 0
8,150
679
6,287
8,809
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jormungandr
FedLoki
Jormungandr
10
1 / 0 / 4
6,472
539
5,786
10,207
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 2
5,738
478
4,279
8,086
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 6
6,572
548
10,667
8,055
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
andymageerapgod
Sun Wukong
15
2 / 0 / 1
8,767
731
9,101
10,957
6,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
13
13
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
ChiiGodd
Serqet
9
0
0
9
W
Jormungandr
FedLoki
Jormungandr
1
0
4
3
L
0
2
1
0.25
W
0
1
2
1
L
Achilles
NATURALSIKO
Achilles
0
2
0
0
W
1
3
6
1.33
L
0
6
2
0.17
L
3
2
0
1.5
W
Sun Wukong
andymageerapgod
Sun Wukong
2
0
1
2.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,257
Damage
36,120
54,572
Taken
46,114
29,204
Mitigated
24,579
13,070
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ChiiGodd
Serqet
6,287
1,243
0
2,212
8,809
3,851
0
1,158
7,551
0
67,206
W
Jormungandr
FedLoki
Jormungandr
5,786
965
0
3,078
10,207
8,168
55
5,208
4,841
28,464
0
L
3,655
2,341
0
2,778
9,469
3,379
0
1,942
7,130
0
61,460
W
4,279
2,221
266
3,380
8,086
3,308
0
1,924
6,122
0
32,193
L
Achilles
NATURALSIKO
Achilles
6,218
1,223
0
2,843
13,796
10,609
0
0
13,796
0
41,637
W
10,667
3,004
0
2,066
8,055
2,880
0
3,905
3,946
51,788
0
L
6,721
713
0
400
9,536
3,254
0
5,309
3,886
38,430
0
L
3,687
2,730
0
3,441
10,020
3,989
0
2,328
7,478
0
44,562
W
Sun Wukong
andymageerapgod
Sun Wukong
9,101
2,454
0
5,540
10,957
6,372
197
0
10,957
0
84,217
L
5,976
951
1,388
2,220
11,751
7,973
0
6,319
5,301
21,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,160
Gold Earned
35,699
340
Minions Killed
435
0
Camps Cleared
0
1,190,590
Distance Traveled
1,342,091
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,150
679
102
9
0
332,168
0
W
Jormungandr
6,472
539
38
3
0
261,908
2
L
Izanami
6,664
555
110
9
0
221,981
2
W
Cupid
5,738
478
54
5
0
238,080
1
L
Achilles
5,458
455
55
5
0
226,421
0
W
Hera
6,572
548
94
8
0
251,415
0
L
Raijin
5,641
470
75
6
0
224,041
0
L
Arachne
6,253
521
69
6
0
273,998
1
W
Sun Wukong
8,767
731
147
12
0
258,520
2
L
Ares
6,144
512
31
3
0
244,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role