Player Matchup

Rama
Rama
IHeartBeans
Rama
Level 17
God Stats
12W - 6L
1,500 SR
Queue Stats
97W - 71L
1,570 Elo+
Party 1
Ne Zha
Ne Zha
SkeletalFuture
Ne Zha
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,276 Elo+
Party 1
Gilgamesh
Gilgamesh
Spirkicide
Gilgamesh
Level 156
God Stats
1W - 3L
1,696 SR
Queue Stats
250W - 242L
1,527 Elo+
Party 1
Atlas
Atlas
WailordRider03
Atlas
Level 109
God Stats
1W - 2L
1,381 SR
Queue Stats
180W - 189L
1,620 Elo+
Party 1
Ix Chel
Ix Chel
jaystylez
Ix Chel
Level 157
God Stats
9W - 4L
1,592 SR
Queue Stats
414W - 382L
1,613 Elo+
Party 1
Team Averages
Level 114
1,534 SR
1,521 Elo+

VS

Team Averages
Level 40
1,570 SR
1,397 Elo+
Serqet
Serqet
AceBoogie805
Serqet
Level 47
God Stats
2W - 5L
1,610 SR
Queue Stats
55W - 70L
1,433 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
B1akBByJesus
Ah Muzen Cab
Level 24
God Stats
6W - 3L
1,800 SR
Queue Stats
110W - 67L
1,508 Elo+
Solo
Odin
Odin
SixHearts68540
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,201 Elo+
Solo
Arachne
Arachne
SmileyWiggins
Arachne
Level 46
God Stats
46W - 33L
1,548 SR
Queue Stats
177W - 176L
1,446 Elo+
Solo
Scylla
Scylla
technician9
Scylla
Level 67
God Stats
11W - 16L
1,393 SR
Queue Stats
49W - 61L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 7
9,714
883
10,000
11,320
5,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 1 / 12
8,976
816
9,643
7,231
3,778
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Spirkicide
Gilgamesh
15
2 / 1 / 16
8,720
793
7,458
10,147
11,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 17
8,860
805
9,510
11,929
12,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
jaystylez
Ix Chel
17
10 / 1 / 7
9,829
894
13,862
8,779
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
0 / 7 / 0
7,117
647
4,305
10,773
5,382
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
B1akBByJesus
Ah Muzen Cab
15
2 / 7 / 0
8,851
805
8,496
14,443
5,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 4 / 0
8,147
741
4,539
11,100
7,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
13
1 / 4 / 3
7,498
682
5,476
12,011
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
0 / 7 / 0
7,622
693
8,378
10,068
3,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
8
29
Kills
5
5
Deaths
29
59
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
7
0
0
L
Ah Muzen Cab
B1akBByJesus
Ah Muzen Cab
2
7
0
0.29
W
8
1
7
11.5
L
2
4
0
0.5
W
6
1
12
12
L
Arachne
1
4
3
0.63
W
Gilgamesh
Spirkicide
Gilgamesh
2
1
16
10
W
3
1
17
11.5
W
Ix Chel
jaystylez
Ix Chel
10
1
7
13.5
L
Scylla
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,473
Damage
31,194
49,406
Taken
58,395
36,963
Mitigated
29,336
13,535
Healing
4,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,305
1,720
0
841
10,773
5,382
0
1,752
8,725
0
12,490
L
Ah Muzen Cab
B1akBByJesus
Ah Muzen Cab
8,496
3,202
0
1,043
14,443
5,995
945
5,983
7,858
0
37,560
W
10,000
6,311
0
4,167
11,320
5,312
3,125
1,348
9,972
0
43,339
L
4,539
976
0
0
11,100
7,727
0
5,075
5,415
0
13,765
W
9,643
4,525
0
1,532
7,231
3,778
575
997
6,234
0
26,098
L
Arachne
5,476
4,132
0
2,212
12,011
6,694
0
5,637
5,779
0
16,251
W
Gilgamesh
Spirkicide
Gilgamesh
7,458
1,006
0
882
10,147
11,035
62
2,093
8,054
0
24,616
W
9,510
3,019
0
987
11,929
12,271
270
1,789
9,634
23,556
0
W
Ix Chel
jaystylez
Ix Chel
13,862
1,434
2,738
3,229
8,779
4,567
1,051
2,151
6,628
39,602
0
L
Scylla
8,378
271
0
756
10,068
3,538
0
3,155
6,416
32,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,099
Gold Earned
39,235
281
Minions Killed
157
0
Camps Cleared
0
1,178,604
Distance Traveled
1,031,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,117
647
21
2
0
221,263
0
L
Ah Muzen Cab
8,851
805
56
5
0
184,343
0
W
Rama
9,714
883
86
8
0
217,857
0
L
Odin
8,147
741
18
2
0
189,924
0
W
Ne Zha
8,976
816
37
3
0
232,414
0
L
Arachne
7,498
682
25
2
0
244,814
0
W
Gilgamesh
8,720
793
50
5
0
256,369
0
W
Atlas
8,860
805
38
3
0
230,788
0
W
Ix Chel
9,829
894
70
6
0
241,176
0
L
Scylla
7,622
693
37
3
0
190,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role