Player Matchup

Da Ji
Da Ji
Brenton120592
Da Ji
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
310W - 319L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
DOJA69
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,510 Elo+
Party 1
Martichoras
Martichoras
DeMi Steady Zee
Martichoras
Level 124
God Stats
1W - 1L
1,689 SR
Queue Stats
15W - 15L
1,410 Elo+
Party 1
Ix Chel
Ix Chel
MealwormKing
Ix Chel
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 273L
1,426 Elo+
Solo
Anubis
Anubis
meepablo
Anubis
Level 128
God Stats
3W - 2L
1,785 SR
Queue Stats
243W - 227L
1,447 Elo+
Party 1
Team Averages
Level 124
1,595 SR
1,449 Elo+

VS

Team Averages
Level 147
1,631 SR
1,481 Elo+
Tsukuyomi
Tsukuyomi
ARATTOK
Tsukuyomi
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 56L
1,510 Elo+
Party 2
Janus
Janus
Rio8519
Janus
Level 133
God Stats
66W - 58L
1,491 SR
Queue Stats
1,171W - 1,148L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YoYoDiNe55
Ah Muzen Cab
Level 149
God Stats
4W - 1L
1,799 SR
Queue Stats
170W - 165L
1,526 Elo+
Solo
Sylvanus
Sylvanus
takashi2308
Sylvanus
Level 154
God Stats
6W - 2L
1,866 SR
Queue Stats
68W - 55L
1,501 Elo+
Party 2
Hun Batz
Hun Batz
titosavage_1
Hun Batz
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 147L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 6 / 1
11,880
625
17,311
20,623
9,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
DOJA69
Cthulhu
12
2 / 3 / 2
8,773
462
9,037
17,217
20,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Martichoras
DeMi Steady Zee
Martichoras
14
0 / 6 / 2
8,303
437
6,940
15,341
7,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
MealwormKing
Ix Chel
10
1 / 5 / 3
7,889
415
5,735
7,667
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
meepablo
Anubis
16
6 / 9 / 1
10,952
576
17,454
20,018
9,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ARATTOK
Tsukuyomi
19
9 / 6 / 7
11,667
614
18,945
20,814
11,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Rio8519
Janus
15
3 / 7 / 5
9,359
493
10,210
12,803
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
YoYoDiNe55
Ah Muzen Cab
18
7 / 1 / 4
11,629
612
12,132
13,205
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
takashi2308
Sylvanus
15
2 / 3 / 12
9,998
526
8,703
15,467
16,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hun Batz
titosavage_1
Hun Batz
18
8 / 4 / 2
11,595
610
13,205
20,789
15,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
21
Kills
29
29
Deaths
21
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ARATTOK
Tsukuyomi
9
6
7
2.08
L
12
6
1
2.08
L
Cthulhu
DOJA69
Cthulhu
2
3
2
1
L
Martichoras
DeMi Steady Zee
Martichoras
0
6
2
0.17
L
Ix Chel
MealwormKing
Ix Chel
1
5
3
0.5
W
Janus
Rio8519
Janus
3
7
5
0.79
W
Ah Muzen Cab
YoYoDiNe55
Ah Muzen Cab
7
1
4
9
L
Anubis
meepablo
Anubis
6
9
1
0.72
W
Sylvanus
takashi2308
Sylvanus
2
3
12
2.67
W
Hun Batz
titosavage_1
Hun Batz
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,477
Damage
63,195
80,866
Taken
83,078
48,185
Mitigated
54,854
13,190
Healing
24,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ARATTOK
Tsukuyomi
18,945
4,697
0
4,780
20,814
11,951
358
5,867
14,947
0
99,196
L
17,311
4,272
0
1,563
20,623
9,157
0
4,478
16,031
0
72,812
L
Cthulhu
DOJA69
Cthulhu
9,037
1,514
202
1,982
17,217
20,037
132
4,735
12,280
31,446
0
L
Martichoras
DeMi Steady Zee
Martichoras
6,940
2,326
0
1,760
15,341
7,155
1,215
1,560
13,723
0
67,643
L
Ix Chel
MealwormKing
Ix Chel
5,735
578
158
996
7,667
2,741
0
4,750
2,639
37,158
0
W
Janus
Rio8519
Janus
10,210
270
0
880
12,803
4,626
315
6,286
6,517
49,045
0
W
Ah Muzen Cab
YoYoDiNe55
Ah Muzen Cab
12,132
7,253
0
2,500
13,205
6,584
365
2,781
10,424
0
112,824
L
Anubis
meepablo
Anubis
17,454
41
0
6,529
20,018
9,095
384
3,516
16,420
92,815
0
W
Sylvanus
takashi2308
Sylvanus
8,703
2,439
3,433
5,541
15,467
16,669
314
6,585
8,882
32,496
0
W
Hun Batz
titosavage_1
Hun Batz
13,205
2,979
0
7,048
20,789
15,024
242
10,707
10,082
860
76,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,797
Gold Earned
54,248
460
Minions Killed
519
0
Camps Cleared
0
1,542,055
Distance Traveled
1,812,721
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,667
614
123
6
0
395,420
4
L
Da Ji
11,880
625
97
5
0
393,513
0
L
Cthulhu
8,773
462
51
3
0
331,536
0
L
Martichoras
8,303
437
124
7
0
296,162
1
L
Ix Chel
7,889
415
63
3
0
244,436
0
W
Janus
9,359
493
78
4
0
341,076
0
W
Ah Muzen Cab
11,629
612
164
9
0
389,698
1
L
Anubis
10,952
576
125
7
0
276,408
2
W
Sylvanus
9,998
526
41
2
0
311,419
4
W
Hun Batz
11,595
610
113
6
0
375,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role