Player Matchup

Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold IV
AlucardDKkod
Pele
Gold IV
Level 122
God Stats
19W - 13L
1,623 SR
Queue Stats
119W - 129L
1,439 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
AstoFGZ
Jormungandr
Gold IV
Level 138
God Stats
4W - 2L
1,878 SR
Queue Stats
251W - 260L
1,432 MMR
Solo
Ymir
Ymir
Bronze IV
KreedyPG
Ymir
Bronze IV
Level 78
God Stats
1W - 3L
1,578 SR
Queue Stats
1W - 5L
1,458 MMR
Party 2
Cupid
Cupid
Bronze III
StxtuS
Cupid
Bronze III
Level 38
God Stats
0W - 2L
1,140 SR
Queue Stats
5W - 6L
1,458 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,544 SR
1,458 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,559 SR
1,457 MMR
Thor
Thor
Gold III
 
Thor
Gold III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
One Sexy Harold
Izanami
Gold IV
Level 151
God Stats
118W - 97L
1,620 SR
Queue Stats
234W - 238L
1,419 MMR
Party 3
Anubis
Anubis
Gold V
RagnarLodbrok_3
Anubis
Gold V
Level 155
God Stats
1W - 2L
1,569 SR
Queue Stats
82W - 83L
1,466 MMR
Solo
Bacchus
Bacchus
Gold I
b10c5a
Bacchus
Gold I
Level 151
God Stats
156W - 141L
1,608 SR
Queue Stats
387W - 388L
1,457 MMR
Solo
Xing Tian
Xing Tian
Gold III
mrskratte
Xing Tian
Gold III
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 221L
1,446 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 5 / 1
6,971
536
3,402
11,924
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 0
7,822
602
7,122
11,717
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
AstoFGZ
Jormungandr
13
0 / 2 / 2
7,796
600
7,138
9,236
5,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
7
0 / 4 / 0
5,557
427
2,412
10,066
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cupid
StxtuS
Cupid
9
0 / 4 / 0
6,108
470
2,870
8,569
2,554
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LokiRaDanzaburouSun WukongKali

VS

Bans
JanusAthenaArachneAo KuangMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
8 / 1 / 6
9,002
692
9,787
10,249
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 7
8,732
672
6,588
7,780
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 5
7,919
609
11,501
8,085
3,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
b10c5a
Bacchus
12
5 / 1 / 9
8,052
619
5,038
11,913
14,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xing Tian
mrskratte
Xing Tian
13
1 / 0 / 1
8,019
617
4,397
11,846
9,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
19
19
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
1
0.3
W
Thor
 
Thor
8
1
6
11
L
4
4
0
1
L
Jormungandr
AstoFGZ
Jormungandr
0
2
2
0.5
L
Ymir
0
4
0
0
W
3
1
7
6.5
W
2
2
5
2.25
L
Cupid
StxtuS
Cupid
0
4
0
0
W
Bacchus
b10c5a
Bacchus
5
1
9
9.5
W
Xing Tian
mrskratte
Xing Tian
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,944
Damage
37,311
51,512
Taken
49,873
22,773
Mitigated
34,918
10,043
Healing
13,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,402
619
0
1,752
11,924
3,362
0
7,809
4,079
35,208
0
W
Thor
 
Thor
9,787
2,958
0
1,000
10,249
4,190
468
1,425
8,824
0
78,526
L
7,122
1,675
0
1,815
11,717
3,726
0
3,072
8,613
0
62,879
L
Jormungandr
AstoFGZ
Jormungandr
7,138
1,730
0
1,041
9,236
5,824
0
3,343
5,452
65,486
0
L
Ymir
2,412
319
172
2,243
10,066
7,307
0
3,727
6,334
9,902
0
W
6,588
4,731
0
2,918
7,780
2,969
745
1,302
6,478
0
76,587
W
11,501
649
0
4,715
8,085
3,729
668
2,909
5,176
68,509
0
L
Cupid
StxtuS
Cupid
2,870
1,980
201
2,819
8,569
2,554
0
2,379
6,190
0
34,875
W
Bacchus
b10c5a
Bacchus
5,038
1,086
0
4,386
11,913
14,734
0
2,478
9,435
19,568
0
W
Xing Tian
mrskratte
Xing Tian
4,397
196
0
480
11,846
9,296
0
5,216
6,630
48,586
92

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,254
Gold Earned
41,724
382
Minions Killed
466
0
Camps Cleared
0
1,188,137
Distance Traveled
1,376,239
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,971
536
87
7
0
236,378
4
W
Thor
9,002
692
100
8
0
299,441
5
L
Pele
7,822
602
100
8
0
291,603
1
L
Jormungandr
7,796
600
110
8
0
247,115
1
L
Ymir
5,557
427
9
1
0
230,797
4
W
Izanami
8,732
672
136
10
0
255,360
2
W
Anubis
7,919
609
100
8
0
251,958
3
L
Cupid
6,108
470
76
6
0
182,244
0
W
Bacchus
8,052
619
22
2
0
283,491
3
W
Xing Tian
8,019
617
108
8
0
285,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role