Player Matchup

Chaac
Chaac
GabrielCamilojk
Chaac
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,755 Elo+
Solo
Achilles
Achilles
SaGaLordzt
Achilles
Level 117
God Stats
7W - 2L
1,650 SR
Queue Stats
645W - 287L
1,670 Elo+
Party 1
Ah Puch
Ah Puch
Torge313
Ah Puch
Level 100
God Stats
2W - 3L
1,157 SR
Queue Stats
595W - 662L
1,419 Elo+
Solo
Nike
Nike
tsmregold
Nike
Level 87
God Stats
12W - 5L
1,597 SR
Queue Stats
323W - 137L
1,637 Elo+
Party 1
Neith
Neith
whittle me this
Neith
Level 157
God Stats
3W - 3L
1,443 SR
Queue Stats
51W - 73L
1,385 Elo+
Solo
Team Averages
Level 100
1,469 SR
1,573 Elo+

VS

Team Averages
Level 64
1,467 SR
1,479 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
LordNathX
Zeus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Verlhy15
Nu Wa
Level 25
God Stats
5W - 4L
1,336 SR
Queue Stats
7W - 10L
1,276 Elo+
Party 2
Maui
Maui
kev1515rosa
Maui
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 2L
1,717 Elo+
Solo
Danzaburou
Danzaburou
kimchibutternubs
Danzaburou
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 10
8,264
1,033
5,759
4,475
3,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Achilles
SaGaLordzt
Achilles
14
9 / 2 / 3
10,592
1,324
10,313
11,976
7,737
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Torge313
Ah Puch
14
2 / 1 / 5
8,291
1,036
6,142
4,375
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
15
3 / 1 / 8
9,215
1,152
12,539
10,473
6,639
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 0 / 6
8,539
1,067
2,809
3,313
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

349

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 2 / 1
9,061
1,133
9,875
11,295
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
14
0 / 3 / 4
8,248
1,031
5,373
8,716
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Verlhy15
Nu Wa
13
1 / 5 / 3
8,140
1,018
10,124
8,857
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 5 / 3
8,043
1,005
3,653
13,159
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
kimchibutternubs
Danzaburou
12
0 / 0 / 0
5,568
696
0
0
0

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
15
Kills
4
4
Deaths
15
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
2
1
1.75
W
0
0
10
5
L
Zeus
0
3
4
0.67
W
Achilles
SaGaLordzt
Achilles
9
2
3
5.25
W
Ah Puch
Torge313
Ah Puch
2
1
5
4.5
L
Nu Wa
Verlhy15
Nu Wa
1
5
3
0.5
L
0
5
3
0.3
L
Danzaburou
kimchibutternubs
Danzaburou
0
0
0
0
W
Nike
3
1
8
7
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,562
Damage
29,025
34,612
Taken
42,027
21,275
Mitigated
23,258
4,822
Healing
2,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
9,875
6,666
0
1,694
11,295
5,362
0
1,137
10,158
0
24,160
W
5,759
525
0
1,517
4,475
3,701
0
2,987
1,488
0
14,816
L
Zeus
5,373
985
0
54
8,716
3,583
0
1,644
7,072
21,350
0
W
Achilles
SaGaLordzt
Achilles
10,313
6,561
1,241
1,081
11,976
7,737
0
5,853
6,123
0
17,590
W
Ah Puch
Torge313
Ah Puch
6,142
87
0
306
4,375
1,877
0
3,084
1,291
23,785
0
L
Nu Wa
Verlhy15
Nu Wa
10,124
4,015
86
370
8,857
3,370
0
316
8,391
24,409
0
L
3,653
985
0
510
13,159
10,943
0
2,895
9,964
8,037
0
L
Danzaburou
kimchibutternubs
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Nike
12,539
1,666
0
0
10,473
6,639
0
4,874
5,598
0
29,113
W
2,809
381
0
677
3,313
1,321
0
2,352
961
0
23,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,901
Gold Earned
39,060
177
Minions Killed
148
5
Camps Cleared
4
848,406
Distance Traveled
500,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,061
1,133
66
8
1
143,033
0
W
Chaac
8,264
1,033
30
4
0
194,390
0
L
Zeus
8,248
1,031
41
5
1
119,777
0
W
Achilles
10,592
1,324
5
1
1
156,541
0
W
Ah Puch
8,291
1,036
45
6
1
147,145
0
L
Nu Wa
8,140
1,018
24
3
2
113,278
0
L
Maui
8,043
1,005
17
2
0
124,270
0
L
Danzaburou
5,568
696
0
0
0
0
0
W
Nike
9,215
1,152
50
6
0
221,495
0
W
Neith
8,539
1,067
47
6
3
128,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role