Player Matchup

Anhur
Anhur
BallGobler45
Anhur
Level 46
God Stats
3W - 2L
1,422 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
Jercules1776
Sun Wukong
Level 15
God Stats
6W - 3L
1,980 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 1
Anubis
Anubis
YeOldHackysack
Anubis
Level 120
God Stats
2W - 2L
1,304 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 1
Team Averages
Level 60
1,569 SR
1,498 Elo+

VS

Team Averages
Level 62
1,399 SR
1,403 Elo+
Khepri
Khepri
IllusiveMemory
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,478 Elo+
Party 2
Hun Batz
Hun Batz
Lawlerz
Hun Batz
Level 62
God Stats
0W - 1L
1,431 SR
Queue Stats
4W - 7L
1,291 Elo+
Solo
Ra
Ra
purexchaos2216
Ra
Level 97
God Stats
0W - 2L
1,267 SR
Queue Stats
28W - 29L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 10
7,813
781
2,826
5,787
1,869
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Jercules1776
Sun Wukong
11
6 / 3 / 9
8,944
894
7,165
9,763
5,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 2 / 7
9,490
949
18,728
8,741
4,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
7,142
714
3,583
10,053
6,482
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Lawlerz
Hun Batz
11
4 / 5 / 1
8,410
841
4,858
11,650
4,454
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 6 / 1
7,418
742
6,668
8,171
2,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
7
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
0
5
5
0.5
W
Sun Wukong
Jercules1776
Sun Wukong
6
3
9
3.5
L
Hun Batz
Lawlerz
Hun Batz
4
5
1
0.9
W
9
2
7
6.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
15,109
24,291
Taken
29,874
11,442
Mitigated
13,438
4,937
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,826
1,297
0
404
5,787
1,869
1,107
2,637
3,024
0
19,094
L
3,583
334
216
272
10,053
6,482
0
6,214
3,839
10,380
0
W
Sun Wukong
Jercules1776
Sun Wukong
7,165
2,368
0
1,051
9,763
5,407
15
3,553
6,210
19
21,610
L
Hun Batz
Lawlerz
Hun Batz
4,858
779
0
240
11,650
4,454
0
7,382
4,268
0
14,677
W
18,728
1,022
0
3,482
8,741
4,166
165
4,345
4,396
52,774
0
L
6,668
258
904
920
8,171
2,502
0
5,164
3,007
30,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,247
Gold Earned
22,970
120
Minions Killed
67
0
Camps Cleared
0
503,845
Distance Traveled
514,457
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,813
781
32
3
0
175,356
0
L
Khepri
7,142
714
10
1
0
162,127
0
W
Sun Wukong
8,944
894
23
2
0
162,000
0
L
Hun Batz
8,410
841
24
2
0
190,124
1
W
Anubis
9,490
949
65
7
0
166,489
0
L
Ra
7,418
742
33
3
0
162,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role